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Comments
Someday they'll realize that no game in this world is perfect unless they accept it the way it is, and accept the best it offers and not what they expect to be best.. Someday..
Anyways, complaints aside. Anyone found out why the Combo counter stops counting from time to time for some reason?
Oh yea? Why u dont do a 100 combo on a slayer and post a video for us eh? Its funny that u ppl have enough brain to think about make the medals personal per char, but dont have enough brain to think about fkn put DIFERENT COMBO RANK FOR DIFERENT CLASSES cos obvious NOT ALL CLASSES ARE FKN COMBO MACHINE.
"Oh u can do it, no one is preventing u from do it", "no one is forcing u to choose random", are u even listening to urself? Its like ure saying "Hey all classes in the game are multy hits. You dont play a multy hit class? oh well not my problem"
The point here isint if u can or not make the combos. The point here is that we, PLAYERS, expect YOU, DEVELOPERS, to have some fkn COMMON SENSE, of dont demand an ABSURD 100+ hits from a class like SLAYER, BERSERKER, etc, in order to reach a S rank. Even 50 hits would be inside the "Undestandable" range, but 100+? Srsly? I hope u guys stop pretend udk wth is going ehre and realise why ppl are raging in the forum
Anyway, I'd instead agree to add other tasks to what we can do in these dungeons. Maybe add something like big crits, or knock downs. The more the merrier. So if you can't do one thing, you can do the other. And remove the random thing. There may be some other way to grant the +10%. Perhaps grant it for a top or perfect game. Get both S and you get the +10% on top of it or something like that.
I actually do like the suggestion of other goals to accomplish, because really... Berserker getting a high combo... like... do I spam autoattack and that's it? o.o... because fully overcharging skills (unless REALLY low ping maybe?) certainly doesn't give you time to keep the combo up...
The idea behind it is pretty good, the implementation is rather... poor... Warriors, ninjas, lancers and brawlers and possibly archers and gunners can excel at combos... the rest, not so much. Barely getting hit? same as above plus every other class, except mystics (assuming ToP dies with 2-3 hits as usual and you have aggro) and priests... but why would a healer be running them in the first place? (I know, people main healers, I know that, I have both myself and I sometimes do solo dungeons/IoD on them just because I feel like it) since the goals are just... not that realistic for them... if you're geared speed run and not getting hit can be done, if you're not geared, combo (again, some classes rather than all) and not getting hit... where's the actual variety and adjustment to each class playstyle? (Note I said playstyle and not role)
Only people like you are raging, don't speak for us please.. LOL!
Tomorrow I'll do a slayer 100+ combo for you, be at peace pal.
But the thing is, people don't seem to ever understand that the game does not revolve around their opinions and does not require to meet each and every one of our expectation in order to function. And honestly, we players as participants should just enjoy its contents the way it's brought to us. Yes sure, we support the game by playing, but demanding changes thoughtlessly will only damage the game balance. Complaining to a GM doesn't change anything. If you really hate something about the game and just can't swallow it, maybe stop playing or get your [filtered] out to become its developer and change it yourself.
Not to mention that this isn't even a major flaw that hinders the gameplay or brings imbalance. Everyone faces the same issue and it is therefore fair. It only becomes an issue when some people start to complain about not being able to get their hands on the best and the most (to win) ALL THE TIME.
Since you're so greedy and tryhard to rage over the 10%, why not do it the roundabout way by using low level weapon for combo as suggested? Yeah, you don't want to - not that you can't. Or is 1/3 chance of getting the perfect combination (Bam sham+timer) too thin for you? Nope, it's because it's not 100% guaranteed, it's not "perfect". And you don't want it because it puts your gain at risk. And seeing that kind of "imperfectness" of the game brings you here for a rage trip in hopes of justifying your greed.
Look, I don't want to sound like I'm belittling you or your view of value. But it doesn't work. And you're belittling yourselves by such petty complaints. Nothing will change from you people raging over this. You have to realize that the number of you is nothing compared to all players. And out of that entirety, take away you raging ones, there are people who agree with such "imperfection", who actually enjoy it; and there are ones who don't give a [filtered], or are neutral. How are you planning to win this fight, if it were one?
Back to the topic. Why would there be 3 options + a random option that would potentially give us the shtty combo task? Better question, why would it involve putting ourselves at risk? Well, we're a highly intelligent species called homosapiens AKA human and are blessed with the ability of choice. Therefore, If you so dare choose to go by the random route, I believe you're fully responsible for the outcome, be it good or bad. And given that all options are laid out for you before entering the dungeon, you have no right to complain about not getting the best possible result as you can easily avoid the risk, if you choose to. You have to understand the meaning of "random", and the purpose of it being there as an option.
If you win, awesome, you win. But if you lose, you rage and whine about the outcome brought by your own choice? How old are you?
Remember, we are intelligent. So if there's any monkey here, please just get out..
............though, still looking for an answer to why the combo counter stops counting from time to time. Anyone? Spacekitty?
Not everyone likes to PvP. Not everyone wants to spend money when they can farm for the things they want themselves. As you said the solo dungeons take about 20 minutes, if you're waiting on friends or watching shows it's easy enough to finish all 4 in a day without any real focus. If you don't think it's beneficial - don't do it! People like alternatives. Pigeonholing players into doing only PvP because it maybe yields more money is just stupid.
Combo lock isn't viable for classes such as slayer, berserker, mystic, etc., thus we aren't able to choose random for the 10% increase. Yet again old classes get screwed over by BHS design and EmE continued to implement it despite the disparity.
Is there any thought put into this for everyone or is this more "play ninja reaper gunner brawler" being shoved down our throats?
Fix the disparities or fix the game or lose players, it's that simple and it's all we really ask for.
If you don't want to gamble, be happy with lower reward. There's no such thing as "give me extra reward because I can do what Im sure I can do".
And if you don't want to do it, don't do it. it's just an altenative way of playing the game and get rewarded, instead of forcing yourself to farm the most effecient quest again and again and again and again. This is a game.
I think you might be misunderstanding a few things, other than the fact that En Masse is the publisher of TERA, not the developers. We don't control the ranking system of Ace Dungeons. It's built into TERA.
Please read the comment chain I was replying to with my post. I'm not assuming all classes can get the same combo counts, or do Ace Dungeons as easily as other classes. Different goals will be harder with different classes. In fact, OP was discussing the fact that as a Mystic he was killing BAMs too fast. Since that sounds perfect for the speed run/hit evasion goals, I wondered why he selected "combo max" then, and he said he chooses random for the extra % reward.
As Acendia explained really well, that extra 10% is pretty minor when you could just select the other goal options and get better ranks every time.
EllieChu asked why TERA is "restricting content to certain classes?"
But it isn't restricted. It's just harder. If you're playing a class that isn't easily able to get combos, and you're absolutely obsessed with getting maximum rank every run, then I suggest selecting the goals you know you'll do well at.
EllieChu said they wanted to "relax with a combo run and try not to get hit?"
And the answer is... you CAN! You can just chill out and run the dungeon however you want. There is nothing stopping you. But if you're really asking "why can't I get max rank by sitting back and playing a Mystic and selecting combo while sipping my gin and juice?" then I'm sorry but the dungeon just doesn't work that way. If you're obsessed with getting the max amount of credits, you'll have to do something to make that happen depending on your class.
I feel as if a lot of misunderstanding is this thread is not about what the randomized quests are, but how they're non inclusive to each class to maximize to the full potential. It's literally being "classist" at a base level. Classes that cannot hold combos are clearly unfavorable in the solo dungeons from the fact that they do not have the option to earn the 10% bonus simply because it's impossible to achieve due to the risk of obtaining the objective.
Let's extend the analogy to something common, like the olympics. Imagine there's a race where everyone is allowed to compete by going up a set number of stairs or choosing an incline, or a random option between the two. Those that choose the random option will automatically get 10 seconds reduced off their race time. Someone in a wheelchair shows up to the race. They do not have the option to go up the unknown number of stairs and possibly win the race, though it is clear for all contestants that those who choose the random option clearly have a favorable advantage, due to the assumption that all people aren't in wheelchairs. Thus the person is forced into not having the optimal "winning" option, which is choosing the incline. This is wrong.
This thread is not a discussion about the quest itself, it's a view into accommodation and accessibility. Is the Combo quest accommodating for all classes? No. Is it accessible for all classes? No. Hiding behind the fact that there's a "choice", only adds insult to the injury. There is no "choice" for those classes that cannot complete it, thus the random option is not a "choice" in the long run of things and hurts the overall health of the game.
Sorry, but the whole "If it's impossible for your class then don't do it" argument doesn't fly with me. Content should be possible or impossible for a player. Not for the class they play.
Now. I'm posting my opinion here but this isn't a big issue for me. I'm just stating what I believe, how I see it. Cheers and don't get too angry at this derp.
................. why people dont use the brain ?
simple, you can chooise time with no hits from bam, simple..................
poor bersekers ? sorry but im do 32 combo in manaya with only 3 hits with berseker ( and least, if you recibe 4 hits, you still in rank S+) is hard to get, but ciclone gave you more hits in chain + evasive roll, ( but still have rank A or B, anyways be a S+ in no hits bams still are better )....... so , please, stop no use smart playstile