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Sheath/Unsheath Weapon

So I have come to notice that TERA unlike most other MMORPG's have the option to sheath and unsheath their weapons on demand.
Is there a reason why this option is not available in TERA or is it just that the designers are too lazy.

Comments

  • NopiNopi ✭✭✭✭✭
    Maybe it was not seen necessary, and considering weapon state is also related to movement speed, they may have decided to not add such a toggle. Maybe to disallow people from sheathing at will to gain movement speed when they shouldn't. Though I understand that movement speed can be separated from weapon state. I know GW2 allows you to sheath while in combat, but the character remains moving at combat speed until really out of combat. So, I suppose, it's all on design nuances and decisions.
  • YamazukiYamazuki ✭✭✭✭✭
    Nopi wrote: »
    Maybe it was not seen necessary, and considering weapon state is also related to movement speed, they may have decided to not add such a toggle. Maybe to disallow people from sheathing at will to gain movement speed when they shouldn't. Though I understand that movement speed can be separated from weapon state. I know GW2 allows you to sheath while in combat, but the character remains moving at combat speed until really out of combat. So, I suppose, it's all on design nuances and decisions.

    I doubt it has anything to do with that, since your weapon can visually glitch and everyone else sees this when it occurs. My characters often puts their weapon away if I ever stop attacking while in combat for instance but I am still slow, and the opposite happens with them holding it out while out of combat while still being faster. All they have to do is allow us to do this at will. It would just be a small thing that people would like, similar to how the walk feature was added.
  • NopiNopi ✭✭✭✭✭
    Yamazuki wrote: »
    Nopi wrote: »
    Maybe it was not seen necessary, and considering weapon state is also related to movement speed, they may have decided to not add such a toggle. Maybe to disallow people from sheathing at will to gain movement speed when they shouldn't. Though I understand that movement speed can be separated from weapon state. I know GW2 allows you to sheath while in combat, but the character remains moving at combat speed until really out of combat. So, I suppose, it's all on design nuances and decisions.

    I doubt it has anything to do with that, since your weapon can visually glitch and everyone else sees this when it occurs. My characters often puts their weapon away if I ever stop attacking while in combat for instance but I am still slow, and the opposite happens with them holding it out while out of combat while still being faster. All they have to do is allow us to do this at will. It would just be a small thing that people would like, similar to how the walk feature was added.

    Which could mean that as I also said at first, that maybe they didn't deem necessary to have such a toggle even if they are not completely related to movement speeds at all. I have played several games with different approaches to this. One was the original Phantasy Star Online. That was worse than Tera since just being at a certain distance from an enemy automatically puts your character in combat speed. So again as I said, this was most probably just dev choice. And of course it can be changed. Would I personally want a toggle? Sure. More stuff for us. :3
  • JiseiJisei ✭✭
    Since everybody went for the 1st option. I'm going with Blue Hole designed tera Lazily
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