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Hitboxes on Knocked up Targets?
Hello Forum family,
So I main archer and recently in many of my fraywind runs a brawler will rampage through the enemy team and knockup a good 3-4 players for a solid amount of time.
I navigate my way behind the cluster drop rain of arrows, and begin to charge penetrating arrow. My dilemma is, where on earth have the enemies hitboxes been relocated to. I have tried aiming my penetrating arrow at the group in their air, back towards their location on the ground, inbetween, and no matter where I aim at the enemies, they don't seem to take any damage.
So if anybody knows where I should be aiming to hit airborne targets, please let me know, I really appreciate it!!!
So I main archer and recently in many of my fraywind runs a brawler will rampage through the enemy team and knockup a good 3-4 players for a solid amount of time.
I navigate my way behind the cluster drop rain of arrows, and begin to charge penetrating arrow. My dilemma is, where on earth have the enemies hitboxes been relocated to. I have tried aiming my penetrating arrow at the group in their air, back towards their location on the ground, inbetween, and no matter where I aim at the enemies, they don't seem to take any damage.
So if anybody knows where I should be aiming to hit airborne targets, please let me know, I really appreciate it!!!
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Comments
I just wish their was a counter to the knock up spam, we have retaliate for KD's but there is nothing to counter this new concept BHS seems to be putting on all their new classes in regards to knock ups. Look at Dragons Nest, old game but its PvP concept was you mainly focus on juggling enemy's and even then you had a mid air counter to being constantly knocked up.
That being said, knockups are an awful concept, and [filtered] glitchy as [filtered] in pvp. Nothing better than retaliate not casting after you land face first on the ground, or being permanently rooted until you burn an iframe.
Thanks for the replys guys!
I feel they need to do one of 2 things about all this knock (besides class balances), either make retaliate break you out of a knockup and prevent knock up for a second or so like it does with knockdown, or give us a new skill that is a counter skill to knockup's. Also maybe decrease how many people a brawler can knockup for pvp cause right now they can keep 5 people up for 5-8seconds and you have no counter to get out of it. Biggest problem is the lack of a counter to knockups.
This knockup started with priests vortex, then gunner got a knockup, then brawler got tons of knockup, then ninja got some knockup.... but no where along there did they think of adding a counter. Kind of like the bandwagon they did for save from death passives: first reaper, then gunner, then brawler, but ninja broke the cycle. So maybe the next class will break the knockup's cycle?
Or make anti-kd skills have anti-ku too
Counters to stagger also counter knockups.