[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
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Comments
so now, what are you saying now? I need to carry/heal/tank/dps as my priest? you wanna say you are so good and I am not, OK, I accept but this is not the thread to put this [filtered] here, tnx.
I keep proposing, and will ask again here, for the dev team to think about their idea of a level up game and fix it. Make level up game meaningful again so it prepares players for end game as it should. The meaning of leveling up should cover both character and player. Current level up only covers the character.
True words. EME needs to think of something, BHS won't.
If this is a serious question, they're these little, well, crystals that gives passive augments to your equipment. They can give all sorts of benefits like damage multipliers, higher defense, and increased MP regeneration and movement speed.
I have run one dungeon in the last 2 years, and that was to help my wife get armor.
Why? Because I play 100% for PvP. So why in the world should it matter if I am clueless in dungeons?
And honestly, it's not as if I needed to know how to play my class to level, even without the new BG.
Granted, it would be nice if you could play another BG at low levels, where it's actually your character PvPing, but oh well....I still see absolutely no problem with being able to level from PvP only. I've done it in every game I've played, where it was an option, and it was a huge plus for that game, for me.
I could care less about your bloody PvE.
Thank god I got that mission done for all 7 of my characters before we had the real s███ hit the fan moment.
If being the key word since most dont know nor do they care how to play and many who take the kuma just yolo when the point is to stay at base and run around as you avoid the babies that get through.
Same when new class "Casual " arrive
and when they spam CS
This problem always be, more for mains for this "Casual" class
and the problem is ?
you cannot Que for GL/NT with level 20 gear
You can't even Que for NT/GL in level 20 gears in the first place
and if you are grouping with these people in lvl 20 gear and entering manually then that seems like your own issue
I think this concern is blown way out of proportion and is not actually the real issue. There is no levelling process in this game right now that properly prepares anyone for end-game. On the other hand, BHS is introducing more solo content and easier level 65 content to ease people into end-game, so it's all the more that "the game starts at 65." I don't think this battleground is really going to change anything regarding player skill at this point.
Time for me to level the hell out of my alts before TERA goes and nerfs the hell out of the XP for this BG.
But seriously I'd rather they not. I might be in the Minority but given the free handouts they already give other classes. *COUGH COUGH ELIN REAPER who starts at 50 while most classes starts at stepstone isle at level 1. Level 50 to Level 1* I repeat Level 50 to Level 1
Anyways its It's only fair game the rest of the other classes get a fair shot at easy street plus its a easy method at 100% XP's.
Edit: BRB: Leveling Easy Mode Slayer Thanks Kumas Royale :pleased:
But in all seriousness dont nerf the EXP.
As for this instance, I haven't done it and doubt I will but from what I understand you don't even operate your character at all. Everyone is a kumas instead, further disconnecting people from their chosen characters..... Might as well make a new kumas class and leave it at that.
So I keep and will repeat my opinion like I'm hitting a dead horse with pieces of my broken record. This game needs a meaningful way to revive the level up part into a fast but harder experience or find a system side way to prepare players somewhat for end game. No game should completely depend on outside player guides to teach their new players how to play. Nerfing dungeons or leaving newbies on their own after getting to 65 is not the solution.