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DF double healing, normal mode didn't need this

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Comments

  • Dfnm can be solo healed no problem but for a fresh healer with no experience in the dungeon it's best just to run with 2nd healer until they feel confident to solo heal. I've solo healed it post nerf patch with no issue except for that damn laser not rendering sometimes
  • BluehydraBluehydra ✭✭✭
    Dfnm can be solo healed no problem but for a fresh healer with no experience in the dungeon it's best just to run with 2nd healer until they feel confident to solo heal. I've solo healed it post nerf patch with no issue except for that [filtered] laser not rendering sometimes

    I understand, but if that's the case, it would have been better if it would allow you to que with two heals as an option, or if the new healer just LFGs that first run, instead of making the default party have two heals.
  • YamazukiYamazuki ✭✭✭✭✭
    Yamazuki wrote: »
    YunnFang wrote: »
    Many may agree that it isn't necessary, but this means you didn't got a team where everyone but you were in the first run. Of course this is rare, but i was unfortunate to get a party like this. Our healer, a mystic, couldn't manage to debuff bosses and heal. Dang, he wasn't even dropping hp and mana orbs. But we managed to get to Verno. Then we wiped. I explained to the team how the boss worked, And told the healer that the tank (which wasn't thaaat good) needed to be alive 100% of the time. I told the mystic to be at the side of the boss, so he could focus the attention on the tank, and eventually heal the party. When the lasers came, someone died always. Our tank wasted all his 10 revives.
    Had we another healer, we would clear the run, and not wipe at 20% Verno hp remaining... So, concluding, i think sometimes it would be good to have a second healer...

    the mystic should not be at the side of the boss to heal the tank, you can heal the tank through he boss by hugging the tree. The sides are dangerous because that's where the lasers start. The situation you had here I've encountered maybe once or twice in normal mode.

    You can also toss motes through the tree for the tank.

    It's pretty clear when the lasers are coming, so even if you're on the side there's really no reason to get hit by it. In normal mode they also always rotate in the same direction.

    I know this but for a new healer who's clearly not very experience in the dungeon, telling them to stand at the sides is a bad idea.

    No, it isn't. Being new to a dungeon does not mean you're blind. Also, from speaking strictly about avoiding the lasers, as I said, they rotate in the same direction every single time. Meaning, you can stand on the side and not even have to worrying dodging it at all if you follow it for a moment. Either way, the laser for nm was nerfed into the ground and you shouldn't tell an inexperienced healer to just sit in the back. They should be encouraged to practice positioning in various places, especially since in HM you're forced to position yourself elsewhere frequently, sometimes even right next to where lasers appear.
  • metagamemetagame ✭✭✭✭
    double healer ims was supposed to be doable from day 1, it just wasn't enabled for our version's nm for whatever reason
  • KetothKetoth ✭✭✭✭
    With competent dps a raid with tank+4dps+mytic+priest will always outdps a party with tank+5dps+healer in DFNM.
  • PinopyPinopy ✭✭✭
    Ketoth wrote: »
    With competent dps a raid with tank+4dps+mytic+priest will always outdps a party with tank+5dps+healer in DFNM.

    Not really, if double healer ever really gave more DPS, then why do score runs only take a solo mystic where they are they are trying to clear it as fast as possible? That doesn't apply to just hard modes, double healer wouldn't be as good as an extra dps, unless ofc, the mystic is really geared in dps gear and dpses.

    Well at least, with a solo mystic.

    Yea everyone will do more damage, but seperately. not to the point it out dpses a single healer party all together.
  • dinnersdinners ✭✭✭
    Well, what's the harm done with having 2 healers in normal mode IM?

    Newbie healers don't have to wait 20~30 min for normal mode. It's not going to take too long with 2x same kind class healer.

    It is just better to have 1 mystic and 1 priest. It's not 100% 2 healers in DF. Sometimes, it starts with 1 healer in raid party.

    1. Newbies healers don't have to wait 20 min + for DF.
    2. Mystic can be really decent dps with dps gear set.
    3. Less pressure to newbie healers and newbie tank. DF is one of the easiest learning dungeon. We don't have to be so elite about it. It's not going to take extra 5 min by having 2 healer instead of 1x dps.
  • BluehydraBluehydra ✭✭✭
    edited July 2016
    dinners wrote: »
    Well, what's the harm done with having 2 healers in normal mode IM?

    Newbie healers don't have to wait 20~30 min for normal mode. It's not going to take too long with 2x same kind class healer.

    It is just better to have 1 mystic and 1 priest. It's not 100% 2 healers in DF. Sometimes, it starts with 1 healer in raid party.

    1. Newbies healers don't have to wait 20 min + for DF.
    2. Mystic can be really decent dps with dps gear set.
    3. Less pressure to newbie healers and newbie tank. DF is one of the easiest learning dungeon. We don't have to be so elite about it. It's not going to take extra 5 min by having 2 healer instead of 1x dps.

    1. Unless they're doing LFG there would be no reason for it to take so long, and if they are doing LFG, it doesnt realy take more than one run to learn this dungeon post nerf, so if anything they'd only wait once.
    2. Most mystics that IM do not have DPS set, and i don't see why force a healer class to DPS if they qued as healer, its like telling a warrior or a zerk "ok, so, our tank is feeling lazy, you tank" (in the case of prima, any dps can keep her attention, and its not what im referring to by tanking)
    3. What pressure? with the state of the dungeon at the moment you can get hit by almost anything and you wont die, its now one of the easiest dungeons making this whole thing redundant. You yourself suggest asking the mystic to DPS, this happens because there is no need a second healer. Its not about making the dungeon longer or shorter, its about how annoying is to heal a party that does not need anymore healing. They will already survive and clear easily with one healer, so, what are you there for? If you qued because you wanted to heal, you will be disapointed.

    Ps, also, if the healers are newbies, they will have the neo res which already takes any possible pressure that they could have away. Honestly i think the only pressure someone could feel in this dungeon is trying to beat the 6 other people on the rolls for the armor/weap boxes.
  • TWMagimayTWMagimay ✭✭✭✭✭
    Damned if they do, damned if they don't.... Sometimes I wonder why EmE even tries....
  • NektorNektor ✭✭✭
    Mystic in party with priest is mostly there for auras and motes, mystic in NM plays support. 1 mystic with auras speeds the run better then +15 dps
  • CymboleCymbole
    edited July 2016
    I completely agree. I am an average healer, nothing extraordinary, but I instanced with another mystic yesterday for the first time and I was bored. I took the tank and was wishing I had built up some DPS gear as per your guide which I read the other day cause I did not have much to do. And that was even with an experienced tank who was either lagging or...well let's just go with lagging and give him some credit.

    The scale down has some advantages for noobs like me but I agree on that as well, too scaled down. After I lagged and face-tanked a laser and it barely scratched my cloth robe, I was disappointed. Haven't been able to ignore hits like that since I used my gunner and her sidekick, spud.

    So ya, a bit too much scale-down and really there is no need for 2 healers even if they are not experienced, as they get the 10-res noob bonus anyways.
  • VyolVyol ✭✭✭
    Why do you think you lack dps when you got a myst and priest combination tho ?
  • dinnersdinners ✭✭✭
    Why do you think you lack dps when you got a myst and priest combination tho ?

    If there are mystic and preist in party, people won't make complains. The problem is 2 same kind of healers can join the raid party in IM. This dungeon is so easy and don't even need LFG.

    If the dungeon feels too easy and boring then, people can join DF hardmode or hardmode dungeons.
  • dinnersdinners ✭✭✭
    Cymbole wrote: »
    I completely agree. I am an average healer, nothing extraordinary, but I instanced with another mystic yesterday for the first time and I was bored. I took the tank and was wishing I had built up some DPS gear as per your guide which I read the other day cause I did not have much to do. And that was even with an experienced tank who was either lagging or...well let's just go with lagging and give him some credit.

    The scale down has some advantages for noobs like me but I agree on that as well, too scaled down. After I lagged and face-tanked a laser and it barely scratched my cloth robe, I was disappointed. Haven't been able to ignore hits like that since I used my gunner and her sidekick, spud.

    So ya, a bit too much scale-down and really there is no need for 2 healers even if they are not experienced, as they get the 10-res noob bonus anyways.

    Your waiting time for dfnm IM is much faster with 2 healer. If you are healer and join a normal mode IM, I don't see reason to complain about it. You can get Slaughter gears from another dungeons and IOD token.

    This dungeon is totally for new players. Dungeon is nerfed and it's even easier than before. You can solo heal in DS lower, KDHM or FINM for gear.
  • edited July 2016
    dinners wrote: »
    Why do you think you lack dps when you got a myst and priest combination tho ?

    If there are mystic and preist in party, people won't make complains. The problem is 2 same kind of healers can join the raid party in IM. This dungeon is so easy and don't even need LFG.

    If the dungeon feels too easy and boring then, people can join DF hardmode or hardmode dungeons.

    I'd say the problem is more for if you get 2 priests. With 2 mystics you can have them each run 2 different auras so it's not redundant (plus one can dps and that's what I do if I get queued in with a 2nd mystic on my mystic). One time I did this I somehow managed to rip agro off our brawler tank XD.

    I do have a set of dps gear for my mystic though, alot of mystics don't.
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