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Everything is OP?
There was a disscussion on the pve side of the forum where people talked about which class is op atm (especialy new classes). I'd like to leave my answer here and I want to see your guys oppionions as well. Please share your experience but also tell how long/how active you play pvp. For my part I'm a pvp main since tera went f2p
PvE: Ninja > Brawler > Gunner > Reaper
PvP: Reaper > Brawler > Gunner > Ninja
Explanation:
PvE: Ninja can pull out the most dps/s and even its a bit high atm dont forget that it is created as a melee (high risk) cloth (low defense) dps class so it should do a lot of damage otherwise why would play ninja if you could play like warrior for example. You do have more armor and you would do the same damage (if ninja would be nerfed as much as some ppl would like to see them beeing nerfed). Brawler is still an accident in my opinion cuz they are easy to play and do more damage than sorcs, archer, reaper atm which is [filtered].
PvP: Like after every other class release ppl complain about the new class because they dont have enough experience against them and if the play isnt even good in pvp they feel pretty much destroyed. Most ppl cant be honest and say "ok I suck at pvp lets watch some guides and try to improve" they are looking for excuses like "new class op". Like I mentioned before ninjas were designed to be cloth, melee, dps. Their playstyle is aggresive and stagger based (like warrior) BUT in the current state warrior can do 80k crits with 4 edge on ninjas which is insane while having more armor. No to the other classes -> gunner is a hidden beast, experienced gunner (like 5% of each server) can 1 combo you with 110-160k dmg in 5 sec), brawler is still easy mode with hard armor, heal and lets be honest here, if a raid (fwc, cs) got like 2-4 brawlers the teamfights are pretty much done. Also brawler with +15 starfall/imperator can still do ground pounder + meat grinder and they do 68-112k dmg and thats a 10m AOE stagger + knock up and meat grinder is just 1 button u dont even need to aim. And now to my favorits: Reaper -> its reaper meta which means if u have gear and know what u doing play reaper and u destroy everything. Also many ppl switched to reaper so the population is really high atm which means not many ppl will agree with the fact that reapers are op af atm cuz that would hurt their pride. Let me explain my point rly quick: When u hit the point where u got a +15 weapon and +40-+46 attack speed u pretty much in the club. The combo is easy and not really easy to avoid for the enemis: double shear (to get the target in the middle of the screen) - pendulum - whipsaw - cable step - smite - double shear - grim strike - sundering strike - dodge - soul blah blah. So u got a combo with 4 stagger, 2 stuns 1 execute and 1 dot which can be converted into another stun which can setup your shadow burst. the whole combo does 110-170k damage and its also aoe so u can use this in bgs. On the next patch reaper can chain death spiral with sundering strike to increase the casting speed and gain +20% damage for sundering strike so the combo will do around 120-190k based on gear which is just stupid. Many ppl will disagree with me because: 1.) they play reaper 2.) they play a class which is good against reaper or 3.) they are casual pvp player who have no real ideas about high end pvp and gear influence.
PvE: Ninja > Brawler > Gunner > Reaper
PvP: Reaper > Brawler > Gunner > Ninja
Explanation:
PvE: Ninja can pull out the most dps/s and even its a bit high atm dont forget that it is created as a melee (high risk) cloth (low defense) dps class so it should do a lot of damage otherwise why would play ninja if you could play like warrior for example. You do have more armor and you would do the same damage (if ninja would be nerfed as much as some ppl would like to see them beeing nerfed). Brawler is still an accident in my opinion cuz they are easy to play and do more damage than sorcs, archer, reaper atm which is [filtered].
PvP: Like after every other class release ppl complain about the new class because they dont have enough experience against them and if the play isnt even good in pvp they feel pretty much destroyed. Most ppl cant be honest and say "ok I suck at pvp lets watch some guides and try to improve" they are looking for excuses like "new class op". Like I mentioned before ninjas were designed to be cloth, melee, dps. Their playstyle is aggresive and stagger based (like warrior) BUT in the current state warrior can do 80k crits with 4 edge on ninjas which is insane while having more armor. No to the other classes -> gunner is a hidden beast, experienced gunner (like 5% of each server) can 1 combo you with 110-160k dmg in 5 sec), brawler is still easy mode with hard armor, heal and lets be honest here, if a raid (fwc, cs) got like 2-4 brawlers the teamfights are pretty much done. Also brawler with +15 starfall/imperator can still do ground pounder + meat grinder and they do 68-112k dmg and thats a 10m AOE stagger + knock up and meat grinder is just 1 button u dont even need to aim. And now to my favorits: Reaper -> its reaper meta which means if u have gear and know what u doing play reaper and u destroy everything. Also many ppl switched to reaper so the population is really high atm which means not many ppl will agree with the fact that reapers are op af atm cuz that would hurt their pride. Let me explain my point rly quick: When u hit the point where u got a +15 weapon and +40-+46 attack speed u pretty much in the club. The combo is easy and not really easy to avoid for the enemis: double shear (to get the target in the middle of the screen) - pendulum - whipsaw - cable step - smite - double shear - grim strike - sundering strike - dodge - soul blah blah. So u got a combo with 4 stagger, 2 stuns 1 execute and 1 dot which can be converted into another stun which can setup your shadow burst. the whole combo does 110-170k damage and its also aoe so u can use this in bgs. On the next patch reaper can chain death spiral with sundering strike to increase the casting speed and gain +20% damage for sundering strike so the combo will do around 120-190k based on gear which is just stupid. Many ppl will disagree with me because: 1.) they play reaper 2.) they play a class which is good against reaper or 3.) they are casual pvp player who have no real ideas about high end pvp and gear influence.
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Comments
The legends say that Whipsaw alone is better than a Slayer.
ok thats damn funny tbh xD
This is true, unless the reaper is being played by me. In this case, i would use it too close to the enemy, and end up wasting the skill. Golden times, when i rolled a reaper...
Usually the time when something's really OP is when the class is first released, then a chain of nerfs bring in some skill requirement leaving the bad players thinking they got overnerfed.
Yes there are classes that will perform more optimally in pvp and in certain situations, some will absolutely put you 100-0 in duels, some won't and that's just what it is. If a lancer goes behind enemy lines he may keep the healer stunned but he is never going to release a BV, the same gunner will never do a guardian shout that gives your average joe team to decimate the low HP people running around.
You don't need to be absolutely best, just be reasonably sound with logic and you will perform quite well in group PVP unfortunately most people are lacking that part
Here's a list of what people who complaint do:
1. Wear Hardy crystal
Hardy crystals don't work in PVP, duh.
2. Blame healers
Healers cannot heal you when other team is just dumping CC on them, be a nice person and peel
3. Assume defeat
"My team has 3000 points and other team has 1000 points, our score ahead but I think our team suck so I am not going to help them"
4. Knock down stunned enemies
If you knock down a stunned player, the stun ends and they can snap out of being knocked down with retaliate
Remember you can retaliate out of a knockdown but you cannot snap out of a stun.
5. Not knowing other classes' basic capability
The feeling when people ask you why lancer can leash twice.
The list here is very long, just knowing the key weakness and strength will save you a lot of trouble.
Always think about solutions not problems.
6. It's never you
0 kills, 10 death, blame the team instead.
That's kinda...true. Whipsaw was way overbuffed for pvp and a reaper that just kites and spams whipsaw in mass-group pvp probably will be more of a credit to their team than a Slayer using all his skills.
The thing is Korean players actually suck at reaper. Which is odd because they have god tier sorcs, god tier warriors, and god zerks ...but for some strange reason they just can't play reaper at all. Watching reapers duel in Ktera on streams is just painful. Sadly the class will continue to be unnecessarily buffed until BHS acknowledges that Ktera reapers have a gitgud problem, not a "my class is too weak!" problem.
and yes im aware of other classes I do have every single class on max lv except priest, myst, lancer
1.) BHS began to buff their Endurance and Power stats. Hell, in my opinion, half the current Reaper population now would never survive what their specs were upon release.
2.) More gatling-combo capacity. Did anyone (over here, at least) need Death Spiral -> Sundering, honestly?
3.) KTERA Reaper players complaining that their class doesn't have "enough iframes." You'd think these folks never tried dueling/pvp on Zerks or healers. Not enough iframes, my Mystic-loving [filtered] ...
Frankly, we may as well accept our Reaper overlords, at least until the guys at BHS realize that they've overbuffed what was originally supposed to be a somewhat squishy and skill-oriented melee DPS.
Something else that I wish I could +9001:
Man, if I had even 100 Gold for every time I've had to say this in response to some idiot in CS or FWC what cries "No heals," or "Heals suck" ... would I even need to do VGs to get Gold?
whipsaw -> cable step is escapable. for that combo to work you have to just do pendulum -> cable step.
its not escapeable atleast if u have a good amount of attack speed
I'll also say I don't think the death spiral buff will add damage to a reaper combo. The damage gained on sundering will be lost on not using grim strike.
Maybe that is a reason why you don't see it in ktera. Too many people can get out of it there.
The question is if it's intended to combo those 2. BHS needs to make it consistent either way