[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
I do also agree that some of the broader suggestions in the thread are ultimately the better moves considering the breadth/depth of the game (housing, fishing, etc.), as these also expand the amount of things to do in the game, which is important... but I have less hopes on these ones. (I guess maybe now that they're removing skycastles and suggested they may be working on guild housing, there might be some hope...)
I'd like to add Noctenium Infusions to that list. Maybe even MES seeing as EME has purposefully run MES prices into the ground already.
I'd add the dumb dyads, but not the smart ones. In fact there was a heated discussion recently where people on the pvp side refused to agree on having smart dyads easier to obtain, because it's one of the few things that can move pve-ers into the pvp fold. Still not sure why pvp-ers want reluctant pve-ers into their pvp games, but w/e. Just leave smart dyad where it is because people will rage.
Agreed on most of the other items.
+15 system is not gold sink, thanks. All your gold is went to the players who selling feedstocks and MWAs, NOT to NPC. Those gold is still in the market.
What EME should do is just add some items people using with large amount(like feedstocks, MWAs, spellbinds, SES, etc) to NPC. And adjust the price of items by period.
Well... now that Fashion Coupons are sold for gold, they kinda/sorta are getting a little bit of the way there. Of course they still drop in other ways too, and these aren't cash shop costumes, but it's a half-step.
Having free Vanguard teleporters plus the Emporium, the racial and now the Aces (teleports you to Highwatch) is quite a luxury and killed one of the strongest peaks of Elite subscription.
I'd prefer adding stuff to buy for gold, or removal of some tokens and changing their wares to be buyable with gold, than make some existing things into pay stuff.
Uhm .. well, you're right. I just played BnS since EU/NA release for some months and compared to BnS, Teras' community seems to me like pampered players who complain about every petty trifles. I would even set up a gold donation box to keep the bots, gold sellers/spammers out of the game, but if you never played BnS (bots'n'spammers), you will never know how good Tera is ...
When I was playing WoW, I really liked the profession "engineer". You could build crazy things that had a chance to fail and always caused laughter. I could built motorcycles and flying helicopters. Repair robots and grenades. The profession itself was the most useless (regarding ingame benefits), but the most funny. I'd like to buy e.g. an item with an ingame player skill like the sorcerers hail storm with a chance on failure, ending in a 20s stone form (pve/dungeons/cities only). Or an item that let's me do a ground pounder and upon failure end up exploding and being jiggled in the air 3 times.
In WoW, one of the best items (without ingame benefits) was the ninja potion. It was made from a rare fish (from fishing) and it transformed you into a Ninja. I'd like to see a shop with e.g. a potion that let's you use the "ninja cloning skill" (which actually is already ingame) for 15 min. It would be so much fun seeing HW with 30 same clones, standing there 10 min. Or a dungeon run.
It's pretty much the same as an analogy about the needs and wants of the human being. Feed a human, he will need shelter. Shelter and feed him, he will need/want something else. In the end, keep giving him things over things and he will in the end find time to complain about the temperature you set on the climate control of that million dollar house you gave him.
Some of these would be a great way to improve the QoL of Tera players and serve as a decent gold sink as well. But I feel like a lot of these posts are missing my original point.
I would like to see additions to Tera that would expand on other things for players to do ingame. Lets face it, at this point endgame in Tera becomes a repetitive cycle of grinding the same few dungeons/dailies/BG's. While this can be enough for some players, other players just start to burn out and walk away until the next big patch hits.
With the addition of things such as player housing, reskinning mounts pets, fishing/gathering, etc.... you are in fact adding other reasons for players to stick around during the lulls in content. Making things that require necessary farming of certain materials is pretty much how BHS keeps people here. And that's okay! But with my original options, you'd also be revitalizing crafting and gathering as well as allowing your players a bit more freedom in customizing the look of their characters. I mean why bother having crafting ingame anymore if new ways to bypass it are going to keep getting introduced!
I get that, but what I'm asking is a way to expand on the current endgame options for players as a whole. Sure I'd love it if SeS were available from an NPC for a decent gold sink, but wouldn't adding SeS and alkahest crafting recipes be a better option? I mean think about how little worth crafting has now and how much better it would be as a gold sink buying the necessary mats from an NPC in large quantities. These would also allow for the addition of the recipes into loot tables and give us just another reason to run the current content.
Simply adding all of these items into an NPC alone does not help to expand on content. It just streamlines the current content even more. Players would hit that nothing to do wall a lot sooner. And we all know that it's the lulls in content that causes the huge dips in populations. I'd would rather see players doing other things ingame during these lulls, then watch my guild members and friends list start to dwindle because each time they log in, it's just the same old, same old.
maybe if they add real material to the armor formula, for example; in order to craft the heavy starfall armor you still need the regular ores... the dread ore and the covulla ore are stupid... you drop ores? make them farmable... and make them artisan stats or something... are u going to make the leather starfall armor? wtf do u need ore?? go hunt mobs that drop the leather.. outside the dungeons..
we need to revive the craft system so we can craft usefull items, not sell the final thing in the shop.... the craft kits should work as a good gold sink... and would be fun to craft again...