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Thank you for having turned priests into a useless class

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Comments

  • PleyadinusPleyadinus ✭✭
    edited July 2016
    Again thanks Chriseh and Yamazuki you, already, said it all. Honestly sometimes i feel sad about playing tera with my main priest. Even i sold my SF+15 staff (somany time spend to get it, many nights without sleeping) coz SL staff heals more (isn't that ridiculous? how's even possible that!!!!????).

    I think will stop playing tera eventaully... these changes are simply bad jokes for me. I've felt i lost a lot of time for nothing trying to get my main priest to the best gears... Anyway... Priests need changes.
  • SaphirKanzakiSaphirKanzaki ✭✭✭✭
    edited July 2016
    Pleyadinus wrote: »
    a priest was the best, the maximun The true God-Complex player
    Please quit playing Tera as you suggested. Or play Ninja to go on with your god-complex.

    As my main character is priestess, I wont discuss details with you in this. Because our class is much more than healing only. It's about timing the ES, TN, charging mana. It's about leashing, shielding and even arise. If you say that arise is useless, you may not know that the main task of arise is to compensate retaliate on CD, not drive up some useless balance. You ensure team mates to get up to move out of danger zones. Skill, timing, knowledge, experience, foresight, positioning, movement is way more important to play a priest than some petty number differences.

    But you may tell us that you've been kicked by groups that rather run without healer and 4 man only - because the class is useless.

  • Yes, I'm a truly noob and trap player. Even I don't know what are you talking about, first time I read about those skills seriously didn't notice priests can leash? What is that? Oh wait I've been playing Tera since the Steedfast set...
  • For leash, they were likely referring to intervention.
  • ShikineShikine ✭✭✭✭
    Chriseh wrote: »
    The idea that they're lacking in heals is a little ridiculous.. Their focus heal may not heal for as much as mystics but they have more healing skills to compensate, a lot of aoe/blanket healing and can even heal themselves with a lot of their heals (not just heal thyself), not to mention their support skills. They're without doubt stronger healers, both for healing themselves and their party.

    Please do tell me when I have the time to fully use my repertoire to heal someone and not 1 second to cast 1 heal.

    Priest is in a good position, if you want to heal 5 stationery party members within 10m of each other or closer. And can get close enough to healing circle if I used all my long heals.

    These dungeons do not allow us to heal immersion and focus heal and pop something else. You get one chance - 1 skill to heal before they mess up again and die.


    All my heals heal lower than my exactly same geared Mystic (due to crit heals). Even healing immersion can barely heal above TF. Priests are not in a good position in PvE.
  • ChiSauChiSau ✭✭
    edited July 2016
    You mean to tell me that a class changed in Tera? CAN'T BE!

    Mystics may be more wanted right now, but that doesn't make Priests suck.

    Sounds like you have more problem not being the most sought after heal class than you actually do with your Priest.

    Priests aren't on top this cycle but it not gonna last forever.
  • But just because you're not the prettiest girl in town anymore, it doesnt mean you're ugly...
    Priests have been in a good position for a long time... and having multiple classes in a game you have tiers aswell.. you just CANT be on top EVERYTIME... this buff/nerf cycle is endless... happens a lot with dps... even with the tanks... lancers probably felt the same way as you when brawler came last year..
    Of course we can use some buffs.... that stupid circle healing thing has been useless for AGES....
    did you ever had the chance to check ktera talents system? not sayin its perfect but they have some cool things over there...
    ARISE: chance to get a shield
    MANA CHARGE: increased combat mov speed and ppl who get it have a chance to get a extra buff that recover stamina
    KAIAS SHIELD: if it last for 12 seconds, increase endurance (not that u rly need that lol)
    TRIPLE NEMESIS: 3 hits on same target decrease crit resist
    GUARDIAN SANCTUARY: mov speed and backstep reduction (lol?)
    ENERGY STAR: chance to give a shield and chance to remove all buffs

    i know that that part of "chance to" sux.. more rng.. but its something...


    and about starfall.. its not only for priest... both healers have been forgotten on equips.... hyderad has been a thing since when? should have something WAY better than now.... new healing earring doesnt improve ur healing!!! thats sad! crit and power sets.... no tanky and healing ones ):
    thats sad... but we can always hope for the best
  • ChiSauChiSau ✭✭
    edited July 2016
    Good luck and stuf
  • PalochiPalochi ✭✭✭
    Oh this community >w>
    Btw guys, remember about how broken stuff would be in PvP when you talk about changes.
    ARISE: chance to get a shield
    MANA CHARGE: increased combat mov speed
    KAIAS SHIELD: if it last for 12 seconds, increase endurance
    ENERGY STAR: chance to give a shield and chance to remove all buffs
    ^ This for example; i know this is supposed to be a PvE thread but class changes wouldnt affect only that; those changes that were suggested would be terrible PvP wise.
  • Palochi wrote: »
    Oh this community >w>
    Btw guys, remember about how broken stuff would be in PvP when you talk about changes.
    ARISE: chance to get a shield
    MANA CHARGE: increased combat mov speed
    KAIAS SHIELD: if it last for 12 seconds, increase endurance
    ENERGY STAR: chance to give a shield and chance to remove all buffs
    ^ This for example; i know this is supposed to be a PvE thread but class changes wouldnt affect only that; those changes that were suggested would be terrible PvP wise.

    thats not a suggestion.. thats Ktera talent system :V
  • SylvietteSylviette ✭✭✭
    I don't understand why you're upset about which healer is prefered. It's not like you got kicked from the party in favour of mystic or something (if you did, stop playing with jerks). If you're skilled, you're needed (unlike dps where you need to be skilled AND have good gears)
  • PalochiPalochi ✭✭✭
    edited July 2016
    Oh i dont look at KTera stuff that much.
    Anyway, idk why ppl have been complaining so much about Priest. I play both and i still think Priest is easier to play and do well.
    Hope the talent system never comes to NA tho :)
  • I have both Priest and Mystic and in my opinion Priest is a lot easier to play. I am restoring around half hp of my party members with Healing Immersion every 15 sec (if not reseted and 40% chance to reset is pretty high amount) plus like 1/3 with Focus Heal, Restorative Burst and little more with Healing Circle (if not more with all these skills). I don't know why some ppl are saying that Mystic is healing faster, more or both, since Priest has a lot more healing skills and diffrence between Focus Heal and Titanic Favor is not this big. Only thing I find easier on Mystic is Iframe (Teleport Jaunt is A LOT better than Backstep, but you can get used to it) and keeping Power/AttSpd buff (it is build in crit aura). But for me other things like healing, strength of Power/AttSpd buff are better than on Priest.

    It's not BHS who made Priest "useless", it's players who started to hyping about Mystic's rerwork. Mystic is now powerful, this rework was huge buff, but only cause Mystics needed it and Mystics are not better than Priests, they are comparable. Still it depends of playstyle, for one Mystic will be better/easier, for other Priest.
  • DaedrazDaedraz
    edited July 2016
    I wouldn't feel too depressed if I were you. At endgame HM instances, a lot of parties run double healers. And after the mystic buffs, a LOT of people have hopped on the bandwagon and rolled mystics. Frankly, there is an abundance of mystics now, while the number of priest players have dwindled somewhat. In NM instances where there usually is only 1 healer, most groups will prefer a mystic because of crit aura, but who the hell does NM for endgame. Its all about the HM and rest assured, the demand for priest in HM runs is just as high as demand for mystics. And to be quite honest, I've seen loads of NM instances that go double healer as well, because double healer just tingles everyone's epeens.

    Although sometime down the road Bluehole will be adjusting healers so that 2 healer parties are not as effective as 1 healer party. Not sure how they're going to do this as they have not said anything. But until then, 2 healer parties will be the meta for most HM groups.
  • Mobius1Mobius1 ✭✭✭
    edited July 2016
    Please explain to me, how a priest could become so useless, when they have received no nerfs, but only buffs.

    Just because mystics can now compete with them better? What a joke.

    So basically what you are asking for, is to be more OP than Mystic, like you have always been in the past, before the latest healer update.

    Priest has zero problems completing all PvE content in the game. ZERO problems whatsoever!!

    I'm perfectly fine with Priests getting some improvements in PvE. But to act like hey are suddenly a worthless class, is just plain ludicrous.
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