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KTERA Class Revamp Plans

SOURCE--- http://www.essentialmana.com/news/gm-note-class-revamp-plans/

Sorcerer
Skill Changes:

Removed Ice Needle ———-> Added Frost Sphere
Removed Fireblast ————-> Added Meteor Strike
Removed Magma Bomb ——> Added Lightning Strike
Removed Overchannel ——–> Added Spell Enhancement

Skill Descriptions:
▣ Burst of Celerity

■ Changed to Passive Skill

■ Skill Description:

Burst of Celerity was a skill that had greatly separated players’ skill based on their utilization of it.

While we were concerned about what changes should be made for this skill, we have decided to bring life to its Attack Speed effect while eliminating insufficient mana issues under its effect and class being too dull without it.

With this change, mana issues have been largely resolved, and the new skill “Mana Reinforcement” will give similar feel to the playstyle as Burst of Celerity have given before.
▣ Arcane Pulse

■ Reduced charge to 1 bar, throwing 2 spheres at full charge. More spheres will be shot while under the effects of [Spell Enchancement].

■ Greatly increased projectile speed.

■ Skill Description:

By adding new skill effect and adjusting its Base Damage, it will become one of the core skill instead of a support skill to receive crit factor glyph’s effect.
▣ Mana Infusion

■ Instead replenishing MP over time after casting, it will now replenish large amount of MP quickly while casting, but its cooldown will increase.

■ Skill Description:

Mana Infusion was developed with an idea of constant uses with MP management in mind, but its efficiency was lacking and caused DPS loss.

Therefore, adjustments have been made so that Mana Infusion isn’t necessary for MP Management, so instead of having it as a constant filler skill while attacking, it was changed to instantaneous MP replenishment skill.
▣ Frost Sphere 서리 구체 (霜球體)

■ New skill that replaces the Ice Needle

■ Shoots an ice-cold sphere in front. This skill will penetrate and damage everything in its way until its maximum distance is reached, with a high chance to briefly slow targets. When it reaches its maximum distance, it will shatter, inflicting additional damage on targets nearby.

■ Skill Description

The Ice Needle that felt dull no longer exists.

Instead, a larger sphere will be thrown in place of Ice Needle, where enemies can receive additional damage at the max distance, so its utility depends on how the skill is used.
▣ Meteor Shower 운석 낙하 (隕石落下)

■ New skill that replaces Fireblast

■ Drops a meteor centered about 10m ahead. The meteor will strike down, inflicting damage to targets around an approximately 4m radius. More meteorites will strike while under the effects of [Spell Enchancement].

■ Skill Description:

We think that a Sorcerer’s charm lies with an image of throwing down a Meteor Strike. TERA’s sorcerer was supposed to fulfill this with Fireblast, but its appearance was lacking, so we have improved it to fit Sorcerer’s aesthetic.

Also, since Overchannel had limitations as a skill for casting Fireblast, its Base Damage has been adjusted so that it can be just as powerful without Overchannel.
▣ Lightning Stirke 뇌격 강타 (雷擊強打)

■ New skill that replaces Magma Bomb.

■ Call down consecutive lightning strikes up to about 15m ahead to inflict damage to targets.

■ Skill Description:

Changed Base Damage and Effects to fit Sorcerers better than Magma Bomb. It is designed so that players will want to use this skill in between powerful skills. Its power has been readjusted so that players will feel as much pleasure as how often they’d use it.
▣ Spell Enhancement 마력 강화 (魔力強化)

■ Increase attack speed and base damage of skills used against monsters and enhance skill [Arcane Pulse] and [Meteor Shower] for 15 seconds.

■ Skill Description:

While we were concerned about how to deliver the same satisfaction to the players who have enjoyed the high attack speed with Burst of Celerity, we have designed this skill so that Sorcerer class can also output high damage in a short period of time.

You will experience how powerful your Sorcerer will become while under the effect of this skill.

Story’s Note: Cooldown is between 1~2 min (confirmed from video)
▣ Warp Barrier

■ Cannot use any skills while under this skill’s effect.

■ Skill Description:

Penalties exist in all skills.

Powerful skills will have long cast time, making them vulnerable to danger, while instant cast skills are weaker.

But Warp Barrier did not have any penalties despite being an evasive skill.

If this skill would stay as it is after all these changes, it can cause balance issues so while the skill’s effect is active, it has been changed so that you cannot use any skill.
▣ Lightning Trap, Mindblast, Painful Trap

■ Increased cast speed

■ Skill Description:

One of the main concerns in making changes to Burst of Celerity is the effect on Sorcerer’s PvP skills.

We have thought that it would be a big problem if the changes to Burst of Celerity have interfered with PvP play styles, so we have adjusted these skills to cast faster so they can be used just like before.



Story’s Note:

(Sorcerer Skill Video)

Things we can confirm:

Arcane Pulse throws 2 spheres.
Meteor Strike hits several times instead of once.
No Charm, consumables with +12 weapon hits 240k from front, which is tremendous (against Hydrath in Island of Dawn).
With Spell Enhancement, Arcane Pulse throws 4 spheres while Meteor Strikes drop more meteors.


Future Changes/ Upcoming Patches



July — Sorcerer Revamp + Healer Adjustments

August — Starting with Slayer/Berserker Revamp then others

September — Archer Utility Revamp (velik mark/debuff changes)

October ~ November — Warrior Tanking Revamp



New dungeon expected during July ~ August

Top tier Dungeon (like SSHM) and Raid expected in September



Healer Adjustments include

Priest’s Energy star bug.
Eliminating disparity due to Mystic being more favored.
Double Healer parties will be discouraged (Double healer party will be adjusted so that it is less efficient than Single Healer party.)



Changes to Reaper, Gunner, and Ninja are also included to reduce DPS gap among other classes.

Brawler’s DPS will be adjusted to about 70~80% of other DPS classes’, instead of out-DPSing a good number of DPS normally

All class balance changes will be based on Ninja. (so Brawler might not be a huge nerf)

Lancer will get more utility and party contribution to reduce disparity against brawlers
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Comments

  • AtorisanAtorisan ✭✭
    edited July 2016
    Sedenna wrote: »

    Changes to Gunner are also included.

    I hope this include more nerfs, so i can finally remove TERA from my library, and probably never look back ... a customer who spent 90%+ of game time as an Elite, when i used to play actively, while purchasing every expensive costume/accesoires that was released during it first week, not saying "i pay, so obey my will" just saying "my payment prove that i care ... or at least, i used to".

    The game directions, are really hitting hard on the nerves of it loyal & old players, with all the gender locking, chaotic uneven classes balance, casual game-play, and this creepy elins theme one after the other :p ... your not the same game anymore, in fact i doubt you even know what are you at this point.

    /Peace.

  • @Atorisan But... You complain about poor class balance but then don't want your class(that is one of the new stronger ones) to be balanced o: for real though, I don't think you will see gunner nerfs, if every dps class is made to be as strong as ninja, then gunner either won't change or will get a slight buff.
  • PixelatorPixelator ✭✭✭✭
    @Atorisan But... You complain about poor class balance but then don't want your class(that is one of the new stronger ones) to be balanced o: for real though, I don't think you will see gunner nerfs, if every dps class is made to be as strong as ninja, then gunner either won't change or will get a slight buff.
    Didn't you know? My class is always balanced or underpowered!
  • October ~ November — Warrior Tanking Revamp

    So tentatively assuming a 3 month delay from KTERA class changes, I have to wait 6-7 months for warrior tanking to be something truly useful instead of last resort since no lancer/brawler applied?

    I hope they fix zerk tanking then in August, or is it just DPS zerk?
  • They attempt to "Fix warrior tanking" Please give up on warrior tera, warrior is no longer a tank class, they [filtered] it up to such an extent where we can't even continuously spam enrage on boss where a warrior can enrage at start and let the tank take back argo, then after 40 -50 seconds the tank can enrage again for faster burns on tough bosses, it's just stupid that they're trying to make warrior tank feel usefull when it will never tank again, unless by some magic they give warriors a block counterattack like brawler then warriors will never tank in tera again.
  • Atorisan wrote: »
    Sedenna wrote: »

    Changes to Gunner are also included.

    I hope this include more nerfs,


    They are not gonna nerf other dps, they are gonna buff all dps to ninja level as their notes.

    And in their final tune, brawler output will be other dps 80% output.
  • Sorc is going to be nuts. Looking forward to seeing the other class revamps.
  • AnjonAnjon ✭✭
    Do they give a reason as to why they want to discourage dual healing? It seems oddly petty for a developer to say "We're going to punish you for playing the game in a completely legitimate way, just because." The last thing the game needs is to put more restrictions on viable compositions.
  • Troyzerk wrote: »
    Troyzerk wrote: »
    I hope the berserker revamp they make the berserker MORE aggressive! I feel like a big clumsy strange class that doesn't have things that properly belong. Like for starters.. the berserker is the ONLY DPS IN THE GAME that will die, without ever being hit. Going to solo you have to heal potions and waste glyphs on self heals e.c.t... its the only class that 100% requires healing in order to function. On that same note, I find it weird that the berserker will actually become WEAKER when in danger, and is prone to being forced to run away & hide behind an infinite guard that is too low in value to be of any use in high level dungeons. Prime Example of that statement: Your playing Shadow Sanguinary Hard Mode, your dpsing like a madman and you take a hit, use unbreakable and now you can't overcharge (mass dps loss because you can't overcharge with low health), you have no access to abilities that require HP and you are pretty much low dps & helpless without getting some healing first.. so you run away after activating your unbreakable and block/iframe until you are back healthy again from your healer. This doesn't sound like a berserker to me.. A berserker would go APE [filtered] AND ATTACK! Becoming MORE dangerous as their health drops. A passive skill that does something like increase power for every X % hp lost vs X HP remaining. Give us a reason for danger please! That is a berserker in my eyes. Benefit from danger. As for our skills? Please.. compress our buffs like the priest and mystic! It is very strange having a class that isn't a healer, have more buffing skills than both of the actual healers combined. That is pretty unreasonable. As for our guard value? I could really see them giving us a better guard value IF they decide to make the berserker stronger on the tanking front of their class. It doesn't have to but it would be really nice. Just for the simple fact of having more compositions in the game and a larger availability for players to select from so we can speed up matchmaking and LFG. Giving us the ability to enrage the bosses would probably be all that is needed to make majority of people accept them as tanks. I pray for a berserker that will show some fury in the next patches. Please I am begging, don't just give us another "thunderstrike damage buff" and throw us aside again.. I can't play this game anymore if that happens.

    ... forgot to add that part about going solo and stuff? It is a big downer to your HP in parties. and killing yourself just to barely keep up and have less DPS than a class that only uses a little bit of mana to keep their dps up doesn't seem right. And yeah in parties if your heal is down, you'll expire after attacking maybe only 10 times :angry:

    i love it... and i also hate the way you need to stop what ure doing to buff urself... your a freakin berserker.. that would go mad and attack and [filtered]... but first, let me take a selfie and use my buffs...
  • Pixelator wrote: »
    @Atorisan But... You complain about poor class balance but then don't want your class(that is one of the new stronger ones) to be balanced o: for real though, I don't think you will see gunner nerfs, if every dps class is made to be as strong as ninja, then gunner either won't change or will get a slight buff.
    Didn't you know? My class is always balanced or underpowered!

    LOL... sad thing is, that's almost always true for archers :(

  • Atorisan wrote: »
    Sedenna wrote: »

    Changes to Gunner are also included.

    I hope this include more nerfs, so i can finally remove TERA from my library, and probably never look back ... a customer who spent 90%+ of game time as an Elite, when i used to play actively, while purchasing every expensive costume/accesoires that was released during it first week, not saying "i pay, so obey my will" just saying "my payment prove that i care ... or at least, i used to".

    The game directions, are really hitting hard on the nerves of it loyal & old players, with all the gender locking, chaotic uneven classes balance, casual game-play, and this creepy elins theme one after the other :p ... your not the same game anymore, in fact i doubt you even know what are you at this point.

    /Peace.

    Then don't play a facerolled class.
  • CutechanCutechan ✭✭✭
    Atorisan wrote: »
    Sedenna wrote: »

    Changes to Gunner are also included.

    I hope this include more nerfs, so i can finally remove TERA from my library, and probably never look back ... a customer who spent 90%+ of game time as an Elite, when i used to play actively, while purchasing every expensive costume/accesoires that was released during it first week, not saying "i pay, so obey my will" just saying "my payment prove that i care ... or at least, i used to".

    The game directions, are really hitting hard on the nerves of it loyal & old players, with all the gender locking, chaotic uneven classes balance, casual game-play, and this creepy elins theme one after the other :p ... your not the same game anymore, in fact i doubt you even know what are you at this point.

    /Peace.

    The gunner guy seems mad. Maybe you should start playing a real class m8 :awesome:
  • He suffers from Facerolled Class Syndrome.
    Play a real class.
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