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How would you like your Favorite class improved on?

135

Comments

  • KetothKetoth ✭✭✭✭
    Archer: Fix desync on archer charged arrows. Also fix the hit for knock up targets on archer skills also
  • @NarcissaEvo What do you mean by 2x dodge/6sec? Like that on top of their current 2 dodges?
  • Berserkers need their mana decay removed, but no mana regen. Maybe slightly increase combat movement.
  • StarbuzzStarbuzz ✭✭✭
    Archer - A damn drawstring on the bows for petes sake! It looks so stupid without one.

    Brawler - 10m lunge or at least 7.5m.

  • VunakVunak ✭✭✭
    edited July 2016
    Sorcerer innate crit rate % buffed significantly, or base damage buffed significantly.
    • Longer range on spells like VP, AP and Ice Needle.
    • Flame Barrage to not be a lock-on skill, but to compensate does more damage.
    • Reset glyph for Teleport Jaunt returned and CD for Jaunt reduced back down to 10 seconds.
    • Time Gyre cool down reduced back down to pre-nerf cool down.
    • Stun Trap duration increased to 4 seconds when stun reduction earrings are used (original duration when game launched).
    • Nerve Exhaust buffed to break on Knockdown/CC rather than just damage done.
    • Flame Pillar damage buffed back to pre-nerf damage.
    • Crit Rate glyphs changed to Crit chance glyphs
    • Hailstorm slow debuff increased slightly
    • Stoneskin to be useable while staggered
    • Nova brought back in to do damage behind the Sorcerer

    Obviously this is all pre-rework things I would change since we don't actually know how Sorcerer is going to work mechanically post-rework.
  • I wanna perma ICB to slayers ASAP.
    Joking aside, all old classes should receive an ultimate attack and a kind of auto-healing.
  • Starbuzz wrote: »
    Archer - A [filtered] drawstring on the bows for petes sake! It looks so stupid without one.

    LOL... well according to lore I guess? they're supposed to be "magic" bows. So... basically they're just bow-shaped guns that fire magic missiles.

    I know, I know, it's a bit silly... but that's the "logic" behind there being no drawstrings.
    Could just be that the devs were lazy and didn't want to do all the animations for a bowstring, but anyway, that's the official excuse they used.


  • JasonGenerixJasonGenerix ✭✭✭
    edited July 2016
    If BHS wanted Berserkers to tank, add block to Cylcone skill in Intimidation Stance so that the crit power passive they added wont be a complete waste.... AND GIVE US AN ENRAGE SKILL TOO!
  • edited July 2016
    Starbuzz wrote: »
    Archer - A [filtered] drawstring on the bows for petes sake! It looks so stupid without one.
    LOL... well according to lore I guess? they're supposed to be "magic" bows. So... basically they're just bow-shaped guns that fire magic missiles.
    I know, I know, it's a bit silly... but that's the "logic" behind there being no drawstrings.
    Could just be that the devs were lazy and didn't want to do all the animations for a bowstring, but anyway, that's the official excuse they used.

    According to the official TERA website, archers use arcane energy to conjure their arrows, similar to Sorcs using mental power and Arcane energy to conjure their attacks out of their discs. It's simply a medium for their attacks.
    Hastrer wrote: »
    A real good thing to do for lancer, make when you block you reflect 10% of blocked damage, i mean, no one hit a shield and don't hurt yourself doing that.
    Remove that damage reduction for ppl behind you (no one stay behind lancer O.o) and put this reflect instead.

    Rift's Edge dungeon had a mechanic where if you failed the shield phase, the party would gather behind the tank (lancer or warrior) and use the mitigate-damage-behind-block as a way to bypass the damage from failing shield phase.

    They should bring back a similar mechanic to encourage party play and make that part of the block no longer obsolete.
  • AulonAulon ✭✭✭✭
    I remember AChm and the UFO boss long ago, how we used to just stack behind the tank and us Mut crystals so not to spawn [filtered] bombers. Yes it was cheesing it but soooo much easier.
  • CuatalCuatal ✭✭
    Remove resist RNG on leash and bash

    Wallop 18 meter range like Sundering XD... if we miss it we still hit them hahAA
  • FeiiFeii ✭✭
    Give lancers more MP regen ability ;-;
  • NopiNopi ✭✭✭✭✭
    If BHS wanted Berserkers to tank, add block to Cylcone skill in Intimidation Stance so that the crit power passive they added wont be a complete waste.... AND GIVE US AN ENRAGE SKILL TOO!

    Yeah. I REALLY never understood this one. Unless it was a typo?
  • dinnersdinners ✭✭✭
    1. lancer - delete backstep and give brawler's iframe. Shout- increase distance, stun monster only, add defense as wallop, highest aggro for 5 sec as like brawler's, increase CD time as brawler. Adren rush- If player is in dungeon, increase duration 20 sec to 1 min.

    2. zerker - give backstabb. separate CD btw evasive roll and smash. Increase evasive smash's double crit to triple crit or add 50% damage on monster. 2x evasive rolling.

    3. priest - add another buff on Kaia shield, Delete priest's buff statue, once player go inside of dungeon. Decrease mana charge CD and increase mana gains. Give vow to priest, Make priest be able to pull dead body too.

    4. gunner- 2x rolling.

    5. slayer - delete animation lock such as heart thrust. Let slayer can use iframe anytime during attack skill animation. Decrease backstabb CD time. More Mana gains(100% more) from using mp pot.

    6. reaper- give gunner's jump skill.
  • Nopi wrote: »
    If BHS wanted Berserkers to tank, add block to Cylcone skill in Intimidation Stance so that the crit power passive they added wont be a complete waste.... AND GIVE US AN ENRAGE SKILL TOO!

    Yeah. I REALLY never understood this one. Unless it was a typo?

    Nope,not a typo, it's there. LOL...
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