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PSA: SSHM 2nd Boss is bugged for All classes under certain conditions
Okay so there is a bug with the 2nd boss where as a lancer after i died i legit could not get aggro back from anyone (Will post video proof soon) and in my earlier run same again but i couldn't put myself into combat no matter how much i attacked the boss.
Before you jump down my throat saying im bad or i was doing something wrong, i had a good minute of dps time and still couldn't steal aggro back but the slayer tapped the boss once and stole it back and i also used infuriate + attack + shout and couldn't take aggro from a priest but again 1 dps tapped the boss and instantly stole it.
Before you jump down my throat saying im bad or i was doing something wrong, i had a good minute of dps time and still couldn't steal aggro back but the slayer tapped the boss once and stole it back and i also used infuriate + attack + shout and couldn't take aggro from a priest but again 1 dps tapped the boss and instantly stole it.
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Dakuryon Here [0:24 for Infuriate + attack + Shout and archer 1 taps and steals aggro]
Mobs + Imp Here [Imp is this best example it starts at 2:44]
I know this feel
on Imp though, I also can't take targetting debuff, nor do i get curses in cage...Though it is really nice to constantly be out of combat for mobs spawn...
If I lose agro to death agro switch, it takes 2-3 seconds to get it back by attacking the boss.
Those who did't experience it are rather lucky.
And how long does it take you to get aggro back if you attack the boss and your charms don't activate because you can't enter combat?
This is not about losing aggro(that's just the most obvious manifestation of the glitch) but about something going wrong in the dungeon and a character no longer registers as basically even being there. You can look for the video of the guy who's practically soloing imperator because the boss doesn't recognise him as being there and just sits and takes the damage.
It's not about losing aggro to a death switch..It's about it being impossible to have aggro period. Or being able to take any dungeon mechanics.
Look at my video on the third post as an example
I actually didn't experience this at all during my 180 or so runs until the july 7th patch. Then in three back to back runs happened to my mystic first run then myself twice.
One of our dps in our party was able to keep boss at bay while I was trying to figure out what to do. So I thought I may just try to relog back to my character screen and log back in quickly. And that actually fixed the issue there for the time being. My character got back into combat the normal way and I was able to aggro back the boss real fast.
For those who didn't experience it, I don't think it's an aggro issue. Of course regardless if it's lancer or brawler, should be able to get aggro quickly but when it's an out of combat issue, then we're talking something different.
Wish I had recorded it but at the time my recorder wasn't on. It seems as if this issue happens for anyone, try to relog very quickly during the battle might be a good workaround.