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Cannot decide on what class to play...

Now I haven't played in a couple of years. When I quit reapers were just announced, not even released yet. Im coming back despite my gripes with the game to play and have some fun.

Just an issue. My characters seem foreign to me because its been so long so I will start over. BUT I CANNOT DECIDE WHAT TO PLAY.

Im going to pick two classes but Im not sure what exactly and I'd like some help, especially regarding the newer classes. Now I don't care what is OP and what isn't. Just what people find fun and reasonings. However knowing what is ridiculously weak in its field does help.

I used to always love my Lancer and I remember having a lot of fun with my Zerker.
I heard however that Brawler is pretty fun, and Gunner looks intriguing to me. Now I was thinking of say.. Brawler and Mystic. Or Mystic and Gunner, or Lancer and Gunner. But I don't know how easy it is to find groups and all.

I like PVP and PVE, and really any role, Tank, DPS, Healer I like it all. Just looking for what can be fun and will help me get in some groups.

I will probably play on CH but open to other servers possibly. Any opinions help. So help me get back into TERA please!

Comments

  • WaddlezWaddlez
    edited July 2016
    To be honest, I'd stick with what you enjoyed before, I recently started a lancer and I'm loving it more than anything else I've played, and I've gone from maining zerker to maining lancer.

    I enjoy lancer the most because of the pure fun of pulling and tanking and how it takes a while to actually get good at it. I enjoy hard classes to learn, and personally so far, none of the new classes have been challenging enough for me. I found ninja boringly easy, and brawler, gunner and reaper just never did it for me.

    Mystics are pretty fun too, also pretty good right now, they're the best i think personally for PvE.

    I'd say just play what you enjoy, try the new classes if you want to and just have fun with them :3

    I'm on TR, if you ever think of joining that server I'd be happy to help you out and give you buddy up etc if you need it <3
  • edited July 2016
    Appreciate the response, and yeah I used to love Lancer but I dunno, seems like it might be a drag to solo level again with it.

    Will probably give mystic a shot at least and Lancer was never hard for me, if the others are easier than oof IDK what I will do.

    Still looking for more opinions and responses. I'd like to get an idea of what the other classes may be like in your opinions.
  • SaphirKanzakiSaphirKanzaki ✭✭✭✭
    Dont know if you already experienced avatar weapons for leveling. With these, you dont need a healer or tank in a leveling dungeon.

    Lancer feels more of the original protector. You buff your party, you giga them in one place, you have more mob control.
    Brawler is a highly innovative tank. Dealing high damage while tanking plus blocking. This new concept really solved the low tank problem. However, the very decisive factor still is the skill.

    Zerker still is a slow hard-hitter that can deal good damage, if played correctly. Very few also play them as tanks (you get a tank ability upon hitting lvl 65).
    The gunner was one of the highest DPS dealers until last thursday. I tink the intended changes went through and now sorcerer is the strongest DPS, however, playing sorcerer needs a lot of skill as there's no simplified rotation. Gunner on the other hand has high survivability (heal bot, plate armor), easy skills and overall easy gameplay.
  • FelipeThomazFelipeThomaz ✭✭
    edited July 2016
    All of them! They are fun! :pleased:
    I strongly advise you to have at least a tank char, a dps char and a healer char. If you wanna have two dps, one as close ranged and another at medium and "long" range.
    So... Brawler could be your tank. Zerk your close range dps, Mystic your healer and Gunner your longe range dps. ^^
  • I suggest you start off with a DPS first as that is somewhat easier play style to wrap your head around. Try not to change between tank/dps/heals too much unless you're really experienced as the playstyles of a dps is vastly different compared to a healer and you might screw up somewhere somehow along the way. Anyways on a lighter note welcome back :)
  • ShikineShikine ✭✭✭✭
    And this is how we get 0 tanks at end-game.
  • If you mean by tanks, are you referring to only lancers? Cause there's a ton of brawlers everywhere
  • ShikineShikine ✭✭✭✭
    edited July 2016
    Yuggoth wrote: »
    If you mean by tanks, are you referring to only lancers? Cause there's a ton of brawlers everywhere

    Not refering to farming alts. I have some too, but that doesn't make me able to tank properly as I mained healers for the most part.

    Encouraging everyone to take on dps roles leave us with 0 tanks and healers. I am forced to tank or heal almost every run because we find none on LFG and take bad or newbie dps who I outdps in my sleep just so we can run any dungeon above DFNM. They do not learn their class this way either. Not referring to OP, some learn fast, but everyone should be at least read up a guide or watch a video before being a burden on the pt, and dying as a dps is not better than dying as a tank or healer. It prolongs the fight and burdens your healers and tank.
  • I think most of the time when a newbie ask what roles or classes they should play, the tendency to ask them DPS is due to the stigma that they may not play that long after they started. Most new players quit before they reach lvl 65. What I'm trying to say is that DPS usually is a more straightforward role compared to the complicated ones of tank and healers, and thus can be learned, leveled and mastered faster. While yes I do agree that having newbie dps on the team can be a burden, considering I myself main a priest, I'm more afraid of getting a trap tank or heal, as most parties usually come with only one of these compared to DPSes. While getting more tanks/heals in the pool sounds enticing, I rather see more veteran and experienced players playing tanks or healers than having new players play them. I mean eventually when they are comfortable enough with the game by all means change roles, but imo I really think they should start off with DPS to at least get the hang of TERA as an MMO.

    But yes I do see your point that we should also encourage people to tank and heal for the long run. It's just more of a personal experience of starting off as a priest and fumbling my way up to 65 alone and then burdening parties with my trap priest skills with only guides and videos to rely on.
  • ShikineShikine ✭✭✭✭
    edited July 2016
    I made my way up to lvl 60 at that time as a priest and been maining it for 2 years now, I did learn this game as a healer totally alone without a guild or anything, I read guides and forum slowly learning my class, but that is part of the game and learning experience. And I would like to see more follow me or my tank friend who took on tanking role first and learned it.

    2nd: why would you force a veteran take on support role like healer (not necessary need to gear in BiS) or tank when you can contribute more to the party by dealing 10x the dps the new players or learning players does. While they can still get to learn the game mechanism by running around as a healer or playing less offensive tanking.

    I do believe this thinking needs to be dropped or else the community will never be balanced and we are stuck with a constant influx of bad or learning dps which I don't want to see or wait an other hour for a tank to appear.

    I do play on TR and I know we as a whole server have a min-maxing view on everything and I wouldn't accept a tank to SSHM or MM with abysmal rolls on his chest piece, but that's a thing I guess. :(
  • NopiNopi ✭✭✭✭✭
    The reason is because tanking and healing are actually more complicated than dps. Not everyone has the born talent to join a game as a full newbie, pick the hardest class, and learn it without getting frustrated and leaving for good, which would be even worse because there would be no player at all to play with in the end. So as a training run to enter the world of Tera and action combat which is very different from the usual point, click and mash keys in a straight line, I'd also advise dps first. But in the end, people will pick whatever they like, even if in the end they switch to something else, be it more difficult or easier.

    Another thing is that people, when starting up, come to play. Not to read a guide or watch videos of others playing the game they want to play. They want to experience the world without being bogged down by guides. Those come later. This is also one of the reasons why the new classes are all very easy, to pull in more casual players who want an easy entry into the game.

    Now on topic to the OP, I'd say, if you played lancer before, it's not really that much different now. A few extra skills and a higher approach towards dps because aggro mechanics changed a little and now require mixing more dps into your tanking.
  • ShikineShikine ✭✭✭✭
    With that mentality you are better off playing BHS/BDO or something like that, where dps is the only thing you can do.

    Thinking about new players as incapable players, or making them think this game is extra hard as a tank or healer and making them take on dps class is just simply bad thinking.
    Leveling is not challange anymore, learning how the game works is overwhelming, but not something that is easier as a dps. Learning how to position and which skills to use, and ultimately maximizing your dps is way harder than learning how to heal and tank.

    And if you don't read up things which you cant figure out yourself makes you a horrible dps too, which is essentially worse than a bad tank or healer ( we can't kill anything in a real dungeon).

    I was just complained at on other topics that I choose bad people to run with if we can't clear MM under 15 minutes or when they need constant heal. Yes, 60% of the people I play with are essentially bad or learning dps exactly because of this. While we can't find a learning or even a bad tank anywhere.
  • aeee98aeee98 ✭✭✭✭
    edited July 2016
    Shikine wrote: »
    With that mentality you are better off playing BHS/BDO or something like that, where dps is the only thing you can do.

    Thinking about new players as incapable players, or making them think this game is extra hard as a tank or healer and making them take on dps class is just simply bad thinking.
    Leveling is not challange anymore, learning how the game works is overwhelming, but not something that is easier as a dps. Learning how to position and which skills to use, and ultimately maximizing your dps is way harder than learning how to heal and tank.

    And if you don't read up things which you cant figure out yourself makes you a horrible dps too, which is essentially worse than a bad tank or healer ( we can't kill anything in a real dungeon).

    I was just complained at on other topics that I choose bad people to run with if we can't clear MM under 15 minutes or when they need constant heal. Yes, 60% of the people I play with are essentially bad or learning dps exactly because of this. While we can't find a learning or even a bad tank anywhere.

    you mean BNS instead of BHS.

    Also, it is a stigma that people tend to always blame the heals/tanks first. And interestingly enough sometimes it IS the heals that is at fault. Of course I am not saying that support classes who are blamed are always bad, coming from the guy that does play Priest.

    You didn't look hard enough to find a bad tank. Just throw yourself into a solo queue IMS and tick all level 65 dungeons you can play for excluding channelworks. Every 10 dungeons you go into at least 3 can't hold their aggro. And out of that there will always be supports who don't debuff as well.

    Although the honest fact is, lots of people will play DPS just because they like the class. Not everyone likes tanking nor healing, as shown from many other games out there.

    But I agree, Healing and Tanking wasn't as difficult as minmaxing DPS at this moment. I wouldn't say it is way easier but still. Also not everyone plays Tera at <100 ms ping and above 30 fps (I clear WH less effectively with merely 2-10FPS at bandersnatch, 250-300ms ping for example) so there is also that factor that limits a DPS's potential.

    Back to OP

    Just choose whatever class you like to play tbh.
  • NopiNopi ✭✭✭✭✭
    DPS in Tera is the case of lower skill floor, high skill ceiling, while tanking and healing have a higher skill floor as usually more pressure is put on the tank or the healer up front with the whole "if you perform bad the whole party dies", while on DPS, there's usually many more in a party, and really, the only content right now that requires perfect DPS are one or two dungeons(SSHM and DS Uppers), or everything else in speed runs. Meanwhile the pressure for a tank and a healer to not let the party die is on pretty much all dungeons 65 and up(minus channelworks and ABNM... nobody dies in ABNM. :3 ).
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