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Thank you for having turned priests into a useless class

edited July 2016 in PvE Discussion
That's it.

I've been playing TERA for around 2 years. Since then, the Priest has been my main class, now I feel it is not worth playing with that class: very slow animations, [filtered] "buffs", a very poorly mp and hp regen, excessively high cd for some essential skills.

Thanks EME or BHS or whoever has been the thought of turning the mystic as the primary class healer. Thanks a lot (is ironic).
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Comments

  • aeee98aeee98 ✭✭✭✭
    Priest is still the only class that has an anti KD shield, arise, honestly balanced CDs from experience (any shorter and PvP can and will become stalemates easily), a more reliable AoE heal etc. Heck I find all the animations to be faster than I would think.

    Of course, most of this don't apply to PvE anymore because most statics are experienced enough to use a mystic, but yeah regeneration circle needs to be removed/reworked cuz it is pretty crap.
  • Mmm yeah pretty balanced: with a poorly mp regeneration and a high cd almost 30 secs without etchs. Mystics can regenerate much more mp due the motes and the whatever ring: arise is a joke of skill: looks like usefull on pvp but not on pve coz even with the effect on you got KD by bams or even minions. The AoE healiong rate is a joke: throw restorative burst and still you don't get the half of life. a mystic throw focus healing and almost most than a half of the hp bar is recovered.

    Conclusion: BHS delete priests they're useless.
  • BaldurdashBaldurdash ✭✭✭
    On my server priest + mystic together in party is core. Combined buffs, debuffs and more healing means safer runs...
  • PleyadinusPleyadinus ✭✭
    edited July 2016
    Stop, stop playing normal mode dungeon with priest + mystic. What's happening in this game???? Even hard mode dungeons should be done with an only and one healer if is a 5-person dungeon.
  • aeee98aeee98 ✭✭✭✭
    Pleyadinus wrote: »
    Mmm yeah pretty balanced: with a poorly mp regeneration and a high cd almost 30 secs without etchs. Mystics can regenerate much more mp due the motes and the whatever ring: arise is a joke of skill: looks like usefull on pvp but not on pve coz even with the effect on you got KD by bams or even minions. The AoE healiong rate is a joke: throw restorative burst and still you don't get the half of life. a mystic throw focus healing and almost most than a half of the hp bar is recovered.

    Conclusion: BHS delete priests they're useless.

    I already lost you after slow animations but I eventually finished reading it.

    You have so many healing skills. Restorative Burst is used for a roughly 25% heal PLUS mana per tick. One extra healing immersion within 2 seconds heals the entire party to full.

    Corruption Ring has the same cd as Mana Charge iirc after glyphs and cannot be charged by moving (Honestly not a big problem because it is not that difficult to hit max stacks now). It also has a smaller radius than priest. I will agree on you that motes will outscale priests in the mana regen facility. Priest's also don't have the broken crit aura and has to rely on EStars to keep it up, but in terms of actually providing reliable support under pressure, Priest wins by default.

    Oh Arise is meant for PvP. If you are using it somewhere else the guy who you are arising probably needs to learn the game more.
  • That's the point: priest has become a support class healer instead the main healer. Why a mystic can heal more and fast than a priest if is a support class??? Why the [filtered] up players want to run normal dungeons with a priest+mystic?
  • aeee98aeee98 ✭✭✭✭
    Except...Priest still heals more in burst when actually casting for burst heal.

    Mystic is an offensive healer. Priest is a defensive healer. Priests have never healed slower and for lower amounts than mystics when healing is needed, not even now. Unless said Mystic crits their heals at a 100% rate, in which that case I have nothing much to say but hax.

    You should try mystic to see what I mean.
  • Pleyadinus wrote: »
    a very poorly mp and hp regen,.

    LMAO don't you dare talk to me about "mana regen" issues. Mystics have mana problems 10x worse than Priests because of 2 auras consistently draining their mana. My boyfriend doesn't even run MP regen reds anymore on his priest he just runs 2 pounding for all of his dungeons without problems, which as a Mystic main has always made me very jealous.

    On top of that Priest's "main abilities" have very reasonable cooldowns. 99% sure Focus Heal is the same CD as Titanic Favor and Backstep has a SHORTER cooldown than TP Jaunt. You have about 8 seconds to refresh your debuff once it comes off CD and 5+ for Estars. Your always have a heal off of CD you have more mobility skills than a mystic. If you don't have a useable heal off CD and you have mana problems you're playing Priest wrong.

    Pleyadinus wrote: »
    Mmm yeah pretty balanced: with a poorly mp regeneration and a high cd almost 30 secs without etchs. Mystics can regenerate much more mp due the motes and the whatever ring: arise is a joke of skill: looks like usefull on pvp but not on pve coz even with the effect on you got KD by bams or even minions. The AoE healiong rate is a joke: throw restorative burst and still you don't get the half of life. a mystic throw focus healing and almost most than a half of the hp bar is recovered.

    Conclusion: BHS delete priests they're useless.

    In harder dungeons using Corruption ring for mana is like using Backstep for mana...."Oh you used your damage reduction skill? Let's throw a 150k crit to your face". Priests have 2 mana regen skills (you glyph one of your circle heals for heal over time. On top of that your healing circle is a good sized AoE that heals as much as a mystic on just as low of a CD as their Titanic Favor. Healing Immersion also does a hell of a lot of healing. Just because you're using your mana regen heal trying to heal carry a party doesn't mean that Priest's healing is bad it means you're doing a bad job playing your class and then crying about it.
  • Pleyadinus wrote: »
    Stop, stop playing normal mode dungeon with priest + mystic. What's happening in this game???? Even hard mode dungeons should be done with an only and one healer if is a 5-person dungeon.

    Problem is it's hard to do a HM dungeon with 1 healer when your priest doesn't know how to play their class...
  • I played mystic: healed faster and more with Dread set +12 than with my main priest with SF+15 set; i've recovered mp much more faster and bigger with Dread set +12 than with a main priest with SF+15.

    Priests are very, very devaluated nowdays.
  • Pleyadinus wrote: »
    I played mystic: healed faster and more with Dread set +12 than with my main priest with SF+15 set; i've recovered mp much more faster and bigger with Dread set +12 than with a main priest with SF+15.

    Priests are very, very devaluated nowdays.

    Then you are also playing Mystic wrong. On top of that playiing Dreadnaught dungeons is a lot different than harder content. I want you to go do an SSHM and walk up to Nightmare Imperator and just corruption ring for your mana. I watch Priests all the time have to use your damage reduction + kaia's for double circle when backstep is on CD, take away the Mystic's damage reduction for some mana and they're screwed.

    On top of that you already proved you don't use thhe right skills to heal. If you used healing Circle > Restorative Burst you'd see a lot more healing than you see now. If you used Healing Immersion > Focus Heal when Immersion was off CD a Mystic in +15 shouldn't have an easier time keeping their party at full HP.
  • YamazukiYamazuki ✭✭✭✭✭
    edited July 2016
    aeee98 wrote: »

    Corruption Ring has the same cd as Mana Charge iirc after glyphs and cannot be charged by moving (Honestly not a big problem because it is not that difficult to hit max stacks now).

    No it does not. Mana Charge has a 24 second cool down while Corruption Ring has a 15 second cool down. Corruption Ring also has glyphs to reduce damage taken, and won't be canceled due to immunity as well, it also needs to only hit once anyways. I'm also not sure what you mean by glyphs pertaining to cool down, neither Mystic nor Priest have cool down glyphs for either Mana Charge or Corruption Ring.
    aeee98 wrote: »
    Priest's also don't have the broken crit aura and has to rely on EStars to keep it up, but in terms of actually providing reliable support under pressure, Priest wins by default.

    I'm not sure why you're comparing Energy Stars to the crit aura when Mystic has that in addition to an Enegry Stars equivalent, Titanic Wrath, with just slightly less attack speed and power due to Priest being able to glyph it for 20% more.
    ________________________
    This is also a pve discussion, he's not discussing pvp. It's been clear for a very long time that Mystic out shines Priest, and it only got worse after the changes. BHS has also already acknowledged Priest is lacking compared to Mystic.
    Then you are also playing Mystic wrong. On top of that playiing Dreadnaught dungeons is a lot different than harder content. I want you to go do an SSHM and walk up to Nightmare Imperator and just corruption ring for your mana. I watch Priests all the time have to use your damage reduction + kaia's for double circle when backstep is on CD, take away the Mystic's damage reduction for some mana and they're screwed
    The Mystics I party with frequently don't need Corruption Ring for double circle, along with Priests not needing Kaia's Shield. If they do, it's mostly due to lack of experience.
  • LMAO Ive never said i use healing circle>restorative burst or inmersion > focus... I meant there are "healing skills" in priest very useless nowdays. It feels different, it feels different to play a priest nowdays than before years ago playing a priest was the best, the maximun The true God-Complex player, nowdays? it is just a joke, a mystic can do a better work than a priest nowdays. "The main healer" in this game needs changes.
  • PleyadinusPleyadinus ✭✭
    edited July 2016
    OOOHHHHH AT LAST SOMEONE RECONIZE THE CHANGES OMG IM SO GRATEFULL. The "God-Complex" in Tera isnt that anymore mystic is becoming a superhealer classs nowdays, that's what i'm saying. BRING BACK THE GOD-COMPLEX PLAYER BHS OR EME OR WHOEVER KILL IT!!!!!!
  • ChrisehChriseh ✭✭✭
    Pleyadinus wrote: »
    a very poorly mp and hp regen,.
    LMAO don't you dare talk to me about "mana regen" issues. Mystics have mana problems 10x worse than Priests because of 2 auras consistently draining their mana. My boyfriend doesn't even run MP regen reds anymore on his priest he just runs 2 pounding for all of his dungeons without problems, which as a Mystic main has always made me very jealous.
    On top of that Priest's "main abilities" have very reasonable cooldowns. 99% sure Focus Heal is the same CD as Titanic Favor and Backstep has a SHORTER cooldown than TP Jaunt. You have about 8 seconds to refresh your debuff once it comes off CD and 5+ for Estars. Your always have a heal off of CD you have more mobility skills than a mystic. If you don't have a useable heal off CD and you have mana problems you're playing Priest wrong.

    You're overplaying the mana problems mystics have, even without popping blue [filtered] that give 20% mana back every 4 seconds, their mana issues are non-existent (and that's with two aura's on at all times). It's a wrongful assumption to make that a priest who is having mana problems is playing wrong; they could be forced to rez and rebuff people constantly, which would kill any priests mana pool, with Balders costing 1,775 and Shakan 625 mana.

    I'm using temp energetic III's on my mystic and jaunt CD is 4 seconds, same as priest backstep. The only extra mobility skill a priest has over a mystic is fiery escape. That said mystics overall have more mobility because their debuffing skills don't put them in combat, so they move a lot faster and only in scenarios where it really calls for it do they even need to jaunt.
    Pleyadinus wrote: »
    Mmm yeah pretty balanced: with a poorly mp regeneration and a high cd almost 30 secs without etchs. Mystics can regenerate much more mp due the motes and the whatever ring: arise is a joke of skill: looks like usefull on pvp but not on pve coz even with the effect on you got KD by bams or even minions. The AoE healiong rate is a joke: throw restorative burst and still you don't get the half of life. a mystic throw focus healing and almost most than a half of the hp bar is recovered.

    Conclusion: BHS delete priests they're useless.
    In harder dungeons using Corruption ring for mana is like using Backstep for mana...."Oh you used your damage reduction skill? Let's throw a 150k crit to your face". Priests have 2 mana regen skills (you glyph one of your circle heals for heal over time. On top of that your healing circle is a good sized AoE that heals as much as a mystic on just as low of a CD as their Titanic Favor. Healing Immersion also does a [filtered] of a lot of healing. Just because you're using your mana regen heal trying to heal carry a party doesn't mean that Priest's healing is bad it means you're doing a bad job playing your class and then crying about it.

    I run DSU on my mystic and have yet to die during a corruption ring. The idea that I'd be hit 150k while casting it is out of the question with +15 gear. I can't imagine what I'd have to wear to be hit by any single mechanic for that much, Dreadnaught or worse?


    Priests are in a good place, they need some tweaking in terms of mana charge returning more or reducing the CD and fixing the MP cost of Balder's (which I believe I read was on the agenda for KTera already).

    The idea that they're lacking in heals is a little ridiculous.. Their focus heal may not heal for as much as mystics but they have more healing skills to compensate, a lot of aoe/blanket healing and can even heal themselves with a lot of their heals (not just heal thyself), not to mention their support skills. They're without doubt stronger healers, both for healing themselves and their party.
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