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Sometimes I feel like BHS has forgotten Blocking is a thing.
Since it seems like with each new set of dungeons, less and less boss attacks can be blocked. : P
Just kinda curious if anyone else ever feels this way. Like Blocking is becoming an increasingly useless mechanic. ._.
Just kinda curious if anyone else ever feels this way. Like Blocking is becoming an increasingly useless mechanic. ._.
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Much like how there are dps/healer checks in certain bosses on certain dungeon, tanks too must have some sort of check and that's what those unblockable mechanics are doing. Tanking would become boring if everything a boss throws at you are blockable. That is why I enjoy tanking in tera compared to any mmo's that I've played in the past, because you aren't just standing in one spot hitting the boss and making sure you have the aggro for the most part.
That's the fun of it though. Learning when to iframe/block a boss' attacks. BHS made a lot of strides to make it easier for players to learn boss mechanics by showing those orange aoe circles on the floor to warn players that the boss is about to do something atleast on normal mode runs. we are fortunate enough that there are players like Yosha who is kind enough to make a guide and help people understand the dungeon and boss mechanics before it's even released in NA tera. Sadly tera is poorly optimized that even the my beast of a system; currently running a i7 6700k oc'ed to 4.5 ghz, titan x and 32 gb DDR4 memory; and i still suffer from fps dips in dungeons. Simple things like fps, latency issues or not being able to see those orange indicators on the floor can hinder people from learning and playing the game.
My advice to you would be to read up on some guides on the dungeon you want to learn and watch some that players posted running the dungeon. Nothing still beats learning a dungeon by experiencing it though.
Brawler's iframe has a 5 sec cd but can be glyphed to have a 30% chance to reset its cd when the skill is used.
Interesting to know that Brawlers have an arguably worse iframe selection though. Zerkers can glyph theirs to 4.5 seconds. No 30% chance of reset though. I wonder how Brawlers manage to be so OP then. Fascinating.
The reason zerker's were able to block has to do in part of them having low mobility back in the day. their only means of iframing before the lvl 65 cap increase was using evasive smash which required them to use a certain charge skill to be able to active it. The worst part of this is that you are using one of the zerker's heavy hitting skill just to iframe an attack. Leaping strike does provide mobility, but sadly doesn't give you iframe. Post 65 lvl cap increase zerkers received overwhelm which is really good because it made zerkers more mobile on top of that they also allowed evasive roll to be usable in non tanking stance.
In terms of brawler the reason they are OP isn't because of their iframing capabilities, but how they are able to do insane amount of dps while being able to block/mitigate damage at the same time. It's even more apparent when a player is adept at using the class and keeping up Growing fury. Growing fury gives the brawler an extra 30 crit rate and power, 30% reduced cd on all skills and makes everything the boss throws at them blockable; except for the nonblockable ones; when using any of their skills. On top of that if you are able to master perfect blocking with powerlink glyphed on counter, it gives you an additional 50% more damage to the next skill you use within 6 seconds. Keeping it at almost 100% uptime means you can keep attacking without worrying when to block. They have insane amounts of crowd control skill ie ground pound, third chain of their counter and bull rush; which on top of its cc capabilities gives the brawler insane mobility. Brawler's can also use invigorating rage to heal them selves although at the cost of rage. Much like the gunner they also have a passive skill that prevent's them from dying once every 5 mins.
There's nothing you need to iframe that often that you can't just block.
It's these new classes. Their multiple iframes mean they're tailor made for split second response situations, so a lot of the new stuff we get relies on iframeable one shots that [filtered] over vanilla classes until they spend a few runs getting the hang of it. If Imperator's mechanics weren't so similar to Darkan's, I'd even suggest that BHS made SSNM tailored for ninjas specifically, but that's ridiculous. It'd likely be more accurate to say that the devs looked at the hardest content and asked how they could make a class that counters it. Their answer was what we've received: a mobile class with way too much raw power for the amount of iframes it has.
Just compare VM2/VM3 Dungeons to VM6/VM7 Dungeons and you'll easily notice how pretty much all Attacks were blockable back then, while in DFHM/FIHM/SSHM most of the Stuff isn't blockable anymore.
More att need to iframe to make players run out of iframe to dodge.
It painful on some class that with only 1 iframe with around... 6secs CD...
Tanking never hard in TERA... NEVER
It's not that blocking has become useless. People just don't know how tanking works anymore so they assume it's broken.