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IoD BAMs party-able?

Was just wondering. Only character I do them on is my mystic, but when I get a new mouse im going to try and get back to my priest, and I can 100% tell you with no shame that if I have to solo the IoD bams i probably wont be doing it at all. I dont like priest thaaaaat much.

Like, i wouldnt mind if i joined a party, but is having a priest for IoD even useful? Nobody really gets hit hard enough to die there anyways.
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Comments

  • BanimBanim ✭✭✭
    Healers are not there only to heal people and this is a notion some people need to learn. Your buffs (Shakan, Energy Stars), debuffs (glyphed Triple Nemesis) and mana recovery skills help speed up kills a lot. Priests can solo IoD BAMs fine too if using some DPS gear but you can also find someone to duo with. Only one person receives kill credit each time but depending on the BAM it might end up being faster.
  • EndevaEndeva ✭✭✭✭✭
    Ghost915 wrote: »
    IoD BAMs party-able?

    Yes but it all depends on how fast the party kills BAMs. Solo kills has a 100% chance to count towards Vanguard daily, I'm not sure what's the chance for party but its not 100%!
  • YamazukiYamazuki ✭✭✭✭✭
    Ginjitsu wrote: »
    Ghost915 wrote: »
    IoD BAMs party-able?

    Yes but it all depends on how fast the party kills BAMs. Solo kills has a 100% chance to count towards Vanguard daily, I'm not sure what's the chance for party but its not 100%!

    It's 100% even in a group, it will just alternate between the members of the group, whether they have the daily or not, or are even in range to receive credit.
  • Ginjitsu wrote: »
    Ghost915 wrote: »
    IoD BAMs party-able?

    Yes but it all depends on how fast the party kills BAMs. Solo kills has a 100% chance to count towards Vanguard daily, I'm not sure what's the chance for party but its not 100%!

    in party you need to kill 10 bams PER player. So its makes no sense to make a party at least for healers is too [filtered] hard to kill T3 bams alone too much crit resist, yeah they cant kill me, but i wont to be the killer spoon.

    PD: of course, you need dps crystals to kil bams as healer.
  • EndevaEndeva ✭✭✭✭✭
    Yamazuki wrote: »
    Ginjitsu wrote: »
    Ghost915 wrote: »
    IoD BAMs party-able?

    Yes but it all depends on how fast the party kills BAMs. Solo kills has a 100% chance to count towards Vanguard daily, I'm not sure what's the chance for party but its not 100%!

    It's 100% even in a group, it will just alternate between the members of the group, whether they have the daily or not, or are even in range to receive credit.

    Bluehole really wants IoD to be solo content :o
  • NopiNopi ✭✭✭✭✭
    Ginjitsu wrote: »
    Yamazuki wrote: »
    Ginjitsu wrote: »
    Ghost915 wrote: »
    IoD BAMs party-able?

    Yes but it all depends on how fast the party kills BAMs. Solo kills has a 100% chance to count towards Vanguard daily, I'm not sure what's the chance for party but its not 100%!

    It's 100% even in a group, it will just alternate between the members of the group, whether they have the daily or not, or are even in range to receive credit.

    Bluehole really wants IoD to be solo content :o

    Probably to avoid another TAR.
  • They could always just buff the BAMs so that they require 3-5 people and make it give 100% credit to each party member per kill. But whatever.
  • YamazukiYamazuki ✭✭✭✭✭
    Ginjitsu wrote: »
    Yamazuki wrote: »
    Ginjitsu wrote: »
    Ghost915 wrote: »
    IoD BAMs party-able?

    Yes but it all depends on how fast the party kills BAMs. Solo kills has a 100% chance to count towards Vanguard daily, I'm not sure what's the chance for party but its not 100%!

    It's 100% even in a group, it will just alternate between the members of the group, whether they have the daily or not, or are even in range to receive credit.

    Bluehole really wants IoD to be solo content :o

    Two people means you're killing it faster, so for some people it will be faster than soloing. The point of the setup is so you can solo and not be punished for it, as the old bam dailies you ended up grouping and it was annoying at some times of the day.
  • NopiNopi ✭✭✭✭✭
    Let me remind you all of the TAR days. Back then, bam quests in north Arun were party-able. Soon enough, groups started "claiming" channels for farming and made it nearly impossible for others to do their dailies. As soon as one group ended, another came in. Basically a single bigger guild was able to hoard the dailies for nearly the whole day and everyone else was left out. Was so bad that when someone tried to solo a bam, the party came to kill steal and then actually insult players. All in all, part of the community itself(the greedy ones) were responsible for the loss of TAR. IoD's solo rule is a deterrent to avoid a return of such greediness.
  • PixelatorPixelator ✭✭✭✭
    edited July 2016
    Nopi wrote: »
    Let me remind you all of the TAR days. Back then, bam quests in north Arun were party-able. Soon enough, groups started "claiming" channels for farming and made it nearly impossible for others to do their dailies. As soon as one group ended, another came in. Basically a single bigger guild was able to hoard the dailies for nearly the whole day and everyone else was left out. Was so bad that when someone tried to solo a bam, the party came to kill steal and then actually insult players. All in all, part of the community itself(the greedy ones) were responsible for the loss of TAR. IoD's solo rule is a deterrent to avoid a return of such greediness.
    The way TAR was set up was never intended. KTERA had it hotfixed a few days after it came out, but for some reason it was allowed to run rampant for 3 months here. It was a sanctioned exploit, if you will.

    Another example would be the Kuma/Naga bam quests from the Timescape patch. People multiboxed that thing. I mean, who doesn't want 5x the reward for 1x the work?

    For the original topic, a well setup priest (yes, dps rolled weapon, gloves, crit jewelry and of course glyphs and crystals) can solo complete each set of 10 high-tier bams in about 6-7 minutes, and 4-5 for the midtier. Average keen mote droprate.
  • NopiNopi ✭✭✭✭✭
    Pixelator wrote: »
    The way TAR was set up was never intended. KTERA had it hotfixed a few days after it came out, but for some reason it was allowed to run rampant for 3 months here. It was a sanctioned exploit, if you will.

    Kinda curious. What kind of hotfix they did there if you know/remember it? Did it save TAR over there?

  • MehbahMehbah ✭✭
    Pixelator wrote: »
    For the original topic, a well setup priest (yes, dps rolled weapon, gloves, crit jewelry and of course glyphs and crystals) can solo complete each set of 10 high-tier bams in about 6-7 minutes, and 4-5 for the midtier. Average keen mote droprate.

    Why the would you have a DPS rolled priest weapon? Priest is the only class in the game that can't properly DPS (or do anything properly but be a buffbot, with how utterly [filtered] stupidly overpowered mystics are). If you're a real priest, you wouldn't roll your weapon for DPS. If you just want an alt, well, why would you make it a priest? Aside from the fact that they're entirely obsolete thanks to Bufferinos, making one and giving it a DPS rolled staff is pointless when you could make any other class and have them do IoD faster. If you're going to have two weapons, that's a bunch of resources thrown away for little to no reason. And of course, the gloves and etchings. And semis for rerolling your jewelry. Let's not forget the chest roll either.

    Why make a DPS weapon for a priest when you could just make a weapon for a class that actually is useful and that doesn't need to cripple itself with bad rolls or make two sets of gear?
  • YamazukiYamazuki ✭✭✭✭✭
    Mehbah wrote: »
    Pixelator wrote: »
    For the original topic, a well setup priest (yes, dps rolled weapon, gloves, crit jewelry and of course glyphs and crystals) can solo complete each set of 10 high-tier bams in about 6-7 minutes, and 4-5 for the midtier. Average keen mote droprate.

    Why the would you have a DPS rolled priest weapon? Priest is the only class in the game that can't properly DPS (or do anything properly but be a buffbot, with how utterly [filtered] stupidly overpowered mystics are). If you're a real priest, you wouldn't roll your weapon for DPS. If you just want an alt, well, why would you make it a priest? Aside from the fact that they're entirely obsolete thanks to Bufferinos, making one and giving it a DPS rolled staff is pointless when you could make any other class and have them do IoD faster. If you're going to have two weapons, that's a bunch of resources thrown away for little to no reason. And of course, the gloves and etchings. And semis for rerolling your jewelry. Let's not forget the chest roll either.

    Why make a DPS weapon for a priest when you could just make a weapon for a class that actually is useful and that doesn't need to cripple itself with bad rolls or make two sets of gear?

    Priest can kill BAMs just fine when rolled for dps, there were already videos of a priest last patch killing each BAM in a couple seconds with just Schisma. This was also before the Priest damage buffs too. After the update there are still Priests capable of killing them in a short time, but again, they have a set for damage. It's not even difficult to set up a second weapon anyways, especially with how feedstock has been raining from the sky. Having a dps class also doesn't mean you'll do them faster, it's all a matter of skill with the class.
  • PixelatorPixelator ✭✭✭✭
    edited July 2016
    Yamazuki wrote: »
    Mehbah wrote: »
    Pixelator wrote: »
    For the original topic, a well setup priest (yes, dps rolled weapon, gloves, crit jewelry and of course glyphs and crystals) can solo complete each set of 10 high-tier bams in about 6-7 minutes, and 4-5 for the midtier. Average keen mote droprate.

    Why the would you have a DPS rolled priest weapon? Priest is the only class in the game that can't properly DPS (or do anything properly but be a buffbot, with how utterly [filtered] stupidly overpowered mystics are). If you're a real priest, you wouldn't roll your weapon for DPS. If you just want an alt, well, why would you make it a priest? Aside from the fact that they're entirely obsolete thanks to Bufferinos, making one and giving it a DPS rolled staff is pointless when you could make any other class and have them do IoD faster. If you're going to have two weapons, that's a bunch of resources thrown away for little to no reason. And of course, the gloves and etchings. And semis for rerolling your jewelry. Let's not forget the chest roll either.

    Why make a DPS weapon for a priest when you could just make a weapon for a class that actually is useful and that doesn't need to cripple itself with bad rolls or make two sets of gear?

    Priest can kill BAMs just fine when rolled for dps, there were already videos of a priest last patch killing each BAM in a couple seconds with just Schisma. This was also before the Priest damage buffs too. After the update there are still Priests capable of killing them in a short time, but again, they have a set for damage. It's not even difficult to set up a second weapon anyways, especially with how feedstock has been raining from the sky. Having a dps class also doesn't mean you'll do them faster, it's all a matter of skill with the class.
    Priests with SF+15 already made can probably reroll that for damage and roll through the bams, since Slaughter +12 is almost as good at healing as SF+15.
    Nopi wrote: »
    Pixelator wrote: »
    The way TAR was set up was never intended. KTERA had it hotfixed a few days after it came out, but for some reason it was allowed to run rampant for 3 months here. It was a sanctioned exploit, if you will.

    Kinda curious. What kind of hotfix they did there if you know/remember it? Did it save TAR over there?
    They made TAR not repeatable. One and done.
  • NopiNopi ✭✭✭✭✭
    One TAR daily would have been useful over here indeed.

    Anyway. I don't think we need SF +15 to deal with IoD. If you are very cheap, just roll a secondary dps DN weapon for priest, get a DN glove also rolled for DPS and you will do decent damage. Seeing how ridiculously easy it is to get a +12 DN these days, there would be no problem for any healer who wants to do IoD to have a dps setup. Go Slaughter if you have the resources for that. But anyone cheap or poor can go with DN.

    As for why anyone wants to do IoD with a priest, I'm not going to have an opinion over there because there may be a few valid reasons for it. So if someone wants to do it, go for it. :)
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