[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
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Skyrim uses this system, and GW2 has something similar.
The advantage is you never run out of content or things to do once you reach "endgame" as the whole world becomes your endgame.
Over the years Tera has been systematically removing minor quests in an attempt to get people to max level as fast as possible.
I think they should put them all back and make them scale.
That kind of quests absolutely wouldn't work in a game like Tera though, for one because it's a different genre of MMO. That kind of quests also require very dedicated people working on writing, graphics, sound, etc, it's a huge time and money investment, and Bluehole has other priorities and game design philosophy.
This. I never felt like I was being dragged along, it was always at my pace.
And my god, and the xp events. I swear, there's so many happening in succession (and lasting so long) that it should just become the default amount.
P.S. Are we in an XP event right now? I've kinda lost track, but it did feel like one of my newer characters hit level 20 a little too fast..
P.S.S RIP Island of Dawn tutorial. I really enjoyed the Bomb-trainer NPC.
"YES, I AM THE TRAINING INSTRUCTOR FOR BOMBS! HOW DID YOU KNOW?"
Just a feeling, friend. Just a feeling.