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KTERA 7/21 update - Sorc revamp, new dungeon Lilith's castle

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Comments

  • About the sorc changes, I'm curious about the attack speed from the passive BoC, it says it gives 30%, while the current BoC gives 74%. Then it says they made the 2 traps and mindblast 50% faster, and added a glyph to flaming barrage that makes it 40% faster, so we gain 6% speed on the first 3, and lose 4% on flaming barrage, seems ok. But what about the other skills? is the new frost sphere as fast as Ice Needle with BoC? same with the replacement for magma bomb, does it stagger as fast as Magma bomb /w BoC? and what about Nova, Flame pillar, nerve exhaustion, burning breath, painblast, glacial retreat, and the others? BoC affected EVERY SINGLE SKILL and having 44% less attack speed on most of them seems like one heck of a nerf...
  • SylvietteSylviette ✭✭✭
    The only thing I can get from all those recent updates is BHS/Nexon want to really dumb down the content to appeal to (even more) casual players, thus they have to remove ALL the advantages of advanced gameplay. That's including extra consumable/food (and scrapped alchemy and stamina system as a whole), external buffs (priest buff and mystic vow), hyderad setting (which takes a long time to get), dumbing down hard to play classes in the context of "improving quality of life"...

    They don't think in term of "balancing" between classes (which can be done easily just by changing a few number to buff/nerf skills), but in term of adjusting player base (attracting new players with dumb down content and old players by rotating favorite class of the month - which would affect their revenue more directly). It's all textbook example of how to run a business in gaming industry, so don't get your hope up waiting for a real balanced state (and don't waste your time complaining, just enjoy the game while you can and move on when you cannot).

  • 80% of people or more dont even have Starfall or Imperator weapons and they release AGAIN new gear?
    This ppl are nuts, they keep making us spend time and money on gear and every 5-6 months we discard it just like that. What is the point now to invest in Imperator or Starfall cuz i bet Starfall will be like Lucid now....useless.
    And i dont like what they do to healers, is hard enough already to heal ppl and they keep nerfing everyting from tanks to dps to healer and dungeons still remain same hard. They killing this game really, we are bored and out of money to keep changing the gear like underwear.
  • PalochiPalochi ✭✭✭
    @Yberion
    Those are a few questions that im still asking-specially the stagger on the new skill that will replace Magma Bomb-..they already nerfed Sorc before making Nerve and the stun trap duration much worse, killing many combos that Sorc had.
    Feels like they are trying to make Sorc a PvE only class.
  • KetothKetoth ✭✭✭✭
    Yberion wrote: »
    About the sorc changes, I'm curious about the attack speed from the passive BoC, it says it gives 30%, while the current BoC gives 74%. Then it says they made the 2 traps and mindblast 50% faster, and added a glyph to flaming barrage that makes it 40% faster, so we gain 6% speed on the first 3, and lose 4% on flaming barrage, seems ok. But what about the other skills? is the new frost sphere as fast as Ice Needle with BoC? same with the replacement for magma bomb, does it stagger as fast as Magma bomb /w BoC? and what about Nova, Flame pillar, nerve exhaustion, burning breath, painblast, glacial retreat, and the others? BoC affected EVERY SINGLE SKILL and having 44% less attack speed on most of them seems like one heck of a nerf...

    the new skill (Spell Enhancement) also increase attack speed. so its not a big loss. also we dont know the base damage of new skills. since they didnt update inven site with the new information.
  • CatservantCatservant ✭✭✭✭
    frostious wrote: »
    So uh, feel free to correct me if I'm understanding this wrong but...this means no more buffs from friendly priests if they aren't in your party?

    That's really going to suck - my best friend plays a priest and really likes buffing people, and whenever we go our separate ways after playing together they bestow upon me some buffs to make whatever I'm off to do easier. It's a nice little gesture that makes both of us feel good, a little sign of friendliness and caring.

    I understand BHS is doing it to combat buffbots, but it just seems like another one of those decisions that hurts all the other players way more. It's saddening.

    YES. One of the best things about playing a healer is bestowing random buffs everywhere. Feels like being Father Christmas.
  • luneruluneru ✭✭
    Sedenna wrote: »
    80% of people or more dont even have Starfall or Imperator weapons and they release AGAIN new gear?
    This ppl are nuts, they keep making us spend time and money on gear and every 5-6 months we discard it just like that. What is the point now to invest in Imperator or Starfall cuz i bet Starfall will be like Lucid now....useless.
    And i dont like what they do to healers, is hard enough already to heal ppl and they keep nerfing everyting from tanks to dps to healer and dungeons still remain same hard. They killing this game really, we are bored and out of money to keep changing the gear like underwear.

    I highly doubt Starfall will be useless since Imp isn't that much better than SF, unless you're a tank. Also starfall is incredibly easy to make now, we had it for ages, if you don't have it by now, I'm not sure what you've been doing (if you're aiming for VM gear). With the countless events and adjustments EME has done for us, there's no reason for people not to have at least a starfall weapon.

    Personally I don't care for Imp gear, it seems too much of a hassle for a minimal upgrade. Hopefully the newer gear will be worth the grind, VM7 was such a disappointment.
  • KetiKeti ✭✭
    We still have 2-3 months before new gear. Don't fret too much.
  • All these changes is not really for the better of the community.....might be time to jump ship.
  • the problem about the vm is not on their side.. usually the vm cycle is 6 months.. so its correct to have a new gear already on ktera... but lets not forget about that 3 months delay for FIHM.. that took away from us around 3 months of vm6...
  • FleettFleett ✭✭✭✭
    So if you're doing a dungeon or something and priest dc's no more buffs?

    BHS coming again with the stupidity.

    And no more buff bots, sigh :(
  • Idi0ticGeniusIdi0ticGenius ✭✭✭✭✭
    Fleett wrote: »
    So if you're doing a dungeon or something and priest dc's no more buffs?

    BHS coming again with the stupidity.

    And no more buff bots, sigh :(

    The caster must remain in party, meaning, as long as that person is your party/raid member, you will still have the buff. Their presence should not matter.
  • PixelatorPixelator ✭✭✭✭
    the problem about the vm is not on their side.. usually the vm cycle is 6 months.. so its correct to have a new gear already on ktera... but lets not forget about that 3 months delay for FIHM.. that took away from us around 3 months of vm6...
    No, it made Starfall more relevant for 3 more months, while Imperator's time gets cut short by that 3 months.
  • TWMagimayTWMagimay ✭✭✭✭✭
    Are there any videos of the new sorc skill animations for different races?
  • voidyvoidy ✭✭✭✭✭
    edited July 2016
    Ketoth wrote: »
    On the priest vs mystic:

    Priest gives = 73power+9,6%attack speed+10% endurance_debuff

    Mystic = 40power+8%attack speed+9%endurance_debuff+50crit(class average)+contagion

    Looking on this values the healers buffs for dps are almost the same for the rest of the party, with a sightly advantage for priest. The difference will be if the mystic is dpsing or not.

    IHMO BHS found a balance finally found a balance between healers.

    That's kind of what I was thinking.
    Catorii wrote: »
    Who's going to want a priest now when crit aura is so strong vs 25 power?
    Plenty of people, I'd imagine, since triple nemesis overwrites volley and is a better endurance debuff by 1%, they won't get buffs without a priest physically being in their party, and energy stars overwrites titanic wrath plus gives two more attack speed as a standalone skill, making it objectively superior. Crit auras, and I suppose vow of resurrection, are where mystic holds the advantage, to be sure, but that's two advantage (one of which only comes into play if you die, and with priests having many healing tools at their disposal, this shouldn't happen often) over multiple disadvantages.

    Honestly, I feel like the thing giving mystics the advantage this whole time was that you could compound their auras with a priest's buffs without actually having the priest in the group. Now that you can't do that anymore, suddenly the debate's been re-opened about a mystic's overall utility. That we now have to look at mystics as a standalone class, and not as a healer with great auras that can stack those auras with a priest's buffs, effectively places them on the same level that priests have been on within the context of this debate. Now neither class can be judged with another class's buffs in the background. So with that in mind, let's look at mystic without shakans and balders to back it up. The big draw is their crit aura. And yeah, the extra crit factor is great, but to what extent? Diminishing returns are a real thing; anyone who's popped a quickcarve with a mystic in their group only to still hit non criticals despite having like +350 CF can attest to that. Furthermore, many new classes have crit glyphs already, or don't even need to stack it like gunner, or they have natural crit buffs like archers, and on and on. In the same way that easier dungeons and easier classes made a priest's bigger heals less necessary, buffing people's skills with crit glyphs and making more crit jewelry with each patch could make critting less of an issue, thereby rendering mystics' trump card less appealing. Of course that's just a guess, but it appears to be the trend. [filtered] sucks, but those are the breaks when your one big appeal to groups hinges on a single stat boost.

    Idk, I hope I'm wrong. Balance is what we should strive for. Instead each patch just has one class being objectively preferred over the other. I'm not gonna laugh or sip tears from a cup, I just think it's bad all around since there are other directions they could've gone with instead. Saddest part, if this turns out true, is that mystics didn't even get a year to enjoy being objectively superior.
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