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Warr tanks can't put D-stance back on after infuriating following a disconnect
So when you disconnect from the game and log back in, you have no stance active as a warrior. The issue comes with the changes to infuriate. If you infuriate, you cannot use either stance for 3 minutes. So, if you infuriate a boss, and then disconnect soon after, you cannot even put D-stance back on when you log back in.
Warriors should be able to go back to D-Stance after infuriating. This is especially annoying if you dc as randomly and often as I do.
In my opinion, what BHS should have done is make A-Stance not usable during the infuriate cooldown, instead of making both A-Stance and D-Stance unusable.
Warriors should be able to go back to D-Stance after infuriating. This is especially annoying if you dc as randomly and often as I do.
In my opinion, what BHS should have done is make A-Stance not usable during the infuriate cooldown, instead of making both A-Stance and D-Stance unusable.
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Comments
Because the warrior in case is the tank?
Something along the lines of warr tank, 3 dps. healer.
This oversight from BHS's implementation of the cooldown on infuriate makes it so that warriors with even slightly unreliable connections can't use Infuriate, which is a very useful skill for helping in burn phases.
For me, a tank is something along the lines of any class that can hold aggro and hold a boss in place and take minimal damage while doing it.
Lancers are tanks. Brawlers are tanks. D-stance warriors are tanks and so are I-stance zerks. Some tanks are better than others but they are all tanks.
EDIT: Not with your issue, but with the party in general. Lancer tanks are the best tanks because they are actually tanks. Warrior tanks aren't real tanks, Brawlers are glorified DPS. Zerk Tanks was BHS's idea of how to fix the queue times for the gunner patch, and are completely irrelevant now.
Warrior tank could still use some adjustments to do well in the current dungeons and against the current aggro mechanic. Namely, more stable dps. Sure, blade draw procs and crits often now. It's a boon, but aside of that, warrior repertorie could still get a pve buff, as just adding aggro instead of damage (mostly considering D stance doesn't benefit from A stance's buffs to damage and CF) we still see warrior not providing the dps needed to keep up with the more buffed tanks. And about d stance and infuriate, I agree they should't just lock D-stance activation. Lock A-stance. Not both.
It started off as sarcasm, yeah, but I felt inclined to add my own opinion. Warrior tanks are not real tanks because they lack any sort of support besides holding aggro, and they don't really even do damage in D-Stance. Brawlers literally offer nothing BUT DPS (Though I admit they can control a crowd much better than other classes). As for Zerk Tanks...just don't, they're not tanks, they barely hold aggro and they don't deal any damage, and as far as I know they don't bring anything else.
Lancers, on the other hand, bring the ability to hold aggro, mitigate damage on allies (PoP, basic blocking), buff allies with Guardian Shout, and now also Adrenaline rush. Well played/geared Lancers actually bring a decent amount of damage with them too (Even more so with the 'Hold the Line' Passive buff). I was going to add self sustain as a factor but most of the 2nd gen classes have some form of self heal + antideath, so I omitted that.
Lancers are just all around the better tank class.
Brawlers have an interesting kit. The only really OP skill in pve on brawler imo is growing fury, remove that and they are actually kind of balanced. Btw Gaalrak, if you don't count classes that do high dps as tanks, lancers are no tanks either. There is a video somewhere of a Korean lancer doing 1.8 M/s dps in SSHM.
The issues are multiple with warrior tanks. Firstly, you want a tank to have a somewhat even distribution of their damage on their skills. Warr aggro jumps really high when you scythe and when you can't (due to mechanics you lose your edge stacks or w/e) your aggro goes really low and it takes time to rebuild edge. That makes warriors not very good at tanking already. If you look at lancer dps charts, the % dmg from all their skils is rather close, unlike warr where scythe alone does 40% of your dps. Then you have the issue that warriors are both tanks and dps. Most warriors will build only dps weapon. Which makes it suboptimal for tanking. Building speed into D-Stance would help with that issue. PvP will need some thought but i'm considering only PvE atm. You also do not have any auto block skills. Lancers have wallop that they can use and brawlers have autoblocks on like half their skills even without growing fury.
Imo, a tank doesnt necessarily have to have supportive skills. Tanks only need to hold aggro and hold the boss in place so dps can have an easier time backcritting and so you don't kill your healer with constant aggro switching. High dps on a tank is a plus, just like support skills are a plus. They arent mandatory for a tank to function.
Yeah. That's one problem I see with warrior. Basically after brawler patch, the aggro formula was changed to involve dps as well. And as such, even guides have changed to insert this new dps tank mechanic into their warrior setups. I was surprised when I saw one such guide and the warrior setup was pretty much a mirror of it's dps setup in terms of rolls, gear and crystals. Still, warrior's dps instability made it a very hard choice for tanking alongside the new overly OP classes as was the OP's experience.
3 min seems waaay over the top though. I mean what if you are going secondary tank/d-stance for the Vera/Prima duo in Demokron factory? You may well end up stuck in d-stance for the 2nd crab boss since it doesn't take 3 mins to get to it. Reducing the timer to 45 seconds would still solve the original problem imho and would more or less fix the disconnect issue too since it takes maybe 30 sec to reconnect/log in/etc anyways.
Are you talking about in hard mode or normal mode? Because in normal mode, the sorc should honestly be ignored. I haven't been to hard mode lately, but I don't think it takes less than at least 3 minutes to do Vera/Prima in an average lfg (or IMS if you're daring).