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Disappointed....Priest will become dead soon enough.
Yep more and more i stay here and play this game the more disappointed i am every f week.. came back to my priest but now i see that BHS is [filtered] up healers again... so i think about this....even with priests having their buffs separated from mystics and the option of *reducing the mystic being more favored* i call that BS....cause whats the [filtered] point??? if a Mystic with titanic wrath + crit aura 100 % uptime + endurance debuff + endurance to the party members is way more worth then ES+TN+KAIA... DONT get me wrong i love both healing classes i main Priest and Mystic but i always was a Priest in heart but my question is since WHEN this is BALANCING a class? it is not to me... since crit aura is powerful already with titanic wrath stacked...o also Hyderads... yeah being nerfed one of the things that take long to do now they are gonna be useless..and about people complaining about the item lvl i dont give a [filtered] if they give me endurance or not as I learned on my Priest being dodgy as best as i can from the boss attacks.....another point, Mystics already burst heal on titanic favor so priests crit heal even less then that kuz they dont benefit of the crit rate like mystics do. My question is What is the f point in all this? they made Priest class completly DEAD atm. So cause i dont wanna reroll and i WONT reroll just because Mystics are OP atm and i think they are going to still be OP I lost my will to play this game.
Anyways might come back when i see a buff an ACTUAL buff inc to the Priest class..
Please do not be rude on the comments session o/ cheers to everyone still playing.
Anyways might come back when i see a buff an ACTUAL buff inc to the Priest class..
Please do not be rude on the comments session o/ cheers to everyone still playing.
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that ISNT even the point in here all i am saying is even after they end the buff bots that Priests will be EVEN more dead then they are:D they arent totally dead right now but this? i dont even call it balancing i was expecting at least that they would give us some sort of buff. but yeah bs.
old dps classes say hi
true in all that but its depressive when people just say for me to reroll when i dont wanna reroll a class that i love to much.
But that just me
Don't worry, "designers" at BHS are at it ! They thought out that it would be awesome if your buffs worked only if you're in party. So while they think it will make priests awesome, reality is it won't even make you worth logging in for buffbot chores
Not that I wanted to rub salt into your wounds or anything :pleased:
On a more serious note, we're basically back after a looooong circle to MCHM state of things, though in significantly more exaggerated state now considering mystic's offensive potential. And with standard BHS incompetence on top of it.
Titanic wrath is worse than energy stars. It provides the same boost in strength, but a little less attack speed than a priest's energy stars. 100% uptime is a non issue in 99% of cases; most priests don't have a problem keeping it up. The crit boost gives about 50 crit factor. A priest's shakans gives 25 power. If I'm wrong on this, someone please tell me, but isn't the crit:power ratio 2:1 anyway? If I'm right (and again, please tell me if I'm wrong), then their buffs are comparable and it makes no real difference. Having 25 power instead of 50 crit factor means you'll crit a little less often but when you do they'll be bigger crits. Having more crit factor but no power buff means you'll crit more but they'll generally be weaker. Regarding endurance debuffs, volley of curses has a 9% endurance debuff, while triple nemesis has a 10% debuff. Mystics do have contagion, but its cooldown is fairly long to make up for it.
This I actually agree with. I spent something like five weeks farming my hyderad settings and soon they'll be [filtered]. What a complete slap in the face.
I also agree with this, somewhat. Titanic favor is pretty damn strong at the moment. I just heal carried a really bad IMS group through DFNM for instance. They were taking so many hits that I really couldn't do much except keep them healed constantly. Titanic favor, which has a cooldown so low that it might as well not have a cooldown in the first place, was restoring 70k HP per use thanks to a half assed crit build and a crit aura further boosting my own crit factor. That's over half a bar of health. When I want to restore over half a bar of health on my priest, I have to use skills that have relatively longer cooldowns than a focus heal, and frankly, that's a load of BS. But you know what? It's evened out too, because on my priest I have far more tools at my disposal. Kaias to mitigate damage, healing circle for big burst heals, healing immersion glyphed for a cd reset chance, focus heal for those "who gives a [filtered]" moments, etc.
So yeah. Don't be upset about titanic wrath. Estars is better. Triple nem is better than volley, too. And now that buffs can't stack with auras unless a priest is actually in the group, we won't have this [filtered] where people beg a priest for buffs and then ditch him to party with their mystic bff. Since the aura/priestbuffs are pretty balanced when you don't have mystic auras piggybacking on the buffs of a priest without letting that priest come along with them, I remain hopeful about the future.
Lastly, you're forgetting that mystics are taking a hit in this upcoming patch. Their volley, which is worse than triple nemesis by 1%, no longer stacks with the priest endurance debuff. Duo healing parties will be worse off for this. What this means is all those mystics who touted their ability to do 900k damage per second at verno or whatever, but were only able to do it when a priest was in the group healing while they dps'd, will either be replaced by a DPS capable of hitting higher, will be brought in place of the priest but won't be able to dps since they'll have to deal with party upkeep, or will be brought in alongside the priest for their crit auras, but will be expected to dps so they make up for lost dps due to volley/titanic wrath not working with a priest present. So mystics who just want to heal in a duo heal group (the outrage!) just got screwed as well. Add to this the streamlining changes to consumables further screwing with dps mystics and you have a recipe for a lot of mystic dps players straight up quitting the class when it stops offering something they enjoyed. Now compound that with the inability for mystics to stack their auras with a priest bot's buffs, and you have a situation where groups must ask if they want to give up a superior endurance debuff (triple nemesis), a superior in combat buff (estars), 25 power from shakans, residual hp increase from balders, defensive buffs from balders, quick aoe cleanses, kaias shield for facetanking kd/stagger mechanics, and a wide array of massive burst heals all in exchange for an extra 50 crit factor and an occasional contagion.
It's hysterical. I've seen mystics who feel like their time is over because of these buffs (when it's really not; tryhards will always want as much crit as they can get, and some people will just slap on power gear to make up for the lost shakans), and I've seen priests who feel the exact same way (it's not, see my entire post; also people already stack crit to heaven and diminishing returns are real). It's so ironic, because this is the first time I've seen the healers actually looking somewhat balanced (on paper, at least) and yet there's more doom and gloom from both sides than ever. Don't freak out. This is coming from someone who freaked out a few months ago at the changes we have now, and worried about becoming obsolete or something. Don't freak out.
"Ughh a mystic well prepare your panceas bois lolol"
Back then everyone preferred a priest to a mystic almost always and now that they buffed mystics a whole lot since then priests feel threatened, and now according to you, you fear people will prefer mystics now instead of priests.
Since I mained a mystic, I did not want to reroll to a priest because people wanted them or let that bias stop me from playing. No.
But since they're making priests less favorable now it makes you want to quit lol, well you kept the seats warm us mystics and now it's your time to move over. :^)
In my subjective opinion, OP was overreacting and you're clearly still reeling over class balance issues that happened nearly two years ago. Mystics who enter these kinds of threads screaming "WE WERE BAD FOR SO LOOONG" are always a pleasure to watch, because it's obvious that they're either carrying bitterness from a loooong time ago (which is unfortunate and should be let go), or they started playing fairly recently and just couldn't handle difficult tasks like actually casting titanic wrath (which is no longer an issue thanks to these new buffs that allow the class to basically play itself).
That said, Mystics are still a little overtuned I feel. Give us back casted Titanic Wrath, but make the radius larger. That's all we really needed. Favor's a little too strong too imo.
For example - make priests necessary for healing and make mystics necessary for offensive buffs.
You could do this by removing direct healing (without motes) from mystics, increasing mystics offensive buffs like crit auras, and reducing priests offensive buffs.
And priests too, not that they did much either way :pleased:
Though everytime I think about this stupid nerf .... ehhh
There are many situations where you simply cannot apply Energy Stars. Manglemire is a very good example of this. During his shield phase where you have to stand in the star circles, estars can't be applied. If you try you will just waste the CD. If he gets hit by estars while jumping, he'll iframe it and you don't get the buff. If you get stunned by mechanics like the bomb, you can't use any skills, including TN and estars. If you get hit by any attack that staggers you while in the 1-2 seconds it takes for estars to hit the enemy, you lose the effect. For a mystic, this effect is completely free with the only requirement that you stay alive. The buff can be iframed for some insane reason, though they're finally fixing that now. Simply put, estars takes effort to apply while the mystic equivalent doesn't. It gives a lengthy animation lock (you can move but not use any skills) and can be interrupted.
If someone doesn't get the effect for whatever reason (being dead, being outside the range or iframing pre-patch) you have to wait 20+ seconds to apply it again. A mystic just has to walk close enough to keep them in the massive aura range.
TN is not as big of a deal because the first hit is fast. It's still a bit harder to keep it applied 100% of the time since it only has slightly above half the effective debuff duration of VoC and a longer CD. If you're busy reviving, cleansing, healing, buffing, doing mechanics etc. it's not hard to lose some debuff uptime.
TN does give a 10% endurance debuff compared to VoC's 9%, but mystic has Contagion which is another 5%. A 14% debuff while the party uses Guardian Shout, Adrenaline Rush, In Cold Blood and other such heavy burst damage skills, on an enraged boss, is going to be a lot more useful than an extra 1% that mostly applies while the boss isn't enraged.
Mystic itself also does a very large amount of damage compared to a priest, even if they aren't built specifically for DPS. They can help with things such as damage checks and just generally do a not insignificant amount of DPS.
Auras are always active as long as the mystic is alive and not very far away, while party members need to be manually buffed by a priest. A party member that has died in a mystic party can get up whenever, use their charm and nostrum and be fully ready again. A priest has to get close to them and spend time buffing them, which is time wasted for both players and can put one or both of them at risk.
Speaking of buffs, people keep saying that priests are fine now that they can't buff solo mystic parties. Shakan gives 25 power. Crit aura gives 50+ crit factor. Now consider that you can use mixed jewelry sets in a mystic party. Two bloodvain accessories give 28 power. To use them you sacrifice 38 crit factor from the missing shadevain/maze accessories, or less if you use two corvettes for your double crit setup. In other words, with the crit aura you will get both more power and crit factor if you use a mixed set. I've also heard that double crit setups are better even with mystics for most classes, which would make priests even more inferior, but I don't know how true it is.
Don't forget to compare vow and grace. Grace has a 5.1 second cast time and works only on the priest. Vow has a 1 second cast time and works on three people, or even more if you glitch it. A person with vow can get up the instant they die and won't need to be buffed, while a priest has to manually res them and then buff them. Vow has literally no drawbacks yet is a massive upgrade to grace. The balance on these two skills is just outright stupid.
Priest is straight up inferior to mystic and this healer "rebalance" shows that they don't consider it to be a problem. It's a class that is deliberately designed to be inferior to mystic, and it has gotten nothing of value whatsoever even though mystic has received enormous buffs to the point where you can't even claim that they have a harder time healing or surviving. Dungeon design also favors them. For example, priests have to iframe backwards to survive things like lasers on Meldita or Verno, and the shorter iframe distance for backstep means that you can't fully avoid queen's techno puddles while a mystic can. Mystics used to be able to produce better results with the excuse that they were supposedly harder to play, but they have now received major buffs to survivability and healing to the point where they are, at least, as good at them as priests are. Despite this priests haven't received any kind of party DPS buffs, and BHS has made it clear that they don't want to give priests them, because to them mystic is supposed to be the DPS healer.