[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
huh? what? Me right? But I'm a leftist... err. wait. Don't arrest me! HALP! >.<
In a tad more serious comment, I have a bunch of elins and some femanis and even I don't want more locked classes... Heck, I don't even want any more classes at all.
which roughly translates to:
Bluehole’s new class development team had a debate which resulted in two things for Elin’s new class: a Ninja that can attack quickly or Witch that can attack by using a staff freely. But Ninja have been chosen as it has high-action with dynamic skills which will go well with TERA.
Source is here if you can read Japanese. It's published on Feb. 22, 2016 so it's recent.
Was the animation lock improved on?
They already lowered the animation lock on it once towards the end of the skill, but to be honest I didn't really felt that change. For me the lock-on problem is the main reason to get rid of this skill (from PvE at least). Healer classes got "improved" lock-on already but for me it hasn't changed a thing I still fail at it a lot. I have around 50-80ms ping. I assume Koreans doesn't have as much problem with these with their 10ms or lower ping.
Not really we don't know what kind of +9 weapon is that. I was already hitting above 3M with sichsma +12 hell probably even with discovery. With VM6 i did above 8M sooo no it's not crazy at all. No to mention that hit was during OC when it probably does more damage as well not just hits more times.
Literally, BHS thought they had to do this to Sorcerer because nobody could actually handle the class to its truest potential. Just think about it... how many sorcerers on your respective servers were actually able to do the Arcane Pulse/Void Pulse -> Teleport Jaunt -> Lightning Trap/Painful Trap combo variations? like, fewer than 5 people across ALL servers. Being able to do this combo doesn't even automatically make you a Sorcerer expert, either, but anyone who truly understands how Sorcerer works knows that this is the only way to reach the highest damage in sorcerer combos. Any other combo variation from Mindblast is a shortcut that ends with reduced damage potential.
Look what you've done. You made BHS say "screw it" and they ruined one of their most complex and versatile classes, probably THE most "action combat" class in the game and turned it into a steaming pile of faceroll because NONE of you "sorc mains" did the class any REAL justice. I don't mean "oh this person and that person in my guild says I'm the best Sorcerer in North America so it must be true" I mean come to MT and 1v1 my idoneal sorcerer and learn how inexperienced you truly are
TLDR:
upcoming sorcerer change: Absolutely Atrocious And UNAcceptable
honestly, EME should just reject the sorcerer change