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Let tanks tank.
In low level dungeons, no one lets the tank do their job, saying things like 'We don't need a tank in here' and 'it doesn't matter till higher levels' but that is why so many tanks are terrible when they hit 65, they have never done it properly before because they don't have a chance to.
It might just be because leveling is too easy now, but it seems like people's attitudes about it is terrible. You ask people to chill out and let you learn and they tell you to [filtered] off.
It might just be because leveling is too easy now, but it seems like people's attitudes about it is terrible. You ask people to chill out and let you learn and they tell you to [filtered] off.
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Yes I know that it's not the same, but the way it works is the same. People just rushing ahead and doing the work for them isn't helping them. Everyone seems to think that people will just be good at everything with no practice, but even the elitists out there were noobs once. All I am saying is let them learn. Having 4000 excuses why you shouldn't let people learn is why a lot of people give up.
I think there needs to be some kind of pop-up-window-infomercial (a video that pertains to one of the three party roles) for the first couple of dungeons delving into the "do's and don'ts" of general dungeon exploration.
I've been tanking in MMORPGs for over 14 years now, and while those games didn't exactly have "ettiqute guides" back then, early instances were still tough enough to wipe you quite easily. It was something you just learned until detailed guides became the norm(which I suggest people rev up Google and search for). Now, in TERA, tanks(and healers to an extent) can't get that hands-on experience because everything is torn asunder when you blink at it a few times. They then get to end-game and know absolutely nothing about how to position and properly hold aggro.
it is no one lets the lancer do their job
the brawler dont care, she is able to solo low dungeon
As Brawler I just bullrush or rampage and I end up killing mobs before the dps get there.
For bosses, I let dps pull first if they want. "Wait" and "Stop" mean absolutely nothing in IM. Then they either die or I pull aggro off and tank.
I agree with everything Yamazuki said. However, I still found it useful to practice timing my blocks while maximizing dps.
Sadly in current level up content, pretty much nobody needs to learn anything. Everything is learned at level 65 3-4-star dungeons, and after the newbies are kicked from parties or being constantly called names for not knowing anything. The game expects people to pause gaming when they reach those dungeons, open up their favorite browser and read guides and watch videos, if they want a flame free experience. That's how BHS wants their game to function. So that's how it's functioning.
Also it is sad you get toxic players like that. It does happen but there will always be nice and bad people around.
The only classes that can say that are priests and mystics. The rest have every opportunity to practice their role while levelling if they want to.
Knowing the devs, they'll just give everything more HP and call that a solution. Frankly, I don't see a better way around the issue since people are really bad about handling anything even remotely outside of the box. If you introduce a boss that just asks the dps not to attack until the tank's moved it to the corner (like floor 10 of DS lowers), to get learning tanks accustomed to positioning, I promise you you'll never have pug dps willing to let you do that because most of them are [filtered] stupid.
Key word "If they want to". Quite too many don't as they just want to get to max level and into the '1337 g3arz to pwn all n00bz'(and no I don't know 1337 speek if it wasn't already blatantly obvious
you should at least let tank go first... its rly annoying to be the tank and have ppl rushing on front of you...
give low lvl dgs one boss like the dragon from TS lol.... they would probably keep hitting and gettin dmg, crying for heals lol