[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
BHS' business model has led to some serious power creep over the years. New content development goes toward new/recycled instanced content and to keep people playing new gear has to be introduced that is noticeably better than the previous gear. The power creep is why everyone is given a set of tier 4 gear when they start 60-65 content. There's a sizable gap between the gear from ET/LoT and the tier 4 quest gear that was once filled by the Queen's Wrath, Dungeon Assault and Wounded World patch gear that has since been removed.
Trust me, I understand. I was so excited to finally get my main's Schisma set to all +12. Two weeks later, Dreadnaught came out. O.o
So eventually I saved up my money, farmed my dailies, got enough mats and money to get myself a full +12 Dreadnaught set. Even got DN for a couple of my alts, too. I was so proud.
Couple months later, Slaughter came out.
I think it's a two way thing. The devs want to keep people in the game, of course, but also it seems people won't run any new content unless there's a reward at the end. Somewhere along the mix came the idea that this reward should be in the form of stronger gear. Put in practice, it apparently works. Keeps people busy playing because they have to farm to stay up to date and keeps players happy with their end rewards, even if in practice, said rewards will only be useful next patch, if it ever comes.
Yeah, I understand that part. It does add incentive, but at the same time, it feels a bit like a slap in the face to the people who just worked their butts off to get the prieveious tier gear. Same thing happened to me with Dread, as @TheGreyWolf mentioned, and this is going to be the second time it happens. Maybe if there was more reward for disassembling the old gear (like all the damn gold, MWAs, spellbinds, or whatever else we spent on it) it wouldn't feel quite that way, but this trend of rewarding the new players and (what feels like) punishing the older ones with more grind is getting reaaalllyyyyy frustrating.