[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
LOLOLOL.. We don't need a backstab. I do like the e-smash crit Idea and the seperation of cd between eroll and esmash. tbh, I wish they'd change fiery rage animation so that it doesn't lock us in place when casting.
Ooh, so I'm not really an "archer", I'm a "conjurer". Fancy
I guess that technically makes me a sorc. Sorcs rule!
I really haven't delved into my zerker(s) since awhile. I saw the passive and it actually gave me a headache trying to understand it. For those who don't have a zerker or haven't noticed, the class gets two passives that gives crit power to Cyclone when attacking bosses from the front. First, both passives, one for 18% and another for 30% seem to be both active as the 18% version seems not replaced by the 30% version. At least not in the skills window. Both are seen together in there. Now one might say, "Well, we have Intimidation tank stance so we attack from the front" But the thing is, when Intimidation is active, Cyclone gets disabled.
"Haha! Trolled the players again! Heeheehee hawhawhaw!" - someone at BHS
Waiting till august to see if BHS noticed or not tbh lol....
You can desync with it even if you had 40 ping sadly.
Also for zerk, would love to see them remove mana decay and make it so you cant be staggered while charging a skill
An A Stance which boosts power and attack speed. Boosts resistance to crits but comes at the cost of endurance. Thinkin on the fly with this so...
- Evasive Smash and Evasive Roll should not share Cooldown thats especially important in all the new iframe-only dungeons
- Increase our Max HP or reduce the Overchage HP cost cuz I think Zerk has the 2nd lowest HP Pool (Archer should be lowest) and pretty much loses 8k HP every 2-3 Seconds... combined with a Block that's only like 1/2 of a Lancer/Brawler's block... welp Zerk = Glass-cannon lol