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How would you like your Favorite class improved on?

124

Comments

  • dinners wrote: »
    2. zerker - give backstabb. separate CD btw evasive roll and smash. Increase evasive smash's double crit to triple crit or add 50% damage on monster. 2x evasive rolling.

    LOLOLOL.. We don't need a backstab. I do like the e-smash crit Idea and the seperation of cd between eroll and esmash. tbh, I wish they'd change fiery rage animation so that it doesn't lock us in place when casting.
  • Starbuzz wrote: »
    Archer - A [filtered] drawstring on the bows for petes sake! It looks so stupid without one.
    LOL... well according to lore I guess? they're supposed to be "magic" bows. So... basically they're just bow-shaped guns that fire magic missiles.
    I know, I know, it's a bit silly... but that's the "logic" behind there being no drawstrings.
    Could just be that the devs were lazy and didn't want to do all the animations for a bowstring, but anyway, that's the official excuse they used.

    According to the official TERA website, archers use arcane energy to conjure their arrows, similar to Sorcs using mental power and Arcane energy to conjure their attacks out of their discs. It's simply a medium for their attacks.

    Ooh, so I'm not really an "archer", I'm a "conjurer". Fancy :)

    I guess that technically makes me a sorc. Sorcs rule! B)

  • NopiNopi ✭✭✭✭✭
    Nopi wrote: »
    If BHS wanted Berserkers to tank, add block to Cylcone skill in Intimidation Stance so that the crit power passive they added wont be a complete waste.... AND GIVE US AN ENRAGE SKILL TOO!

    Yeah. I REALLY never understood this one. Unless it was a typo?

    Nope,not a typo, it's there. LOL...

    I really haven't delved into my zerker(s) since awhile. I saw the passive and it actually gave me a headache trying to understand it. For those who don't have a zerker or haven't noticed, the class gets two passives that gives crit power to Cyclone when attacking bosses from the front. First, both passives, one for 18% and another for 30% seem to be both active as the 18% version seems not replaced by the 30% version. At least not in the skills window. Both are seen together in there. Now one might say, "Well, we have Intimidation tank stance so we attack from the front" But the thing is, when Intimidation is active, Cyclone gets disabled.

    srs.png
  • Nopi wrote: »
    Nopi wrote: »
    If BHS wanted Berserkers to tank, add block to Cylcone skill in Intimidation Stance so that the crit power passive they added wont be a complete waste.... AND GIVE US AN ENRAGE SKILL TOO!

    Yeah. I REALLY never understood this one. Unless it was a typo?

    Nope,not a typo, it's there. LOL...

    I really haven't delved into my zerker(s) since awhile. I saw the passive and it actually gave me a headache trying to understand it. For those who don't have a zerker or haven't noticed, the class gets two passives that gives crit power to Cyclone when attacking bosses from the front. First, both passives, one for 18% and another for 30% seem to be both active as the 18% version seems not replaced by the 30% version. At least not in the skills window. Both are seen together in there. Now one might say, "Well, we have Intimidation tank stance so we attack from the front" But the thing is, when Intimidation is active, Cyclone gets disabled.

    srs.png

    "Haha! Trolled the players again! Heeheehee hawhawhaw!" - someone at BHS

  • Nopi wrote: »
    Nopi wrote: »
    If BHS wanted Berserkers to tank, add block to Cylcone skill in Intimidation Stance so that the crit power passive they added wont be a complete waste.... AND GIVE US AN ENRAGE SKILL TOO!

    Yeah. I REALLY never understood this one. Unless it was a typo?

    Nope,not a typo, it's there. LOL...

    I really haven't delved into my zerker(s) since awhile. I saw the passive and it actually gave me a headache trying to understand it. For those who don't have a zerker or haven't noticed, the class gets two passives that gives crit power to Cyclone when attacking bosses from the front. First, both passives, one for 18% and another for 30% seem to be both active as the 18% version seems not replaced by the 30% version. At least not in the skills window. Both are seen together in there. Now one might say, "Well, we have Intimidation tank stance so we attack from the front" But the thing is, when Intimidation is active, Cyclone gets disabled.

    srs.png

    Waiting till august to see if BHS noticed or not tbh lol....
  • TewiiTewii ✭✭✭
    Let me cast Titanic Wrath again. We didn't need it to be a secondary effect on our aura. I miss pressing that button. It was so pretty.
  • just one, lancer -> ONSLAUGHT NEVER goes through! love the skill,too afraid to use 180ping playing.
  • I wish Gunners could be male. Human maybe too.
  • YamazukiYamazuki ✭✭✭✭✭
    Chiiii wrote: »
    just one, lancer -> ONSLAUGHT NEVER goes through! love the skill,too afraid to use 180ping playing.

    You can desync with it even if you had 40 ping sadly.
  • Can we give ToV's KD immunity to ToP? That's the thrall that actually needs KD immunity or at least high KD resistance against bams. A bam just needs to look at it funny and it's KD half the time. Giving back the health pool of the original ToP wouldn't hurt either. That or swap it for ToW's current health pool since it has a ridiculous amount of health for a temporary summon. I'm fine with either. A mystic can wish, can she not?
  • MoeBunnyMoeBunny ✭✭✭
    dinners wrote: »
    1. lancer - delete backstep and give brawler's iframe. Shout- increase distance, stun monster only, add defense as wallop, highest aggro for 5 sec as like brawler's, increase CD time as brawler. Adren rush- If player is in dungeon, increase duration 20 sec to 1 min.

    2. zerker - give backstabb. separate CD btw evasive roll and smash. Increase evasive smash's double crit to triple crit or add 50% damage on monster. 2x evasive rolling.

    3. priest - add another buff on Kaia shield, Delete priest's buff statue, once player go inside of dungeon. Decrease mana charge CD and increase mana gains. Give vow to priest, Make priest be able to pull dead body too.

    4. gunner- 2x rolling.

    5. slayer - delete animation lock such as heart thrust. Let slayer can use iframe anytime during attack skill animation. Decrease backstabb CD time. More Mana gains(100% more) from using mp pot.

    6. reaper- give gunner's jump skill.

    Also for zerk, would love to see them remove mana decay and make it so you cant be staggered while charging a skill
  • FelhammerFelhammer ✭✭✭
    Honestly. I'd say revamp brawler but I can dream I guess. Give it two stances like warrior. Def stance which lowers dmg but boosts endurance and resistance to staggers.

    An A Stance which boosts power and attack speed. Boosts resistance to crits but comes at the cost of endurance. Thinkin on the fly with this so...
  • edited July 2016
    Zerker Main:

    - Evasive Smash and Evasive Roll should not share Cooldown thats especially important in all the new iframe-only dungeons
    - Increase our Max HP or reduce the Overchage HP cost cuz I think Zerk has the 2nd lowest HP Pool (Archer should be lowest) and pretty much loses 8k HP every 2-3 Seconds... combined with a Block that's only like 1/2 of a Lancer/Brawler's block... welp Zerk = Glass-cannon lol
  • NopiNopi ✭✭✭✭✭
    Personally, I'd make evasive smash not need a charge move. Mostly on these i-frame dungeons. basically press a button and you evade + attack. Or press it twice like now, but just without depending on another skill.
  • For Warrior I will love to have 100% crit on scythe + Revamp mangle and make it like Focus of Ninja .
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