[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85

[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20

Thank you for having turned priests into a useless class

1356

Comments

  • well.. i have to say that i like some of ktera talent system ideias... but I also hope that it doesnt come here... at least not how it is right now... they say it got a lot of glitchs and bugs... ><
    but come one... increase mov speed while casting mana charge?! thats pretty good.. and would impact how u use ur skill... just like corruption ring... do u use it for mana or do u save it for a dangerous situation? I like that kind of fast decision...
    but you're right.. im a PVE player.. so when i read those skills i didnt even tot about PVP... energy removing buffs... thats huge on pvp.. not big deal on pve (since we already got a skill like this).
    But come on... they should remake that damn skill.. stupid circle!!!

    And one thing that i was thinkin about... i know that will never happen.. buuuuuuuut.. what IFFFF priests get a heavy armor instead of cloth.. that would be so damn nice... since mystic is all fast and jumpy, and priests are more like.. hmmm... slow? that would be something...


    And even if you say that ppl prefer mystics over priests on NM instances... they still prefer priests over WAITING FOREVER..

    like I said on first post here: priest was the prettiest girl in a small town.. now mystics grown up and she is looking better than priest lol.. but that doesnt mean that priest is not pretty aswell... just dont be spoiled and play what you want... not happy with priest? maybe is time to try another class for awhile... (gogo zerker and brawler o/ )
  • CatoriiCatorii ✭✭✭
    Mobius1 wrote: »

    So basically what you are asking for, is to be more OP than Mystic, like you have always been in the past, before the latest healer update.

    News flash: mystics have always been preferred for speed runs. That's not just since the mystic revamp. That's at least since FoA, maybe even longer. The only thing priests had going for them was extra survivability and bigger heals, but now mystics can match a priest's healing easily.

    Do I think priests are useless? No. But there's a severe imbalance now because a defensive healer really isn't necessary anymore.

    Hopefully the healer changes will make priests on par offense-wise with mystics (not the same buffs ofc like crit aura and such, but we need more offensive utility), especially since they want to get rid of double healer groups.
  • PalochiPalochi ✭✭✭
    edited July 2016
    I dont mind if they give some more offensive options for Priest..as long as they dont make Mystic terrible again i wont complain.
    If Priest becomes again much better at surviving, healing and at supporting their party it will be stupid tho, and i feel like thats what ppl are asking for just because its their class.
    If im a main Slayer can i ask for 30m HT and stun on OHS too? I feel like that will help
  • uuuuuh, I literally NEVER have MP issues unless I die and cant get charms back up before getting put into combat. I'm also never the support healer in a P/M run. I provide primary burst healing, rapid AOE cleanses and huge damage mitigation with Kaia's. As a Priest, I can restore a very high amount of HP to multiple targets very quickly without a second thought to my mana supply. This, in my opinion, puts Priest's primary healing capabilities on a level that a Mystic can not come close to.

    And I love running with a Mystic! They tie up all the loose ends and make any boss fight more exciting.
  • YamazukiYamazuki ✭✭✭✭✭
    edited July 2016
    Mobius1 wrote: »
    Please explain to me, how a priest could become so useless, when they have received no nerfs, but only buffs.

    Just because mystics can now compete with them better? What a joke.

    So basically what you are asking for, is to be more OP than Mystic, like you have always been in the past, before the latest healer update.

    Priest has zero problems completing all PvE content in the game. ZERO problems whatsoever!!

    I'm perfectly fine with Priests getting some improvements in PvE. But to act like hey are suddenly a worthless class, is just plain ludicrous.

    Having your competitor over buffed makes you weaker. Mystic before these buffs were already preferred over Priest in pve. So I'm not sure what you mean "compete better", if by "compete better" you mean completely dominate? Then sure.

    Also, anyone justifying this with the double heal thing, good groups only take a Mystic and soon they intend on nerfing double heals anyways.
  • dinnersdinners ✭✭✭
    aeee98 wrote: »
    Pleyadinus wrote: »
    Mmm yeah pretty balanced: with a poorly mp regeneration and a high cd almost 30 secs without etchs. Mystics can regenerate much more mp due the motes and the whatever ring: arise is a joke of skill: looks like usefull on pvp but not on pve coz even with the effect on you got KD by bams or even minions. The AoE healiong rate is a joke: throw restorative burst and still you don't get the half of life. a mystic throw focus healing and almost most than a half of the hp bar is recovered.

    Conclusion: BHS delete priests they're useless.

    I already lost you after slow animations but I eventually finished reading it.

    You have so many healing skills. Restorative Burst is used for a roughly 25% heal PLUS mana per tick. One extra healing immersion within 2 seconds heals the entire party to full.

    Corruption Ring has the same cd as Mana Charge iirc after glyphs and cannot be charged by moving (Honestly not a big problem because it is not that difficult to hit max stacks now). It also has a smaller radius than priest. I will agree on you that motes will outscale priests in the mana regen facility. Priest's also don't have the broken crit aura and has to rely on EStars to keep it up, but in terms of actually providing reliable support under pressure, Priest wins by default.

    Oh Arise is meant for PvP. If you are using it somewhere else the guy who you are arising probably needs to learn the game more.

    I think, you don't have mystic. You can't even compare mana regain skill btw mystic and priest. Mystic's mana gain skill is alot better than priest without mana mote.

    Actually, good mystic doesn't even need to drop mana mote at all. Mana mote mana gain ability is garbage compare to corruption ring.

    If it's like 20 men raid, then maybe mystic's mana gain ability is average. But, for 5 ppl dungeon, priest can't even match against mystic.
  • dinnersdinners ✭✭✭
    Pleyadinus wrote: »
    a very poorly mp and hp regen,.

    LMAO don't you dare talk to me about "mana regen" issues. Mystics have mana problems 10x worse than Priests because of 2 auras consistently draining their mana. My boyfriend doesn't even run MP regen reds anymore on his priest he just runs 2 pounding for all of his dungeons without problems, which as a Mystic main has always made me very jealous.

    On top of that Priest's "main abilities" have very reasonable cooldowns. 99% sure Focus Heal is the same CD as Titanic Favor and Backstep has a SHORTER cooldown than TP Jaunt. You have about 8 seconds to refresh your debuff once it comes off CD and 5+ for Estars. Your always have a heal off of CD you have more mobility skills than a mystic. If you don't have a useable heal off CD and you have mana problems you're playing Priest wrong.

    Pleyadinus wrote: »
    Mmm yeah pretty balanced: with a poorly mp regeneration and a high cd almost 30 secs without etchs. Mystics can regenerate much more mp due the motes and the whatever ring: arise is a joke of skill: looks like usefull on pvp but not on pve coz even with the effect on you got KD by bams or even minions. The AoE healiong rate is a joke: throw restorative burst and still you don't get the half of life. a mystic throw focus healing and almost most than a half of the hp bar is recovered.

    Conclusion: BHS delete priests they're useless.

    In harder dungeons using Corruption ring for mana is like using Backstep for mana...."Oh you used your damage reduction skill? Let's throw a 150k crit to your face". Priests have 2 mana regen skills (you glyph one of your circle heals for heal over time. On top of that your healing circle is a good sized AoE that heals as much as a mystic on just as low of a CD as their Titanic Favor. Healing Immersion also does a [filtered] of a lot of healing. Just because you're using your mana regen heal trying to heal carry a party doesn't mean that Priest's healing is bad it means you're doing a bad job playing your class and then crying about it.

    It seems like you don't know how to play mystic. Priest needs to give buff on party member who just got rezed, This buff skill eats up too much MP. Unless mystic is fully dps, mystic shouldn't have problem with mana. Basically, you are staying too far from the boss and don't use corruption ring. You know that corruption ring has 2 part. Even just 1~2tic of corruption ring on boss, it will release enough mana for 5 men party. It's cooling time is short too. If you dont' use corruption ring skill in boss fight, you are not doing it right.

    How does people even compare mana regain skill between priest and mystic. Mystic's mana gain for pve party is far better.
  • Mobius1Mobius1 ✭✭✭
    Sorry, but you will never have perfect balance.

    So Mystic is the preferred healer. But it took over 4 years for that to happen. You get no sympathy from mystics, who deserve to be on the preferred side for a while, honestly.

    If you ask me, the problem started when priest started to encroach on Mystic territory. Priest should have never gotten Energy Stars, for example. Priests should have never gotten the MP regeneration, they have, either.

    As soon as people started comparing all facets of both classes on an equal basis, it sent both classes in the wrong direction - a direction that makes the classes more and more identical.

    Mystics should have never gotten self heal when dropping a mote. They also should never have gotten their HoT on motes and Titanic front loaded. And boomerang gave them too much burst heal - it should have been a HoT, or just been made a priest skill. And adding Titanic wrath to aura of merciless was just plain stupid and unnecessary.

    I hate hearing all this crying about one healer having better buffs, or better MP regeneration, or better healing. Priests should have vastly superior healing and defense boosting. Mystic should have superior damage buffs, MP regeneration, and CCs.

    And getting rid of dual healer groups is such a stupid idea. It's just trying to Band-Aid a deeper problem.

    But in the end, I still have no sympathy for priests, as a Mystic. It's not as if they are significantly underpowered, or gated from any content.
  • like someone said.. mystics being on top for speed run is not new... they were always better for that.. the difference i guess is that they were harder to play.. now they are a lil bit easier.. so more ppl are playing as mystic...

    and why they are trying to stop double healing? thats ultra bad lol.. makes me sad...
  • TWMagimayTWMagimay ✭✭✭✭✭
    Catorii wrote: »
    News flash: mystics have always been preferred for speed runs. That's not just since the mystic revamp. That's at least since FoA, maybe even longer. The only thing priests had going for them was extra survivability and bigger heals, but now mystics can match a priest's healing easily.

    Yeah, ammm, no. Speed runs are not done with a specific class, they are done with a specific player. As in, it's something statics do and each static has always had its own preference based on the party comp and the dungeon they are running. If you mean score runs, you are beyond wrong. I ended up checking score boards a few months back and the healers in those runs were, well, randoms. Some were double healers, some were solo priest, some were solo mystic.
    Do I think priests are useless? No. But there's a severe imbalance now because a defensive healer really isn't necessary anymore.

    A defensive healer has never been really necessary which is why priests have never been a defensive healer outside the frigging class description. At least not since Tera's Western release. Priests always had ES and TN to compete with crit aura. There were a handful of bosses that favoured one over the other by a large margin(like, Kelsaik's legendary crit resist and the Queen's immunity to TN)
    Hopefully the healer changes will make priests on par offense-wise with mystics (not the same buffs ofc like crit aura and such, but we need more offensive utility), especially since they want to get rid of double healer groups.

    That's not even remotely possible as the offensive capabilities of each healer vastly depend on the specific dungeon and party.

    PS: People, you can't talk about high-end PvE and mana support/issues in the same post. Mana is not an issue for endgame PvE-ers.
  • ChrisehChriseh ✭✭✭
    Shikine wrote: »
    Chriseh wrote: »
    The idea that they're lacking in heals is a little ridiculous.. Their focus heal may not heal for as much as mystics but they have more healing skills to compensate, a lot of aoe/blanket healing and can even heal themselves with a lot of their heals (not just heal thyself), not to mention their support skills. They're without doubt stronger healers, both for healing themselves and their party.

    Please do tell me when I have the time to fully use my repertoire to heal someone and not 1 second to cast 1 heal.

    Priest is in a good position, if you want to heal 5 stationery party members within 10m of each other or closer. And can get close enough to healing circle if I used all my long heals.

    These dungeons do not allow us to heal immersion and focus heal and pop something else. You get one chance - 1 skill to heal before they mess up again and die.


    All my heals heal lower than my exactly same geared Mystic (due to crit heals). Even healing immersion can barely heal above TF. Priests are not in a good position in PvE.

    I'm sorry if you find something wrong with what I said, but I wasn't suggesting you use all of your healing skills to top off a player. Meaning you have a "repertoire" of skills and you chose which to use based on how much damage your party has/is taking. It's not a hard concept to grasp.

    If you believe scenarios to be so dire than you're running with the wrong people. No one is meant to be getting hit frequently enough that you have to heal them ASAP with one skill or they'll die. There are certain endgame mechanics that will call for this, but they're spread out and still not as dire as you explain it to be.

    You can't just say focus heal on mystic is superior to everything a mystic has, they have fewer healing/support skills. They take time to lock onto everyone. Boomerang can miss. [filtered] don't heal you instantly when dropped, nor does the heal over time applied heal you up ASAP. I'm merely saying, that there are pros and cons to both classes and priest is still competitive in terms of healing. Where they fall off is the lack of crit aura and mana regen.
  • Mobius1Mobius1 ✭✭✭
    edited July 2016
    Again, if mystics have better DPS buffs, then I see no problem. Mystics SHOULD give better DPS buffs.

    And mystics should have superior MP regeneration.

    Expecting to be even with them on those things, is expecting the two classes to be the same. I'd rather just delete one of the two classes, instead of that!

    Instead of asking for better MP regeneration, or better DPS buffs, why not ask for something that sets you apart from Mystics?

    I'm getting tired of the two healing classes constantly encroaching on each other, just because people whine about their differences. They SHOULD be different, for God's sake!

    Oh, and I forgot to mention in my previous post - I also feel mystics should have never gotten full stamina rez.
  • BanimBanim ✭✭✭
    BHS already recognized there's a big gap between both healer classes and said they are gonna try to close it. Apparently something is coming right after the sorcerer is revamped.

    As for uselessness? I don't feel useless at all. I can still solo heal every content, same as Mystics can. I just don't contribute to party DPS as much as I can on my Mystic, but for some parties life is easier if you are a Priest. And double healer is a very popular party comp regardless so in the end I'm not lacking runs, my Kaia's shield, faster res and constant restorative bursts certainly are an asset in uppers, keeps things smooth.
  • dinnersdinners ✭✭✭
    I used to play both priest and mystic. I don't play priest anymore cuz, mystic is super OP atm.

    To make priest better.

    1. Priest buff should work for only party members. There are macro buffing priests in city.
    2. Need to change Energy Star skill. Boss can iframe Energy star skill. Rarely some boss resists energy star. Same team member can iframe energy star. Energy star should be added in buff as like mystic.
    3. Mystic's skill normally doesn't put mystic in combat mode. But, priest's endurance debuff and etc skill put priest in combat mode.
    4. Overall mystic's healing amount is better than priest. Mystic's lock on healing is OP. Locking skill became alot easier and faster than before.
    5. Mystic's thrall of life is amost par with kaia shield. Kaia shield should be buffed and should give some other buffs as attack speed, combat movement or something.
    5. Priest's mana charge should be changed. It should be instant skill instead of charging it. CD should be shorter.
    6. Since, mystic's healing is par or better than priest, priest's buff skill should be revamped too.
    7. Increase triple nemesis endurance debuff duration as much as mystic.

    -In pve, priest is better than mystic in faster cleansing part. And, maybe Kaia shield. But, mystic's thrall of life is good too. Everything else, mystic is better in pve and pvp.

    -it's not priest became weak and garbage, But, BHS buffed mystic just too much. Mystic's lock on skill is just enough for most of pve party. Just lock on 4x target before boss hit and use it right after someone got dmg. 1~2 tic of corruption ring for mana regain. Most of people use mana pot or rare defense crystal for mp regain. Endurance debuff duration is over 20 sec. I dodge most of boss skill with running around.

  • dinners wrote: »
    To make priest better.
    3. Mystic's skill normally doesn't put mystic in combat mode. But, priest's endurance debuff and etc skill put priest in combat mode.

    I dont think that should change tbh... mystics are suppose to be out of combat... different from priest... i hate to be on combat.. but we shouldnt put mystic and priest at same tier here...

    instant mana? that sounds op... energy stars as a buff.. longer effect of triple nemesis... that sounds boring tbh.... ><

Sign In or Register to comment.