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KTERA's Developer Note regarding System/UI revamp is out

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Comments

  • KetothKetoth ✭✭✭✭
    IHMO stamina is useless and just increase the game complexity. Whe people have stamina mounts, you will have full stamina between each boss fight making resting on campfire useless.

    Elite buffs also removed the necessity of charms. It was a matter of time before the "charm party before the fight'
    Was removed from the game.

    I want to see what will be the new baraka passive. Since that passive was useless anyway.

    Also how many times you got upset when someone ress you with 0 stam?

    Alsi this new system will add the gold sink we need in this game.

    This change have some negative effects. But we also get some positive effects.


    Ps.: that alues of power, endurance and mana are the current ones for great charms.
  • Ketoth wrote: »

    Also how many times you got upset when someone ress you with 0 stam?

    oh.. true... guess priests and mystics will have a few extra glyphs points now

  • YamazukiYamazuki ✭✭✭✭✭
    TWMagimay wrote: »
    Something else just occur to me...does this mean we'll be able to use charms in combat or we won't be able to use nostrum/scroll in combat?

    @counterpoint No matter how many paragraphs you write, the only positive of this change is "things will be simpler and there will be less stuff to drag around". And I'm not sure how good the first part is. Do we really want to attracted more people who can't figure out the 10 or so items they need to care about in Tera? The stupidity bar is dropping so far down, it's practically on the ground at this point.

    I'm not exactly sure how keeping track of several consumables, or somehow clicking trio and everful rather than just one makes you any smarter or better. How does opening your inventory (or clicking your hot key for it) and clicking a panacea when your stamina is low make you a better player? Some of these changes aren't about simplification, it's about convenience. It was inconvenient, not difficult, to manage your stamina when there were ways to refill it all. It was inconvenient to pop all your consumables one by one, not difficult, which is why they merged into two items and now those two are being merged into one. Lets just say all these things somehow does add complexity to the game, you need to understand that complexity for the sake of it when it adds absolutely nothing to the game means it serves no purpose and shouldn't even exist.

    It seems the main complaint, as it usually is, comes down to the fact people don't want any change at all. There's not a single reason to keep stamina when we have panaceas that remove the purpose of stamina for instance. Some of these items were also generally completely worthless in value due to Elite benefits. Campfires, charms, scrolls have no value due to being part of Elite, you also don't need campfires for stamina since mounts give you stamina when going between bosses unless the fights take you long enough that you drop too low, in which case, there were panaceas. Less pointless things sitting around the game will always be a good thing.
  • JBGamingJBGaming ✭✭✭
    With these changes might as well do away with crafting all together. What is the point of having the crafting system if, alchemy is being killed and armor is worthless as well as weapons from anything crafted. More obsolete content we will have to simply put up with. smh Bluehole studios needs to think before it acts on doing things..There is still labeled map area that still has not been used or is also an obsolete area that no one can get to. Don't forget Ruinwald portal is still broken also an obsolete think that hasn't been rid of. PVE indeed needs to be fixed.
  • TWMagimayTWMagimay ✭✭✭✭✭
    Yamazuki wrote: »
    TWMagimay wrote: »
    Something else just occur to me...does this mean we'll be able to use charms in combat or we won't be able to use nostrum/scroll in combat?

    @counterpoint No matter how many paragraphs you write, the only positive of this change is "things will be simpler and there will be less stuff to drag around". And I'm not sure how good the first part is. Do we really want to attracted more people who can't figure out the 10 or so items they need to care about in Tera? The stupidity bar is dropping so far down, it's practically on the ground at this point.

    I'm not exactly sure how keeping track of several consumables, or somehow clicking trio and everful rather than just one makes you any smarter or better. How does opening your inventory (or clicking your hot key for it) and clicking a panacea when your stamina is low make you a better player? Some of these changes aren't about simplification, it's about convenience. It was inconvenient, not difficult, to manage your stamina when there were ways to refill it all. It was inconvenient to pop all your consumables one by one, not difficult, which is why they merged into two items and now those two are being merged into one. Lets just say all these things somehow does add complexity to the game, you need to understand that complexity for the sake of it when it adds absolutely nothing to the game means it serves no purpose and shouldn't even exist.

    That's basically what a guildie said to me today when it was brought up: I was just trying to teach a newbie about consumables and he just doesn't get them, they are too complicated and this change is going to fix that. Also, space on my hotkey bar.
    I don't think it's complicated either and I also don't see what merging 2 things into one will actually do to improve the game in any way. The stamina I couldn't care less about.
    It seems the main complaint, as it usually is, comes down to the fact people don't want any change at all. There's not a single reason to keep stamina when we have panaceas that remove the purpose of stamina for instance. Some of these items were also generally completely worthless in value due to Elite benefits. Campfires, charms, scrolls have no value due to being part of Elite, you also don't need campfires for stamina since mounts give you stamina when going between bosses unless the fights take you long enough that you drop too low, in which case, there were panaceas. Less pointless things sitting around the game will always be a good thing.

    Even though i made a list, it still "seems" like it's a change issue, does it now? I'll type slower this time so maybe you can read it:
    1. It removes certain options from the game, mostly for healers. No more crit power scroll when the next OP farm solo content comes out, no more keen charm for the special tryhards.
    2. It removes certain consumables that some of us use regularly to improve our performance. It doesn't replace them, it just flat out removes them.
    3. It destroys alchemy completely and pretty much obliterates gathering.

    Just because YOU aren't using those items doesn't mean nobody else does. Also, i don't see anything in those reasons that made it "seem" like it's all about people hating on change. Do you remember anyone hating on the talisman trio and the everful nostrum? Because that was a change also.
  • R.I.P. my Mystic's DPS. :(
  • HysphericalHyspherical ✭✭✭
    edited July 2016
    Removing a lot of unnecessary buffs that take up too much of your screen sounds great. They were really only there if you could afford them and if you couldn't afford to burn them then you couldn't play competitively with those who did. That's why I rather keep things like slaying crystals where it's at least about skill and not money spent on buffs. If you cover one eye then this kind of seems good in this light. As for charms... I've been wanting them to consolidate them for over a year. When's the last time you used a minor robust charm? Removing campfires is fine with me. I like when things aren't overly-complicated.

    Alchemy is already dead, they're just beating the horse. Tera is evolving more and more into this single path of progression with no room to explore outside. This has been the case for a long time in the mainstream mindset especially at endgame (i.e. everyone knows which charms are the best and therefore doesn't use others) but now they're just removing the "bad" options. Which, as long as they consider the differences for healers - which they did so for the elite bar's buffs iirc - should be alright.

    It remains to be seen what everything ends up being with player feedback. But I think the idea is not a bad one. Hopefully they revamp crafting soon.

    EDIT: And for people talking about making the game easier. They basically just reduced the amount of buttons you press to buff up. There's really no skill in making you press 5 buttons instead of 1. And as far as implying that people are idiots by not knowing what items to bring. Don't forget that you too were once a hopeless noob who had to be told what to think was good.
  • rexoerexoe ✭✭✭
    2008 game still no optimizations ayy lmaokai eggsdee

    no srly this game needs an optimization hope pc also gets it before it goes to ps4 xb1
  • So they changed and simplified potions. Nothing wrong with that.

    But they can't be crafted? It's like implying that. Like, they are forcing a gold sink if you want to have/use potions? Why don't let me go gather and craft them like good ol' ones?

    And in case you can use new nostrum thingy in BGs... inb4 most of your teammates don't care to pop one. Does all those 'charms pls' calls ring a bell?
  • TWMagimay wrote: »

    Even though i made a list, it still "seems" like it's a change issue, does it now? I'll type slower this time so maybe you can read it:
    1. It removes certain options from the game, mostly for healers. No more crit power scroll when the next OP farm solo content comes out, no more keen charm for the special tryhards.
    2. It removes certain consumables that some of us use regularly to improve our performance. It doesn't replace them, it just flat out removes them.
    3. It destroys alchemy completely and pretty much obliterates gathering.

    Just because YOU aren't using those items doesn't mean nobody else does. Also, i don't see anything in those reasons that made it "seem" like it's all about people hating on change. Do you remember anyone hating on the talisman trio and the everful nostrum? Because that was a change also.

    Exactly. Hey guess what @Yamakuzi, I still use ward scrolls AND scroll of dash, both have saved me numerous times. Healer getting shafted w/o any reasonable substitution is not something most whom main a healer will be in line with. Far as alchemy goes, at this point they really need to make over the whole crafting system, as many have stated only etching will be viable(barely).

  • CatoriiCatorii ✭✭✭
    Why don't they just remove alchemy? There's literally going to be nothing left except for oil for a profession only used for brooches. What's the point in having a craft mastered that can't make anything? There's going to be a total of one recipe in the alchemy window. Who thought that was a good idea?

    I like the buff compact change - that might help with performance a bit, as the buff UI is a massive part of client lag, especially when other people's buffs are showing. I also like that stam res isn't going to be necessary for healers anymore.

    But that's pretty much where the good in this "revamp" ends. They're making a craft useless, locking PvP out of useful charms and healers out of anything useful while soloing (as well as not being able to keen while healing...ever), and removing a ton of buffs...for what? I get that they want to simplify the game, but this is too much.

    And while some people may never use Scroll of Dash or Warding Scrolls, I use Dash scrolls very, very often on both tanks and healers. They're a godsend, especially for priests since we're in combat all the time. Dash scrolls are one of the only things that enabled me to not faceplant on carpet in FIHM, and help to get in or out of safe/unsafe areas. That's a massive hindrance if we can't use those anymore.
  • NPUNPU ✭✭
    edited July 2016
    I tried to make a simple guide on what that korean post was trying to say...

    TERA Revamp UI System & More

    Stamina System [Removed]
    1. Removal of the Stamina System: Removing Stamina, this leaves the bonus HP/MP + 3 Vanguard Buffs for having 120 Stamina will be in effect perm. Priests will now RES players with full MP and Health instead of Full STAM.
    2. Removal of the Stamina System (Items): Arunic Panacea (This arrived at TERA: Rising to make STAM regen much faster.), Campfire, Firewood. Can be sold at a merchant.
    3. Removal of Stamina System (Mounts): Mounts will Regen 1% of both HP/MP per second.

    Buff Iterms have CHANGED
    4. Removal of BUFF Items: Charms, Triple Charms, Talisman Trio, Scrolls, Potions (Buffs), Heaven's Elixir, Bandages, Medicated Bandages, Nostrums Can be sold to merchants
    5. This will be replaced with "Everful Nostrum", which can be bought from a general merchant. (T1, T2, T3) Increase Power, Endurance, Replenish, Cooldown Decreased, Crit Power/Attack Speed
    6. Noctenium Infusion: Increased effect for DPS and gained Heaven's Elixir effect.
    7. Foods that increased STAM will be changed.
    8. Buff items that will remain: Battle Nostrums, Nocteniums, Crystal Binds, Bravery Potions, Foods.
    9. All Crafted Potions will become untradeable.
    10. General Merchants will sell 3 new HP/MP potions. (T1,T2,T3)

    UI Buff Bar
    11. Buff Bar UI will be changed: You now have to hover your cursor over 3 different boxes to find out what kind of buffs/debuffs you have, this can be modified. <Skills/Glyphs> <Combat Supplies> <Other>

    Mob Drops are CHANGED
    12. Normal Mobs: Gold, Feedstock, Alkahest, Safe Haven Teleport Scroll, Resurrection Scroll.
    13. BAM: Same drops as Normal Mobs, + Crystals
    14. Progression Dungeons Mobs:
    - Minion: No Drop
    - Normal Bam: Same as open world
    - Special MOB: Accessories/Gear/Crystals

    Monster Material Drops CHANGED
    15. Gathering items like Leather/Runes will be sold at Crafting Merchants.

    Vanguard Tokens (Progressive Leveling Gear Tokens)
    16. Vanguard Tokens will be given as you level up to get gear every time you finish a Vanguard Quest/Dungeon, they will vary by level, making low level crafting pointless for all crafting (except etching).
  • any rumors about new "gears" aka vm8?
  • neoakneoak ✭✭
    Meanwhile, BnS added even more stuff to help you gear and manage what they have.

    Seriously, what are the BHS developers thinking? It's like, they are trying to make this a MMO for mobiles at this rate. They have removed so much stuff already, and now they are taking out even more stuff without actually adding the things that were promised a long time ago.

    Still waiting for actual player and guild housing (all the areas in the cities have areas that were supposed to let you go to your housing), true exarch system for each continent (not the alliance forced-PVP thing we got), Baldera, actual lore... thinks that were talked about years ago and we never got.

    Instead we got a rush to end game with a lot of hand holding.

    RIP stuff like this too:
    53Wc69R.png
  • Mobius1Mobius1 ✭✭✭
    Saying that panaceas make Stamina pointless, and thus Stamina should be removed, is just plain nuts!

    Why not, oh, I don't know........REMOVE PANACEAS!?! And remove stamina mounts, etc..

    How about we actually FIX the system, instead of just gutting it?

    "The original intent was to get people to socialize while they regenerate their stamina. But because of an item that we added that instantly regenerates stamina, people aren't socializing. OMG wai? What could possibly be the problem?" Herp a derp derp!

    They had a system like this in SWG, actually, for any of you that think it is original to Tera. The difference was that it actually DID promote socializing, because the game never compromised on forcing you to do it.
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