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Hitboxes on Knocked up Targets?

Hello Forum family,

So I main archer and recently in many of my fraywind runs a brawler will rampage through the enemy team and knockup a good 3-4 players for a solid amount of time.

I navigate my way behind the cluster drop rain of arrows, and begin to charge penetrating arrow. My dilemma is, where on earth have the enemies hitboxes been relocated to. I have tried aiming my penetrating arrow at the group in their air, back towards their location on the ground, inbetween, and no matter where I aim at the enemies, they don't seem to take any damage.

So if anybody knows where I should be aiming to hit airborne targets, please let me know, I really appreciate it!!!

Comments

  • They remain on the ground ironically from what i've experienced. You don't need to target them in the air and just pointing in the direction they should be when they eventually land will suffice in hitting them. Though if you are doing a lock on then you will need to highlight over the characters...

    I just wish their was a counter to the knock up spam, we have retaliate for KD's but there is nothing to counter this new concept BHS seems to be putting on all their new classes in regards to knock ups. Look at Dragons Nest, old game but its PvP concept was you mainly focus on juggling enemy's and even then you had a mid air counter to being constantly knocked up.
  • CiraxCirax ✭✭
    Priests can use arise (afall?...) to put knocked up players back onto the ground.

    That being said, knockups are an awful concept, and [filtered] glitchy as [filtered] in pvp. Nothing better than retaliate not casting after you land face first on the ground, or being permanently rooted until you burn an iframe.
  • Ok ill aim at the ground/where they will be landing then. Yeah knockups are a royal pain in the @$$, I shouldn't have to be aiming away from the actual target just to be able to deal damage, but whatever, such is life in Tera..

    Thanks for the replys guys!
  • Shelaka wrote: »
    I just wish their was a counter to the knock up spam, we have retaliate for KD's but there is nothing to counter this new concept BHS seems to be putting on all their new classes in regards to knock ups. Look at Dragons Nest, old game but its PvP concept was you mainly focus on juggling enemy's and even then you had a mid air counter to being constantly knocked up.

    I feel they need to do one of 2 things about all this knock (besides class balances), either make retaliate break you out of a knockup and prevent knock up for a second or so like it does with knockdown, or give us a new skill that is a counter skill to knockup's. Also maybe decrease how many people a brawler can knockup for pvp cause right now they can keep 5 people up for 5-8seconds and you have no counter to get out of it. Biggest problem is the lack of a counter to knockups.

    This knockup started with priests vortex, then gunner got a knockup, then brawler got tons of knockup, then ninja got some knockup.... but no where along there did they think of adding a counter. Kind of like the bandwagon they did for save from death passives: first reaper, then gunner, then brawler, but ninja broke the cycle. So maybe the next class will break the knockup's cycle?

  • Update: I've been aiming my penetrating and radiant arrows sitll at the ground where the enemies hitboxes will be and I'm still not hitting. I've had this happen numerous times now in FWC and its quite frustrating. Anybody know what im doing wrong? or if knock ups are just cancer to hit people in with specifically aimed skills?
  • KetiKeti ✭✭
    I just overcharge, the hitbox location during knockups is just straight inconsistent.
  • tldr; knock ups were not a good choice to implement in the game
  • xvctxvct ✭✭✭
    Counters to knockups or riot
  • We can just nerf brawlers again !.... =)
  • xvctxvct ✭✭✭
    Or make knockup version of Tenacity

    Or make anti-kd skills have anti-ku too
  • KiraboshiKiraboshi ✭✭✭
    xvct wrote: »
    Counters to knockups or riot
    xvct wrote: »
    Or make knockup version of Tenacity

    Or make anti-kd skills have anti-ku too

    Counters to stagger also counter knockups.
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