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DF double healing, normal mode didn't need this
Before the patch hit I thought this would be only for HM que, but it seems it affects normal mode as well.
I find this pretty annoying for several reasons.
First, the dungeon has been nerfed down so hard it no longer poses a challenge, it was easy before but at least you had to look out for stuff.
Even Timescape is more challenging than DFNM now.. i would gladly do that instead.. but wait.. they took its vanguard away...
Anyways, since it so easy, you really do not need two healers. Its pretty useless to have two persons healing when the damage is minimal.
Secondly, you can get two mystics/ two priests in a party. This makes it ten times more annoying than it should be.
Auras don't stack, our buffs don't stack, our debuffs don't stack, its absolutely redundant. Any DPS class that could take one of the healers place would be more useful.
Double healer is only good for challenging dungeons where you may need the extra healing or resses. DFNM is not one of these dungeons.
Was this made to make healer que times smaller? cause I've never had that issue with DF before.
The only thing i can think of doing now, is carrying my DPS gear on my every time I que for DF so if were two mystics I'll switch to DPS, but tbh, I play mystic because I enjoy healing. And I can't find this dungeon enjoyable anymore.
Does anyone agree?
I find this pretty annoying for several reasons.
First, the dungeon has been nerfed down so hard it no longer poses a challenge, it was easy before but at least you had to look out for stuff.
Even Timescape is more challenging than DFNM now.. i would gladly do that instead.. but wait.. they took its vanguard away...
Anyways, since it so easy, you really do not need two healers. Its pretty useless to have two persons healing when the damage is minimal.
Secondly, you can get two mystics/ two priests in a party. This makes it ten times more annoying than it should be.
Auras don't stack, our buffs don't stack, our debuffs don't stack, its absolutely redundant. Any DPS class that could take one of the healers place would be more useful.
Double healer is only good for challenging dungeons where you may need the extra healing or resses. DFNM is not one of these dungeons.
Was this made to make healer que times smaller? cause I've never had that issue with DF before.
The only thing i can think of doing now, is carrying my DPS gear on my every time I que for DF so if were two mystics I'll switch to DPS, but tbh, I play mystic because I enjoy healing. And I can't find this dungeon enjoyable anymore.
Does anyone agree?
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Comments
I'm a healer tho, id like to heal, not DPS. My point is that its unnecessary for this dungeon to have two. In any case, not all mystics have the DPS gear to switch to when paired with another healer, so its still a huge dps loss for almost no benefit. Even priest+mystic is redundant unless the mystic goes DPS. This dungeon is just too easy for double heals.
yeah it is... does it always queue a 2nd healer or just some of the time? Even hard mode doesn't really need 2 healers though, but I can understand IM queuing 2 healers in there because alot of people can't handle that as a solo healed dungeon.
i bet that warriors are laughin right now lol guess they have the same problem lol
and archers
Its been double heals every time I've qued since the patch. Maybe i just have terrible rng, but it would seem to be the case even when i qued as dps. double healers. everywhere
What would be nice is if there was a box you can check for double or solo heal, the default being random since I'm sure non-healers aren't going to care, but, doubt that is going to happen.
Had we another healer, we would clear the run, and not wipe at 20% Verno hp remaining... So, concluding, i think sometimes it would be good to have a second healer...
the mystic should not be at the side of the boss to heal the tank, you can heal the tank through he boss by hugging the tree. The sides are dangerous because that's where the lasers start. The situation you had here I've encountered maybe once or twice in normal mode.
You can also toss motes through the tree for the tank.
It's pretty clear when the lasers are coming, so even if you're on the side there's really no reason to get hit by it. In normal mode they also always rotate in the same direction.
I know this but for a new healer who's clearly not very experience in the dungeon, telling them to stand at the sides is a bad idea.
There is no need to stay at the side, you can easily heal through the boss, throw motes through it or even jaunt through it if the lancer forgot what blocking is and died. And ever since the nerf you can facetank the lasers even in cloth. I tested it out and it did like 70% of my HP so its not even a kill mechanic anymore unless he does burn right after and you decide to facetank that as well.
This used to be my favorite dungeon to run, followed by timescape. But now I'm at that point where i don't feel incentive to run any of the 397 dungeons and therefore no more reason for me to use instance matching since 409 dungeons and up are more successful if done through LFG.