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Regarding DS3 and Solo Dungeon drops

1246

Comments

  • JasonLucas wrote: »
    Treeshark wrote: »
    Adding MWA is an option but I'm going to wait and see how things go.
    So you're going to wait(again) instead of listen the player community?
    They did listen which is why the loot table has been change from
    Challenges 16–22: Tier 10 feedstock, Tyrantblood tokens, Goldfinger tokens, rubies, emeralds, and diamonds to what we're currently getting on Thursday's patch. Should probably try running the dungeon first before giving feedback on if it needs more or not.
  • EllieChuEllieChu ✭✭✭
    Ginjitsu wrote: »
    Treeshark wrote: »
    We do have useless non-tradable alkahest, but it's not usable in awakening.

    Do you not see how pointless it is to have Alkahest, that isn't usable in Awakening, drop in DS3 Uppers ¬.¬?

    You kinda were the one that asked for it in your previous post you know. Treeshark simply clarified that it wouldnt make much sense to add it in because you cant use it for awakening enchantment.

    We dont have the same veteran masterwork alkahest that EU has in their version (thank god for that)
  • 200 MWA is splendid. Vm7 100% drop rate is a bad idea. Perhaps 20-30%?
  • TaldekTaldek ✭✭
    Part of this problem is that beyond the first few days of clearing lowers for a ticket then upper for their select patterns, it will be increasingly hard to motivate people to run it otherwise. Understandably DS3 is/will be a good deal easier than last time but reward per time put in is still an issue. As the "hardest" content in the game arguably requiring the best gear in the game to complete, it seems backwards for just patterns to be the trophy at the top of the mountain. Part of what made Eus adjustments to loot for this seem exciting was it offered an incentive whether it be smoulder or smart dyads, it was something to work for. Even the ground version of smoulder at 20 and a flying version at 22(eu) was great. DS1 had weapon skins if i remember correctly and DS2 had boes rarely and mwa consistently.
  • ParanerdParanerd ✭✭
    edited July 2016
    Going to be funny stuff when people still won't be able to clear DS3, Was funny stuff when only roughly 50 or so people cleared DS2 on MT
  • I think designs should have a ~25% chance at DSU to keep some value.

    100% drop rate a little op
  • EndevaEndeva ✭✭✭✭✭
    Treeshark wrote: »
    Sadly, I am not able to implement a vanguard for Uppers.

    I think a drop of 200MWA is do-able.

    Would that be 200 total, or 200 per person? If it's 200 total could you bump it up to 250 for a nice split between the party? :)

    Its gonna be 200 total.
  • Treeshark wrote: »
    Sadly, I am not able to implement a vanguard for Uppers.

    I think a drop of 200MWA is do-able.

    This is so good, isn't an excesive reward but is worth for the people who run ds3
  • edited July 2016
    Gearing in this game is already plenty easy compared to what it was. It only gets easier because EME always caves in and spoils us thus making us want more and more and soon it will be to the point where players who go the extra mile are not rewarded and have wasted their efforts as BiS gear will become obtainable super easily. There will be no more incentive to play if everything is so easily achieved.

    EME should not make the best gear a cakewalk to obtain. Those dedicated players deserve to be distinguished from the rest. Please consider making reasonable loot changes to keep our incentive to play alive (aka not 100% drop rate on designs wtf).

    I love the feeling of accomplishment at the end of a long grind, if there are no more bottlenecks and every casual player has the best gear that feeling will be forever gone. Also I love running dungeons for that tiny chance of extremely valuable rare loot to drop and making designs 100% conflicts with that :/
  • 200 total isnt much.. I hope it can be 200 per person?
    Also +1 for lower design drop rate or they are gonna be worthless..
  • PirocsPirocs ✭✭
    edited July 2016
    let the 100% desing drop rate as it is, since we are lacking so much it and who is selling is overpricing so much, 1kk for a weapon desin? already have the tittle and mats to finish the whole set and still have none desin, when many ppl are already full imp +15 and never cleared SSH or DFH, makes sense.
  • PlagueFWCPlagueFWC ✭✭✭
    How about some sort of collaboration crates with a loot table that includes embers alks and feedstuffs in high amounts.
    Could also be double used as a reward for GM BAM events
  • SametbhSametbh ✭✭✭
    Thanks treeshark!
  • TaldekTaldek ✭✭
    TR3WDCNCJ6 wrote: »
    Gearing in this game is already plenty easy compared to what it was. It only gets easier because EME always caves in and spoils us thus making us want more and more and soon it will be to the point where players who go the extra mile are not rewarded and have wasted their efforts as BiS gear will become obtainable super easily. There will be no more incentive to play if everything is so easily achieved.

    EME should not make the best gear a cakewalk to obtain. Those dedicated players deserve to be distinguished from the rest. Please consider making reasonable loot changes to keep our incentive to play alive (aka not 100% drop rate on designs wtf).

    Half true i believe. Progression should be a steady climb, not failing a slot machine. With the dozens of patterns for imperator gear, assuming queen drops 1 each like boes before, it feels a whole lot better mentally to at least see a pattern and get something out of it with a sale split if its not usable by anyone. Nothing crushes someone more than clearing the hardest content the game has to offer and get NOTHING out of it. Assuming ds is considered the finish line, feedstock does not lessen that disappointment.
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