[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
Why on those levels i think players should be getting buffered and given hard instances to do, its because most of the skills on most classes unlocked at those.
This could be school after passing kindergarden leveling to 60.
1- who are you to say if a player is a good player or not. lemme guess you invented the class you play so youre a master at it ? able to pick apart all other players in that class? no , youre not. youre just a pleb like all other plebs.
2- people will play the way they want. if you dont like it ., gtfo
People who have been 65 for months still don't know how to play and just get carried. Including some people with HM titles. I doubt making the pre-65 leveling more difficult will help.
To answer number one, We are the people who have to carry those who don't want to learn. Their antics degrade OUR game experience, which at the door should be the same experience for everyone but it's not because of people who refuse to learn. And the difference between me and them is that if there's content I feel I'll be a burden to others, I don't do it with random players until I learn not to be.
To answer number two. I respect if people play however they want so long as they don't degrade the experience of another player. And in games like this, where we are supposed to play with others, the "gtfo" comment could mean to go back to single player games, where they can derp however they want without messing someone else's night, since to top it all, we all get tossed together into dungeons we can only do once or twice per day.
Anyway. This is my opinion. Said respectfully. I didn't create any of the classes but I'm proud to at least say I'm not an auto attack hero.
Sad truth, but still truth.
Then how are people supposed to level...? I played before when leveling was much slower and you could actually die if you were careless, and I can assure you leveling alone multiple characters was not enjoyable after the first one. You can't have content pre 65 require more than one person when it's unlikely you'll find someone your level to go on with, as most of the people around your level will be from other servers if you IMS.
There's also the fact that people find IOD BAMs difficult to kill even in a duo as it is.
How are people supposed to level? Not by adding NintendoHard content of course, but also not by adding one shot content that can be completed with your monitor off either. An act of balance where the game, like gaming used to be, took you from the squishy blobs(and why aren't there any blobs in this game either?) through the wolf that takes a few more hits to kill and a bit more care around to not get mobbed, but still comfortably easy to kill, all the way to the level 65 dungeons we have now. I think it doesn't need to be slow and boring. Which is why quest streamlinng (aka removing all the useless yellow' kill 15 of this' quests) should go with this SLIGHT hardening of the game by hand. To make it both fast AND meaningful. Again. An act of balance.
The whole everything is a one shot is a gross exaggeration, you could also not use avatar weapons and run around with nothing on if you want to be on shot anyways. I'm also not sure what's with the obsession of requiring the leveling process to have more than one person when at level 65 there are multiple tiers of dungeons, and even some instances have a normal and hard mode version for practice. There were even indicators added for these entry level dungeons to get a general idea of what each attack is to prepare you for the hard mode version. The leveling process of just about every single mmo over the last several years has been made to be easy so it is solo friendly for a reason. Making leveling "difficult" just prevents new people from even playing the game as they'll give up after a point because no one will be available to party with them, which is what used to happen. The "easier" leveling process also has absolutely nothing to do with why people are clueless, because again, I played before everything was nerfed and our damage buffed and people at max level was still just as clueless as the clueless people today.
If the whole point of increasing difficulty is to help people learn the game then it was clearly failing to do that while preventing people from sticking to playing Tera out of how frustrating the difficulty was as a solo player. If anything needs to be changed it's the community along with some of the systems set in place at level 65. Most people are unwilling to learn, and sometimes those that are run into nothing but rude people discouraging them. It's also not very easy for some people to find the necessary information to learn what is needed as a lot of the information that appears on the front page is completely outdated. There's also the fact misinformation easily spreads.
So, again, seeing as the main point that advocates for a higher difficulty in the leveling process has been shown to completely fail it means there is absolutely no reason to change it. There is no positive side other than to please a small fraction of the player base while upsetting the majority.
Again. I'm not proposing a NintendoHard game. And yes I wasn't exaggerating with the one shot thing. With avatar weapons, around 90% of the stuff before 60 dies in one attack from almost all classes. I know this because I have leveled all classes already. A few of them recently so I still have the vivid memories. Things get to a level I believe is good and feels right on the 61-65 area, where mobs don't outright murder you but are also not a complete pushover. THAT's the pace and difficulty I believe the rest of the game should get. See, It's already there. Many current newbies are doing it. It's just not in all the zones it should be to give people a longer exposure to it so people don't experience it as long as they should.
As for people actually learning or not, nobody can fix stupid with a magic pill. There will always be people who won't grasp the game mechanics any time soon. There's also the lazy ones who want everything granted to them from the get go. I completely agree with you on those. But I don't believe that trying to make the level up game more efficient and actually meaningful will make people go away. Either that or my 80's gaming mentality is completely different than current and games are not supposed to challenge people anymore nowadays.
Now, the one big thing and reason why threads like this exist is, who's actually in charge of teaching people how to play an mmo? The game makers through in game events and mechanics? The veteran community through guides and videos? Or the players themselves through trial and error? I understand though, that mmos are different from single player games because of the main fact that you are playing with others and the failure of one player might mean the failure of the whole party. Meaning, someone's incompetence because of cluelessness or plain laziness can potentially ruin someone else's evening. And again that's why threads like this exist.
Of course no one listens and they pull anyway.
We get to the final boss and I tell them we have to kill the doll looking things that pop up around the edge of the room cause they do large AOE and hurt a lot. The tank tells me to STFU and stop telling them what to do. It was the first time I typed anything. Then one of the dps joins in and curses me out.
During the battle I see the poor mystic in full panic mode whenever the dolls explode because the dps are running around like headless chickens.
After the battle the two that cursed me out curse her out, even though she did a wonderful job keeping us all alive.
I've never played an mmo with such toxic players. I don't know, maybe this is the norm now, its been a couple years since I had time to play anything.
It took a whole month but I'm done. Goodbye Tera.
Sadly, there's even more toxic out there. Right out to death threats and all. Seen those in other mmos, and not surprised if I see it here. SO it's not tera's fault, but humanity's fault. If you want a fair experience without toxicity, don't play with humans.
Well, it's difficult for developers to provide information, especially one with multiple markets as each region tends to have its own play style. Especially with ping factoring in. In the case of Tera that's widened even further with the talent system. It also means they have to try updating this themselves every patch. Them doing this constantly means resources/money is spent on this, which normally means less is put into potentially more important projects. In my opinion, it's a responsibility of the community to be both willing to teach and to learn with the help of the publisher to bring attention to the information being provided.
Was just thinking. Maybe, JUST maybe, EME could help. Yes. EME. And I mean, spread the info about basic stuff like how to play the game through loading screens depicting general things for people to see while loading, or having players out there teaching, or any other means. Little money invested. I suppose many of the people being traps in dungeons don't even come post or even read these forums, meaning many won't be sent to guides as often as people being sent to from here (and the in game chat filters disallowing the writing of web site addresses doesn't help either). Thing is, there could be a not costly way to make the community a bit more informed about basic stuff. I don't mean end game rotations and perfect rolls. I just want people to know how to block, how to evade stuff, how to heal. Stuff that surprisingly many newbies out there don't do when they party up in dungeons.