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Let tanks tank.

In low level dungeons, no one lets the tank do their job, saying things like 'We don't need a tank in here' and 'it doesn't matter till higher levels' but that is why so many tanks are terrible when they hit 65, they have never done it properly before because they don't have a chance to.

It might just be because leveling is too easy now, but it seems like people's attitudes about it is terrible. You ask people to chill out and let you learn and they tell you to [filtered] off.
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Comments

  • ObsObs ✭✭✭
    What is there to learn at lower levels? As long as you keep the boss still and facing you and keeping your endurance debuff up, that's really all you need to do. Lower level dungeons don't need special positioning.
  • You still need to know what all your skills do and how they effect bosses and mobs, combos for holding aggro, and how much time it takes to build back resolve. These are things that new 65s struggle with because they never had the chance to practice before.
  • YamazukiYamazuki ✭✭✭✭✭
    Tanking at 65 and tanking pre-65 aren't the same. You don't have to worry about resolve management at lower levels since you'll never have to back step once or twice, and you shouldn't be blocking that often either. There's also the countless attacks that can't be blocked (which will kill you instantly) at 65 and some bosses requiring specific positioning, or needing to be moved depending on the situation which also doesn't exist pre-65. Skills also affect bosses differently, since the "bosses" pre-65 are mostly BAMs, which means they can be cced, this doesn't happen at 65 other than for specific mechanics or specific "bosses" that end up immune to it often anyways.
  • So tanks don't need to know what their skills do till things will kill them when they don't know?

    Yes I know that it's not the same, but the way it works is the same. People just rushing ahead and doing the work for them isn't helping them. Everyone seems to think that people will just be good at everything with no practice, but even the elitists out there were noobs once. All I am saying is let them learn. Having 4000 excuses why you shouldn't let people learn is why a lot of people give up.
  • Most tanks don't get to keep the boss still at lower levels because of power-creep avatar weapons/new classes annihilating mobs/bosses in a matter of seconds. A hefty amount of DPS players in general don't even know proper party etiquette (waiting for the tank to gather and aggro mobs before attacking) which only makes things worse and damages the confidence of inexperienced tanks.

    I think there needs to be some kind of pop-up-window-infomercial (a video that pertains to one of the three party roles) for the first couple of dungeons delving into the "do's and don'ts" of general dungeon exploration.

    I've been tanking in MMORPGs for over 14 years now, and while those games didn't exactly have "ettiqute guides" back then, early instances were still tough enough to wipe you quite easily. It was something you just learned until detailed guides became the norm(which I suggest people rev up Google and search for). Now, in TERA, tanks(and healers to an extent) can't get that hands-on experience because everything is torn asunder when you blink at it a few times. They then get to end-game and know absolutely nothing about how to position and properly hold aggro.
  • vkobevkobe ✭✭✭✭✭
    Kiara146 wrote: »
    In low level dungeons, no one lets the tank do their job, saying things like 'We don't need a

    it is no one lets the lancer do their job

    the brawler dont care, she is able to solo low dungeon
  • I didn't worry about mobs on my lancer and wartank while leveling. They die too quickly for tanks to matter. If the dps starts pulling more than they can kill in a reasonable time I stick next to the healer and kill everything that gets close.

    As Brawler I just bullrush or rampage and I end up killing mobs before the dps get there.

    For bosses, I let dps pull first if they want. "Wait" and "Stop" mean absolutely nothing in IM. Then they either die or I pull aggro off and tank.

    I agree with everything Yamazuki said. However, I still found it useful to practice timing my blocks while maximizing dps.
  • NopiNopi ✭✭✭✭✭
    Kiara146 wrote: »
    So tanks don't need to know what their skills do till things will kill them when they don't know?

    Yes I know that it's not the same, but the way it works is the same. People just rushing ahead and doing the work for them isn't helping them. Everyone seems to think that people will just be good at everything with no practice, but even the elitists out there were noobs once. All I am saying is let them learn. Having 4000 excuses why you shouldn't let people learn is why a lot of people give up.

    Sadly in current level up content, pretty much nobody needs to learn anything. Everything is learned at level 65 3-4-star dungeons, and after the newbies are kicked from parties or being constantly called names for not knowing anything. The game expects people to pause gaming when they reach those dungeons, open up their favorite browser and read guides and watch videos, if they want a flame free experience. That's how BHS wants their game to function. So that's how it's functioning.
  • Its just sad that so many people get hate because of how leveling is such a joke. I do my best to help people out but I can't be in every noobie party out there. I know with the new generation of there players it's too much to ask people to help others, so I wish the game would help them.
  • aeee98aeee98 ✭✭✭✭
    If you get bad dps, you will start to practice your tanking from level 40 onwards.

    Also it is sad you get toxic players like that. It does happen but there will always be nice and bad people around.
  • TWMagimayTWMagimay ✭✭✭✭✭
    Nopi wrote: »
    Sadly in current level up content, pretty much nobody needs to learn anything. Everything is learned at level 65 3-4-star dungeons, and after the newbies are kicked from parties or being constantly called names for not knowing anything. The game expects people to pause gaming when they reach those dungeons, open up their favorite browser and read guides and watch videos, if they want a flame free experience. That's how BHS wants their game to function. So that's how it's functioning.

    The only classes that can say that are priests and mystics. The rest have every opportunity to practice their role while levelling if they want to.
  • voidyvoidy ✭✭✭✭✭
    edited July 2016
    Yeah I agree. While leveling my lancer, I'd end up in parties with multiple tanks. Sometimes I'd get three other lancers and a confused healer. Other times I'd get myself and two brawlers. [filtered] was all over the place. I never understood this epidemic of level 65 brawlers who wanted to act like DPS and attack from the back until that moment. Even if I'd thought of dungeons as practice for endgame, stuff would die so fast that I'd barely get three debilitate stacks up before the fight was nearing its end.

    Knowing the devs, they'll just give everything more HP and call that a solution. Frankly, I don't see a better way around the issue since people are really bad about handling anything even remotely outside of the box. If you introduce a boss that just asks the dps not to attack until the tank's moved it to the corner (like floor 10 of DS lowers), to get learning tanks accustomed to positioning, I promise you you'll never have pug dps willing to let you do that because most of them are [filtered] stupid.
  • NopiNopi ✭✭✭✭✭
    edited July 2016
    TWMagimay wrote: »
    Nopi wrote: »
    Sadly in current level up content, pretty much nobody needs to learn anything. Everything is learned at level 65 3-4-star dungeons, and after the newbies are kicked from parties or being constantly called names for not knowing anything. The game expects people to pause gaming when they reach those dungeons, open up their favorite browser and read guides and watch videos, if they want a flame free experience. That's how BHS wants their game to function. So that's how it's functioning.

    The only classes that can say that are priests and mystics. The rest have every opportunity to practice their role while levelling if they want to.

    Key word "If they want to". Quite too many don't as they just want to get to max level and into the '1337 g3arz to pwn all n00bz'(and no I don't know 1337 speek if it wasn't already blatantly obvious :p ). And to actually TRY and replicate a situation where one wants to practice how to maximize dps in a level up dungeon (at least pre 60) is to ditch avatar weapons and go outside the box. Again, something not many do.
  • when i was lvlin my brawler i used to hate when i tried to aggro all mobs and a dps (usually a gunner or a ninja) would hit them.. mobs all over the place.. more time to kill them... and when i queued and got a lancer on pt aswell, i would let him do the tank job (or try - cause dps usually dont give a [filtered] about it).
    you should at least let tank go first... its rly annoying to be the tank and have ppl rushing on front of you...
  • voidy wrote: »
    Yeah I agree. While leveling my lancer, I'd end up in parties with multiple tanks. Sometimes I'd get three other lancers and a confused healer. Other times I'd get myself and two brawlers. [filtered] was all over the place. I never understood this epidemic of level 65 brawlers who wanted to act like DPS and attack from the back until that moment. Even if I'd thought of dungeons as practice for endgame, stuff would die so fast that I'd barely get three debilitate stacks up before the fight was nearing its end.

    Knowing the devs, they'll just give everything more HP and call that a solution. Frankly, I don't see a better way around the issue since people are really bad about handling anything even remotely outside of the box. If you introduce a boss that just asks the dps not to attack until the tank's moved it to the corner (like floor 10 of DS lowers), to get learning tanks accustomed to positioning, I promise you you'll never have pug dps willing to let you do that because most of them are [filtered] stupid.

    give low lvl dgs one boss like the dragon from TS lol.... they would probably keep hitting and gettin dmg, crying for heals lol
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