[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85

[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20

Instance Dungeon's Gold Nerfed - WHY?

2»

Comments

  • dragonmu12dragonmu12 Israel ✭✭✭
    edited July 2016
    they got back the vanguard double reward.
    the gold that was nerf i agree with eme it should be nerfed and not be 500g each vanguard reward .
  • edited July 2016
    TWMagimay wrote: »
    So if there's less gold on the market, sellers will eventually lower their prices -- supply and demand.

    Reducing gold generation does not reduce the gold in circulation, that's what gold sinks do.
    Supply and demand is a separate part of the economy that's not directly linked to gold generation/sinks.
    Nerfing gold generation without the introduction of a proper sink results in prices of high demand - low supply items stabilising at a level unreachable for new/poor players while potentially cause items with more balanced supply-demand ratio to drop in price as those are resources most commonly obtained(and sold) by the poor who become desperate to get gold and undercut each other. Plus, there are more people selling those items which increases the undercutting(as opposed to an item that only few obtain and sell).
    So, sure, it'll have an impact on the economy. By reducing the income of the poor and the spendings of the rich.

    I do certainly agree that the game needs gold sinks -- no question. However, in practice, what you've said isn't quite what happens, and past history bears this out. There are three reasons for this: 1) the actual demand for items doesn't scale equally across all "income brackets" (i.e. the truly-rich already have more than what they need for themselves), 2) EME intervenes in the supply of commodities to make market corrections through events and other means (this time EME has intervenes regarding VM design supply in particular, just previously for feedstock, MWA likely next), 3) BHS eases gear progression over time as it gets closer to the next round of gear. So if the average player isn't able to afford needed progression items, the price will drop. That's what happened when the old rep dailies were nerfed, and after TAR disappeared, although it took a while to adjust in both cases.

    Again, this isn't disagreeing that the game needs gold sinks to deal with the gold still out there. But reducing the amount of gold entering the system does also have an impact because the demand for items is manifested most strongly in those generating new gold, not in those spinning items on the broker. This is why even the super-rich know that, eventually (after taking the cream off the top) they have to price the items at a point that those generating new gold can afford. Otherwise, there's a good chance EME or BHS will intervene anyway.
  • People, I read everything here, and I really loved and respected your opinions. You are all right in some ways and I believe you, but that still makes me mad. No, it wasn't just for me, no, it wasn't just for "work", and no, it wasn't just for fun. Games meant to be fun anyways. I played many times Tera in different places/servers, and I liked the game, though, I had to quit for other personal issues back then, years ago, I recently started playing these last 7 months, and I really enjoyed the game, in fact I LOVED IT! And started to recommend this to friends, random people and so on. I even thought of buying an Elite Status and spend some more real moneys here just to help the Company and be a good person to the Devs, but after this patch, I feel a big hurtful wasteful cancer in my body. I enjoyed playing Tera, I loved playing with other people, I loved it, believe me please, I loved to be able to do things, to get more strong, and to be able to protect my teammates in almost every way possible. - Lancer, Brawler-, and also, I loved the 400g, it wasn't BIG reward, but it was OK. Now, the 200g are bad, very bad actually.

    ^As far as the economy goes, I don't see anyone drop their prices, what I see though, are people selling a Kyra's crystal for like 9,999,000Gold. And I'm having a VERY HARD time to sell them for like 1,500 or 1,000 gold respectively. My friend wants to buy a Blackguard garb for his female elf, and it costs like 85k gold. I mean, ok, yeah, you as a player, actually gave money and payed for that in order to get it in the game, but with these rewards now and with these prices going higher on broker, I don't see the game to get any future, Gameforge and Enmasse did a real big [filtered] here. -forgive my language, sorry.-

    ^^ Also, what's the deal with the nerfs? I mean, why? Again? And ok, nothing really big changed I think, and let's just hand it to them and say "yeah, ok, nerfs are nerfs, we respect them." but what's really the deal with the ACE DUNGEONS? They show as available reward diamonds and stuff, I got in there, first try, did a run, did my best, got an S+ rank, and guess what? The game will give me rewards IF it feels like it, chances are 0,0001% to get a diamond for selling though. So, that leaves me with more saltiness and sour nerves right now.

    Well, there you have it. I know what I'm saying is pointless, and I am really sorry for taking a lot of your time, but I think I'll take a big break from Tera, actually, I may drop this game for good and for a loooong time now. Because I've had my fill, I've had my time, I learned a lot, met many people, did amazing things in runs, became very strong, and I guess, after that patch, it's high time for me to get my stuff and be on my way. This is kinda a big goodbye, and I'll probably return as a full time player when and only when they decide to fix that big mistake they did here. Just the way it was before, yesterday and before, thank you all for sharing your opinions here, an admin can lock this thread now and I can die happy. Thank you all. Have a nice time in your gaming.
  • StevenAnthonyStevenAnthony ✭✭✭✭
    dont worry


    when eme gave you 10,000g for run channel work , and later the "only gaveyou 9000 g"

    you say same thing.............

    and say " eme ruins game again"

    please wake up, and play the game............
  • As a person who likes to accumulate wealth in this game, i agree with the gold "nerf". EMP rate jumped from 1:23 to 1:30 - 1:35 largely due to the influx of liquid gold from the x2 vanguard gold. Prices are ridiculous BECAUSE of the event. Those who are salty about the gold nerf, u are not thinking in the long run. Please hold onto your very "worthwhile" 400g per vg when EMP reaches 1:40.
  • PixelatorPixelator ✭✭✭✭
    edited July 2016
    Since they added the 120 shadecore tokens to Demokron's Factory vg rewards, it gives about as much gold (counting the value of all the materials) as before, even with the vg gold nerf and the end of the feedstock event. They've even made it easier as a bonus.
  • So many gonna quit over a 200g nerf?

    400 gold per quest is fine. However if you compare between a player who clear 8 quest per day with a hardcore player who clear 128 quest per day, you will see the different.

    3,200 gold vs 51,200 gold per day.
    Roughly 100k gold vs 1.5M gold after a month.

    Can you imagine the amount of gold we hoarding ?? Maybe EME care about the value of gold and trying to do some adjustment.

    See, you can have more gold, but if everything is more expensive you are not any better off.
  • Some are forgetting vanguard quests don't just give out gold, but also items that can be sold for gold. You can buy niveots and MWA boxes to sell for gold with the credits you get. By doing IoD vanguard quests, you can convert the tokens into ores and Goddess' Tears to sell for gold. I'm not sure why there are those stuck on the gold portion of the vanguard rewards when the items you sell from the vanguard quests are already worth more.
  • TWMagimayTWMagimay ✭✭✭✭✭
    1) the actual demand for items doesn't scale equally across all "income brackets" (i.e. the truly-rich already have more than what they need for themselves)

    That is part true and part not. The rich(not sure what you mean by "truly rich", I'm talking about people with a few million gold) have piles of certain items that they expect to need and/or resell. But I highly doubt they hoard -everything-. So, if a guy with 5mil in the bank decides he wants to play slayer today, he'll have no problem dropping 200k on crit panties. He's very unlikely to just have crit panties lying around thus he'll have to buy them.
    2) EME intervenes in the supply of commodities to make market corrections through events and other means (this time EME has intervenes regarding VM design supply in particular, just previously for feedstock, MWA likely next),

    As I said, supply-demand is a completely different thing. If all gold generation is removed from the game today and you cna only get 1 ember per month, the price of embers won't plummet just because gold generation vanished.
    3) BHS eases gear progression over time as it gets closer to the next round of gear. So if the average player isn't able to afford needed progression items, the price will drop. That's what happened when the old rep dailies were nerfed, and after TAR disappeared, although it took a while to adjust in both cases.

    Can you give me an example? All I can think of are items that went up in price(which probably had more to do with supply-demand changes than anything else) though I don't really do much shopping since I produce the majority of what I need.
    But reducing the amount of gold entering the system does also have an impact because the demand for items is manifested most strongly in those generating new gold, not in those spinning items on the broker. This is why even the super-rich know that, eventually (after taking the cream off the top) they have to price the items at a point that those generating new gold can afford.

    Is it really? I don't know how you generate gold but the ways I do it tend to come with a lot of other stuff. At this point in time, there's basically nothing I need to purchase from other players. Over the last 2 weeks I've bough 1 costume(cause I wanted it) and some goddess tears(cause I got lazy and IoD was making me cranky but with the new DF quest...).
    Otherwise, there's a good chance EME or BHS will intervene anyway.

    Are you saying "gold generation will have a positive impact because EmE will do other stuff" or am I misunderstanding that?
  • SinastriaSinastria ✭✭✭
    It's no big deal. Let's say i clear 8 average daylies, 200 gold average is 1600 gold with a single char. I'd probably spend less than 200g in consumables, se there will be 1400 more gold in tera, every day for every char that does casually 8 dailies. Not so bad.

    Let's consider now more in detail a fairly easy routine.
    Prices are from ch, there could be some mistake since i rely on my memory here.

    1x CS to have fun and get sra chest.

    1xsea chest worth 1000 gold
    2x 50g worth pots
    10000 bc after a win and a loss, for 12 dread ores worth 150 g.
    280 g.
    100 vanguard creds so roughtly half a box with 16 mwa, so 8x 50g.
    30t9 x 10 g

    It's almos 4800 g worth of stuff.

    I'm lazy so i'll make channelworks.

    40 x t8 with lot and vg worth 6g
    60-70 vg, roughtly 5mwa worth 50 g
    200g.

    It's roughtly 900g worth of stuff without considering extra valuable lot (intricate scroll, dread ores, crystal boxes).

    1x gathering quest?

    30 t9
    50 vanguars (4 mwa)
    150g

    Roughtly 500g

    I could continue, but the point is that if you are ready to use the trade broker trying to sell that extra loot the gold nerf is not that bad at all.

    Overreacting in a bit to emotional way here doesn't make sense. They have prevented the amount of feeds and mwa income to be nerfed, who cares about gold?
  • please.... they gave you a daily vanguard for demokron factory which gives 120 shadecore tokens.

    those tokens you can use to buy 1 goddess tear, and now you have more gold than you were making a day.

    demokron vg + normal mid tier bam vanguards 2 goddess tears when before you could only get 1 per character from doing mid tier bams only.

    gold was returned to normal, but you were given other ways to compensate.
  • I think you guys are forgetting one major thing that comes with gold nerfs: The LONG TERM.

    At first, yes, the nerfs are going to mean things will seem more expensive, but after a while, prices will decay because income isn't as high. HOWEVER, the prices will not drop by much. here's a comparison:

    Let's say you do 4x dfnm and 4x ssnm per day with the old gold rewards, and being elite. This means you make roughly 3.5k gold and about 1400 vg credits, which essentially means you've made a little under 9k. With halved gold rewards from the quests, you now make ~7.3k. So, basically, this is an... 18%? nerf to your income from dungeon dailies. Hardly something worth cancelling elite over, especially when you stop to consider that, well into the patch, the prices of things will probably drop to better accomodate the prices. So your 250g semi-enigmatics will go down to 210g, your 250k dyeable innerwears will go down to 210k, and EMP should go from 1:35 to 1:28 or so.

    Obviously this is just what I expect. I can guarantee you prices will be lowered, but maybe not by 18%. onsidering all the other options for VG dailies, I'd say prices will drop by less than 10% overall. So, yeah, don't cancel your elite. just work around it.

    You don't have any understanding of economics at all and it's a shame that you attempt to mislead people.
Sign In or Register to comment.