[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
Moronic BHS...
well... these ain't gonna drink themselves
But this? This seems like a waste of developer time. Who even complained about this stuff?
And a NPC purchasable potion that heals 20k HP every 10 seconds? Please tell me I read that wrong?!
It baffles me that they would make changes like this, and not even address the pile of dung crafting system they have. This just made yet another crafting skill useless. And I'm surprised it was not even mentioned in the notes!!
I guess, on the bright side, they aren't adding more RNG. Like a RNG box that has all the consumables, lol.
The other change that makes sense, given the way the game is now, is the tokens that drop for Vanguard requests while leveling that provide gear. Given that they recently added this for people who level via the Kuma battleground, it makes sense to do this for all wider Vanguard requests. That way people can level however they want and not get behind on gear. (On the other hand, this is another nail in the coffin of story quests from 20-60, but those need to be reworked anyway, as discussed in another recent thread.)
Like I said, I agree that the next step now is that they need to revamp crafting and gathering so that it makes sense in the game, as it has been in peril for a while and this has made it worse. But, on the whole, I think it was time to clean the consumable slate after all the bloat accumulated over the years by different teams with different objectives.
Wow I thought I was the only one to ever make use of these. I mean I figured maybe few still used Warding scrolls but Scroll of Dash I could prolly count on my hand how many people actually use these on my server
On OP: I also feel this completely unnecessary, for all the reasons TWMagimay posts and more. One size fits all is not always true pending on what you're doing. It wasn't broke, no need to try and fix it....
For me its kinda like the fiework thingy... Trivia but... U give us permanent fireworks, which I guess every single one of us enjoyed and if not at least didnt mind about it... Then you buff the effects of it so it actually looks adorable… And then u go on and make a festival, and give us a quest, just to remove the beloved fireworks again?! I know.. total trivia.. but still.... Why?! I dont understand decisions like this at all...
Same goes for 135 Stamina, Reverse Charms in CS, Unyieldings in FWCs and the general freedom to choose whatever charm/scroll/potion u want, to max out the effect u intend to... Why...
Dumbing down a game to the fullest will not get u more players.... BUT u could lose those who are playin this game with dedication at some point in time...
Thank you for the translating to.
While I agree some of the bloat needs to be gone, BHS is again doing it the wrong way. If you ask me about bloat, I'd first say, deal with the 20-60 quest. There's a LOT of quest bloat there. Deal with the currencies(in the form of credits and tokens). We have how many currencies already? 10? 15? I've lost count already of what I need to buy what with, and they keep adding more (up to 4) each patch, without ever removing the old. Deal with the enchant materials bloat. Tiered MES? Tiered Spellbind? 8 kinds of universal alks above all the tiered ones? That's massive bloat there as well.
YET, their response was to take out the ability for someone who needed some crit factor over power to burn a crit factor charm? Their response was to remove the ability of a priest to do some solo vanguard dailies in a quicker way by using a set of scrolls and charms that didn't give attack speed and instead gave more needed power?
No. Something was necessary indeed, but it wasn't this. Much less as a first response. Can't agree to this butchery at all. Sorry.
Time to reroll Mastery Craft again.
Yes, THIS. My only problem is that I have zero faith that BHS will address the crafting system in any positive way. I think that it will disappear like the template system for costumes. I think they are looking to remove gathering and crafting. Maybe to replace it with something else. Maybe to remove it completely.
I just hope I can have fun with whatever they implement. Even if it is a different fun than I have now.
Might as well remove charms and nostrums and add those values directly to all characters. Because we will see later BHS saying that some players will find it hard and complicated to press a single key to activate this new.. uh. charmstrum?