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KTERA's Developer Note regarding System/UI revamp is out

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Comments

  • ShikineShikine ✭✭✭✭
    I didn't want to see an update like this. More diversity even if hard to understand but was a very nice aspect of the game.
    Moronic BHS...
  • ArdireArdire ✭✭✭✭✭
    looks sadly at my stacks of thousands upon thousands of arunic potions

    well... these ain't gonna drink themselves
  • Mobius1Mobius1 ✭✭✭
    If they said they were removing the enchanting system, I'd be elated!

    But this? This seems like a waste of developer time. Who even complained about this stuff?

    And a NPC purchasable potion that heals 20k HP every 10 seconds? Please tell me I read that wrong?!

    It baffles me that they would make changes like this, and not even address the pile of dung crafting system they have. This just made yet another crafting skill useless. And I'm surprised it was not even mentioned in the notes!!

    I guess, on the bright side, they aren't adding more RNG. Like a RNG box that has all the consumables, lol.
  • PlagueFWCPlagueFWC ✭✭✭
    Also no more glyph needed for healers full stam res. So that's a + I guess
  • NopiNopi ✭✭✭✭✭
    Starting to believe BHS is just listening to themselves as they do these changes, and left the community to take it or leave it. If that's their current way of doing things, the gaming industry has news for them. <.<
  • This just is looking at the translation provided so far (thanks for that!)... This may be an unpopular opinion, but on the whole I think these sorts of changes are necessary. There are still some major problems and gaps that need to be addressed -- like the fate of alchemy and the purpose of gathering -- but the amount of feature bloat BHS added to consumables in this game over time was getting to be pretty silly. Consumable management was almost a game unto itself, and I really don't think that adds considerable value to the game. There was the potential for a degree of customization, but in practice there was usually one "good" combination per class (which you had to look up in a guide elsewhere), and all the others should just be avoided, so in a way it was just an illusion of choice.

    The other change that makes sense, given the way the game is now, is the tokens that drop for Vanguard requests while leveling that provide gear. Given that they recently added this for people who level via the Kuma battleground, it makes sense to do this for all wider Vanguard requests. That way people can level however they want and not get behind on gear. (On the other hand, this is another nail in the coffin of story quests from 20-60, but those need to be reworked anyway, as discussed in another recent thread.)

    Like I said, I agree that the next step now is that they need to revamp crafting and gathering so that it makes sense in the game, as it has been in peril for a while and this has made it worse. But, on the whole, I think it was time to clean the consumable slate after all the bloat accumulated over the years by different teams with different objectives.
  • KetiKeti ✭✭
    How the hell do you charm in bgs at all? It seems like either no more charms in bgs or full nostrum effects in bgs. Not sure which would suck more.
  • Zbest1Zbest1
    edited July 2016
    TWMagimay wrote: »
    So, to sum it up:

    Healer can no longer use Keen charms or crit scrolls.
    PvPers can't use Unyielding or Mirror charms.
    You can't use a Heaven's Elixir without burning nocteniums.
    No more 135 stamina benefits.
    No alchemy recipes will be, I guess, available as all the items I can think of that an alchemist produces will be removed. (Alchemy oils are used for weapon crafting and that one was killed a long time ago.)
    Basic ore/essence/plant, idyllic leaf, essential mana and kaelic spark will have no purpose while scarabs and god's tears will only exist for etching(which they tried to kill but failed so there might be a chapter 2 on that one) with pure/fine essence/ore/plant for brooches only(maybe, depends on next brooch). Effective result: Well over 50% of gathering materials will be worthless.
    No more Warding scrolls for those times you don't get Kaia's, no more Scroll of Dash for when you are a bit too far away.

    On a side-note, I noticed Bravery is on the list of "items that remain" but canephora isn't?


    Wow I thought I was the only one to ever make use of these. I mean I figured maybe few still used Warding scrolls but Scroll of Dash I could prolly count on my hand how many people actually use these on my server :expressionless:

    On OP: I also feel this completely unnecessary, for all the reasons TWMagimay posts and more. One size fits all is not always true pending on what you're doing. It wasn't broke, no need to try and fix it....
  • I dont get this at all :confused: Why would u remove a system like the stamina one, which is not only unique to the game.. No! It also makes total sense to all of us I guess... I never heard someone srsly complainin bout this 'n I dunno where the inconvience in carrying a few potions/scrolls should b when u can max out ur inventory to 104...

    For me its kinda like the fiework thingy... Trivia but... U give us permanent fireworks, which I guess every single one of us enjoyed and if not at least didnt mind about it... Then you buff the effects of it so it actually looks adorable… And then u go on and make a festival, and give us a quest, just to remove the beloved fireworks again?! I know.. total trivia.. but still.... Why?! I dont understand decisions like this at all...

    Same goes for 135 Stamina, Reverse Charms in CS, Unyieldings in FWCs and the general freedom to choose whatever charm/scroll/potion u want, to max out the effect u intend to... Why...

    Dumbing down a game to the fullest will not get u more players.... BUT u could lose those who are playin this game with dedication at some point in time...
  • NightMoon140NightMoon140 ✭✭
    edited July 2016
    Dam they realy want crafting to be [filtered] useless what next let remove all crafting and only keep it for mats stamina is a unique and make it so people have it up for chams but nope seam like charms are going =[ i used attack speed on for my heals and sometime when solo dungone to make it go much faster also i have dafi as well some other stamina mouth wth are they doing to those keep as there are or remove this one update im not look forward to.

    Thank you for the translating to.
  • NopiNopi ✭✭✭✭✭
    This just is looking at the translation provided so far (thanks for that!)... This may be an unpopular opinion, but on the whole I think these sorts of changes are necessary. There are still some major problems and gaps that need to be addressed -- like the fate of alchemy and the purpose of gathering -- but the amount of feature bloat BHS added to consumables in this game over time was getting to be pretty silly. Consumable management was almost a game unto itself, and I really don't think that adds considerable value to the game. There was the potential for a degree of customization, but in practice there was usually one "good" combination per class (which you had to look up in a guide elsewhere), and all the others should just be avoided, so in a way it was just an illusion of choice.

    The other change that makes sense, given the way the game is now, is the tokens that drop for Vanguard requests while leveling that provide gear. Given that they recently added this for people who level via the Kuma battleground, it makes sense to do this for all wider Vanguard requests. That way people can level however they want and not get behind on gear. (On the other hand, this is another nail in the coffin of story quests from 20-60, but those need to be reworked anyway, as discussed in another recent thread.)

    Like I said, I agree that the next step now is that they need to revamp crafting and gathering so that it makes sense in the game, as it has been in peril for a while and this has made it worse. But, on the whole, I think it was time to clean the consumable slate after all the bloat accumulated over the years by different teams with different objectives.

    While I agree some of the bloat needs to be gone, BHS is again doing it the wrong way. If you ask me about bloat, I'd first say, deal with the 20-60 quest. There's a LOT of quest bloat there. Deal with the currencies(in the form of credits and tokens). We have how many currencies already? 10? 15? I've lost count already of what I need to buy what with, and they keep adding more (up to 4) each patch, without ever removing the old. Deal with the enchant materials bloat. Tiered MES? Tiered Spellbind? 8 kinds of universal alks above all the tiered ones? That's massive bloat there as well.

    YET, their response was to take out the ability for someone who needed some crit factor over power to burn a crit factor charm? Their response was to remove the ability of a priest to do some solo vanguard dailies in a quicker way by using a set of scrolls and charms that didn't give attack speed and instead gave more needed power?

    No. Something was necessary indeed, but it wasn't this. Much less as a first response. Can't agree to this butchery at all. Sorry.
  • Now what am I going to do with my stash of HP and MP Potions...?

    :(

    Time to reroll Mastery Craft again.
  • CatservantCatservant ✭✭✭✭
    This just is looking at the translation provided so far (thanks for that!)... This may be an unpopular opinion, but on the whole I think these sorts of changes are necessary. There are still some major problems and gaps that need to be addressed -- like the fate of alchemy and the purpose of gathering -- but the amount of feature bloat BHS added to consumables in this game over time was getting to be pretty silly. Consumable management was almost a game unto itself, and I really don't think that adds considerable value to the game. There was the potential for a degree of customization, but in practice there was usually one "good" combination per class (which you had to look up in a guide elsewhere), and all the others should just be avoided, so in a way it was just an illusion of choice.

    The other change that makes sense, given the way the game is now, is the tokens that drop for Vanguard requests while leveling that provide gear. Given that they recently added this for people who level via the Kuma battleground, it makes sense to do this for all wider Vanguard requests. That way people can level however they want and not get behind on gear. (On the other hand, this is another nail in the coffin of story quests from 20-60, but those need to be reworked anyway, as discussed in another recent thread.)

    Like I said, I agree that the next step now is that they need to revamp crafting and gathering so that it makes sense in the game, as it has been in peril for a while and this has made it worse. But, on the whole, I think it was time to clean the consumable slate after all the bloat accumulated over the years by different teams with different objectives.

    Yes, THIS. My only problem is that I have zero faith that BHS will address the crafting system in any positive way. I think that it will disappear like the template system for costumes. I think they are looking to remove gathering and crafting. Maybe to replace it with something else. Maybe to remove it completely.

    I just hope I can have fun with whatever they implement. Even if it is a different fun than I have now.
  • I don't like it. I know that it will make things easier, but easier isn't always better. It sounds like this will make a lot of stuff useless. It also makes dying even less meaningful, at this rate why even make it possible to die? I liked the dynamic way that potions scrolls and other buffs worked together. Now it looks like you pop a nostrum and you're good.
  • NopiNopi ✭✭✭✭✭
    Kiara146 wrote: »
    I don't like it. I know that it will make things easier, but easier isn't always better. It sounds like this will make a lot of stuff useless. It also makes dying even less meaningful, at this rate why even make it possible to die? I liked the dynamic way that potions scrolls and other buffs worked together. Now it looks like you pop a nostrum and you're good.

    Might as well remove charms and nostrums and add those values directly to all characters. Because we will see later BHS saying that some players will find it hard and complicated to press a single key to activate this new.. uh. charmstrum?
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