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Is warrior viable for PvE DPS at max level?
Considering coming back to the game. Have a level 49 warrior. Is warrior viable at max level for DPS in PvE parties?
At this time, do not want to tank, but on a whole, I like tanking (have raid MT/OT in other MMOs). I just know I have a lot to learn before I even attempt that so I'll start out doing the dips.
Thx.
At this time, do not want to tank, but on a whole, I like tanking (have raid MT/OT in other MMOs). I just know I have a lot to learn before I even attempt that so I'll start out doing the dips.
Thx.
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Comments
In terms of dps, warrior dps isn't really high. But it's not low either. It's at a comfortable mid tier i'd say, which is pretty much the case for all old classes.
But warriors will always have easy access to pve parties because of the massive amount of endurance debuffs that they bring. With lingering glyphs, warriors can guarantee a near perma 15% endurance debuff with combative strike and traverse cut, which in and of itself is amazing, but is even more amazing when coupled with the various debuffs done by healers and tanks.
So this reminds me of the Brigand class from EQ2. They had some really great debuffs that lowered monster defense so much the raid/group DPS increased by a huge factor.
I'm just fine with this. In fact, from a newbie standpoint, it makes things easier since I will not have to worry about MTing in groups right away as I learn the max level atomsphere/etc.
Warrior tanking became viable again with the buffs but only if you know what you are doing and are built for crits + asp.
Most people should just delete their warriors if they aren't willing to learn how to play them properly. It was the only 5 star class for a reason.
I'll have to agree here. If one is not committed to learn the class, one will perform poorly as it. This even goes down to the easiest classes. I've seen +12 Slaughter ninjas taking a full 5 minutes killing an IoD naga, when for those proficient with the class feel even 30 seconds is too slow.
I have no problem with holding against full +15 300+ crit ninja with +12 slaughter brawler. Maybe I lose some agro with lancer in DF and FI last boss since, it's hard to do count shield.
With same skill and gear, Ninja is still top tier dps. Reaper and Slayer are slightly stronger than another dps classes.
Are you lucky to get as many blade draw resets as possible? I am too tired of stacking edges by very weak damaging skills like poison blade, rising fury and reaping slash when blade draw is on cooldown. I wish deadly gamble were permanent as I hunger for blade draw too much.
Are you the only warrior in your party so nobody will battle against you for Scythe? Too many people play warrior it is not going to happen a lot in pick up groups like instance match.
Let's talk about party support. Your combative strike debuff is surely overwritten by lancer or brawler with their counterpart skills. You still have traverse cut but sadly it can be replaced by archer with just 1 single shot. Your 13 pokes are simply for nothing.
You want be a tank? Pray to god that no warrior DPS will join your party. You will lose a huge source of aggro generation by sacrificing Scythe to that unwelcome warrior DPS.
Why did BHS still buff Blade draw and Scythe damage that make warriors be even more relying on them.
My opinion, poison blade, traverse cut and reaping slash need 10x damage(Don't be surprised, they are even weaker than auto attack and dealing 0 damage). Rising fury need better scaling when in low HP like how slayer's fury strike scales.
I do not intend to offend warrior but this is the current state of this class. Play what you want and enjoy
You do realize that each skill's edge generation, and the time it takes to do the skill are essential to count for the skill's DPS. This puts Poison Blade to a very high priority skill, especially with noctenium, since it doubles the generated edge, and is so fast to cast.
Aslo, every time your BD goes on cooldown, you can easily fit in a PB, CS, RoB and do RF (that's 4 or 5 Edge), just as BD comes off cooldown to chain into it from RF
Traverse Cut was never intended to be a DPS skill to begin with. It's a debuff that helps with the damage of other skills. It's not supposed to hit hard.
Plus, Reaping Slash is useless in PvE, so why even use it~
IMO, Warriors have the most flexible/diverse kit in the game, and with the recent, much needed buffs are well above average dps, if played correctly.
As a warrior, I can't agree with this post more. xD
Even if Warrior doesn't get other skills buffed to deal more damage, there should be an uncommon or rare glyph for Bladedraw to allow it to reset more, like a 60% chance as an uncommon and an 80% for Rare (is that too OP?). Poison blade's DOT should definitely be buffed, and by default able to be stacked twice, with a glyph to make it stack three or four times. Traverse cut and Reaping Slash all need more damage buffs.
This is strictly for PVE btw. ^_^
There is already a Carving glyph for Blade Draw already. If you are following the standard advice for Warriors and rolling 323 total crit when fully buffed with Assault Stance, that glyph should take you from Blade Draw critting 45% of the time to critting 69.7% of the time.
Whilst that glyph does say "doubles the chance to crit", it's a binomial double like zerk glyphs and not a true double like Scythe.
I think that the skill of playing a Warrior comes from working around the Blade Draw resets and working out how to build your way to 10 Edge without it. I was playing around today where I did the following with noctenium a couple of times:
Charging -> Blade Draw (no reset) -> DFA -> Combative -> RoB -> PB -> Vortex -> Blade Draw -> Scythe.
And will be a very specific chain I probably won't use that often.
I wouldn't like Deadly Gamble to be permanent, because Warriors would become Charging -> Blade Draw on repeat, and that requires no skill and is boring.
A big change would be making each Warrior have their own individual Edge meter,
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To answer the original question posed by @kilosi , yes, Warrior DPS is still viable. If you take the time to learn the class with the ins-and-outs, you should be able to compete other players that are good at their class.
Warrior's edge is being reworked eventually, and having all their abilities deal more damage while lowering Scythe/BD just makes the class easier, as you no longer have to manage edge to really do damage. It's why if you look at Gunners there is a wide range of how much damage they do because their fillers also deal mediocre damage since they're designed around managing WP and abusing BF. I believe Warriors like managing edge to get that really big crit at the end, especially since the people who actually play Warrior well only ever complain about edge being shared.