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Early Sorcerer revamp notes!

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Comments

  • YuriYuri ✭✭
    Wow that warp barrier nerf. They're learning how to balance iframes! Now they just need to also make reaper dodge punishable
  • SinastriaSinastria ✭✭✭
    So basically i'll have to re-learn the class since it's going to be completely different
  • Yay this will be fun
  • aecomaaecoma ✭✭
    voidy wrote: »
    If duo healing is going away then those developers had better be real careful about how they balance the healing classes.

    Right now all the advantages mystics have are fairly moot in terms of how they affect priests, since it's advantageous to bring a mystic and a priest anyway. If developers force players to only choose one healer, without actually addressing the way they've already given mystics a huge advantage in dps support while recently working to bridge the gap between the two classes in terms of actual healing support, then that could be problematic. With how easy they're making the new classes in terms of survivability (ninjas with five iframes, gunners and brawlers in heavy armor with passive death resistance, reapers and their iframes/retribution/death resist), I really doubt anyone's gonna pick bigger heals over those crit auras, just saying.

    Who even asked for no more duo healing? It's easier on the healers, the DPS get to see bigger numbers, who was upset? Who complained about this?

    literally who complained about double healer?? why would you change this? why do the creators of this game continue to [filtered] on healers? healers get enough [filtered] from players, they don't need it from the devs. Here we are with no healing gloves this patch, only power lines on gloves from imp and slaughter and no new healing jewlery set.
    Also consider, 10 man raids. The likely change they will make is volley no longer stacking with trip nem (and possibly contagion not stacking with trip nem) to discourage people running double healer in 5 man parties, but what about 10mans or more?

    explain the logic.
    1. buff the [filtered] out of mystic so it becomes arguably preferred over priest when priest has been preferred healer since the beginning of the games creation
    2. mystics are finally appreciated in parties and can heal with ease just like a priest
    3. queue priest tears
    4. "oh no the healer disparity is too large we must fix"
    ???
  • @aecoma But the weapons healing modifiers are higher, so you get the same healing with a dps buff to deal with different mechanics such as mobs in SS o:
  • VunakVunak ✭✭✭
    Not sure I like the warp barrier change. I don't mind it, but I would rather see it be attack skills are unusable but allowing backstep and Teleport Jaunt being useable. Having 2-3 seconds of not being able to reposition in PvP and PvE is going to feel very clunky.
  • SylvietteSylviette ✭✭✭
    You can still move during warp barrier. You just can't pop it then go all in anymore (for pvp).

    If they want, BHS can easily make priest prefered over mystic without changing anything for both classes. All they have to do is put in the DoT stacks mechanic (cleansable like AB or uncleansable like AI), and everyone would take priest over mystic everyday.

    Double healer has too much advantage for normal party compare to solo heal due to extra safety net and carriability. The difference isn't that big with easy dungeons or skilled party, but with endgame dungeons or pug I would prefer not having another floormat to carry. To nerf double healer without affecting raid they probably would buff TN/nerf VoC and make the stronger one overwrite the weaker one like estar/aura. To be honest stacking endurance debuff is too overpower anyway. It wasn't that huge with 5m party since you sacrifice 1 dps to increase ~20% dmg for 3 others, but in raid it's 1 for 8-9, which is way over the top. Of course no player would be complaining, but no developer would like to see their content got rushed with ease.

  • VunakVunak ✭✭✭
    edited July 2016
    The point is repositioning. Not moving. Sure you can move but that isn't really repositioning not when it comes down to avoiding thinges in tera. To not be standing in a ground pound when the effect ends. Or being in a bad spot on dungeon bosses and not being able to avoid mechanics because your stuck twiddling your thumbs for 3 seconds.
  • TWMagimayTWMagimay ✭✭✭✭✭
    edited July 2016
    Vunak wrote: »
    The point is repositioning. Not moving. Sure you can move but that isn't really repositioning not when it comes down to avoiding thinges in tera. To not be standing in a ground pound when the effect ends. Or being in a bad spot on dungeon bosses and not being able to avoid mechanics because your stuck twiddling your thumbs for 3 seconds.

    I think this is the first time ever I've seen anyone say DFA is [filtered] and totally mean it....
  • ZoknahalZoknahal ✭✭✭✭✭
    Damage Reduction for Brawlers to about 70% - 80% of normal DPS class. No more Brawlers will be out dpsing a Pure DPS class.
    Lancers will get more utility and Party Contribution.

    Excuse me while i cry tears of joy.

    tumblr_inline_nycs22bZkU1rgs3z4_500.gif

  • that warp nerf is literally nothing. its still on low cd and it still denies mechs.
  • Zoknahal wrote: »
    Damage Reduction for Brawlers to about 70% - 80% of normal DPS class. No more Brawlers will be out dpsing a Pure DPS class.
    Lancers will get more utility and Party Contribution.

    Excuse me while i cry tears of joy.

    tumblr_inline_nycs22bZkU1rgs3z4_500.gif

    The DPS change is well in order, but the Lancer buff is kind of a bad fix.

    "In order to offset everyone tanking as Brawlers because it's way more fun, we'll make Lancers objectively more useful. This won't actually solve the problem that Lancers aren't as fun, but it will make the particularly conscientious Brawlers feel obligated to switch back for the sake of their group."

    Solid plan, BHS. If we can't make something fun, we'll just make fun sub-optimal.
  • ZoknahalZoknahal ✭✭✭✭✭
    @dancewithd34th I hardly believe Brawler tanking is more fun, at least not to me. I got bored of it pretty fast. Some people like it, others don't.

    At this point, i will take anything BHS does to reduce the disparity in between a Lancer and a Brawler. It just infuriates me sometimes that me, being a skilled Lancer at all dungeons, gets replaced by a +12 Dreadnaught Brawler, just because of dps output.
    In the first place, Brawler should never ever had been given so much damage to begin with.
  • AbstractCHAbstractCH ✭✭✭
    I'm gonna cry if they ruined sorc for pvp. That warp barrier nerf is gonna hurt, and I hope lightning strike stagger in pvp, or no more sleep combo. :(
  • edited July 2016
    Zoknahal wrote: »
    @dancewithd34th I hardly believe Brawler tanking is more fun, at least not to me. I got bored of it pretty fast. Some people like it, others don't.

    At this point, i will take anything BHS does to reduce the disparity in between a Lancer and a Brawler. It just infuriates me sometimes that me, being a skilled Lancer at all dungeons, gets replaced by a +12 Dreadnaught Brawler, just because of dps output.
    In the first place, Brawler should never ever had been given so much damage to begin with.

    Like I said, the damage change is fine.

    And it's okay that you don't like Brawler as much, but if a whole lot of people didn't find it very fun, it wouldn't have become so popular. Regardless of your personal taste, there is obviously a reason Brawlers become the most common tank. And I don't think the average Tera player even really knows their personal DPS or how they should measure up to other classes, so I don't think they became popular solely because of their output. Attempting to attack this class disparity through party utility and contribution is a pretty poor way to go about it. Instead of making Lancer play more enjoyable, they're just going to make the good/smart tanks feel obligated to bring a Lancer for the superior group contributions. Or, to put it another way, if they can't make Lancers fun, they seem willing make Brawlers bad until the numbers even out.

    At least, that's how that line in the notes SOUNDS. We'll see what actually happens. As long as Lancers don't get to out DPS Brawlers while providing all that additional utility, it probably won't be a huge deal.
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