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Stun locks
I really think a nerf to stun duration is needed for some classes. Why in a game that requires skill based decisions do we have unbreakable 8-10 second locks? This is from the CS perspective with no option for jewelry or anything. It's incredibly irritating dealing with archer and warrior stun locks that just take in earnest no skill to use. Chaining skills through a single key doesn't really make for anything to be proud of. Then again, this is the company who has left Brawler in such s broken state for how long now? Guess I'm just venting and waiting for a new game to come out who will actually ask their players to think during combat. Till then, I guess the Tera community will just live with kids mashing a single button for their jollies.
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Different classes have different combo wombos, just got to learn them. Example Berserkers and Slayers can KD lock healers, Lancers can Stun lock combo also. Sorcs have multiple utility. Gunners have a combo wombo that can, if all crit, 100-0% a cloth class. Reapers can spacebar stagger you to death.
My point being, each class has their own combos. Unnerfed Sorcs were the only broken ones.
1) Hope someone can peel him off you.
2) Wait for the split second between staggers and stuns to run off or counterattack.
But as what FaunBait said, unnerfed sorcs (and iirc really old patch slayers) were the only class capable of 100-0ing any class the second they land the first hit.
Note: Most perma stun combos can't be done by mashing spacebar.
was a joke. hurhurhur. XD
Classes other than warriors and arches to some extent, will have a lot more effort they have to put into locking you down. Those of these other classes you can break and getting stuck in one comes typically from a goof on your part. With warriors, it's one button to begin a hard stun and with the right crystal set-up, they can hit extremely hard. With archers, you have three stuns to keep someone immobile during the entire encounter. Yeah, it doesn't happen all of the time. However, some players are so well practiced with these classes and it makes them very difficult to mount any kind of counter.
Tera is not built around any kind of balance and that is something that I can live with, but these hard stuns which leave you unable to break the chain at any point makes for a very poor player experience in CS. So if they're going to insist on long stuns, then I think a spell like Retaliate should be tried out for stun effects, that or combine the two debilitations under the same counter-spell for Retaliate which then gives you a choice to make on when to use it.
So while I know that nothing is really ever likely to change, it's just kind of my beef with some of the spells in Tera. Since Slayer combos, Reaper combos, Gunner combos, hell even Brawler combos are not nearly as obnoxiously irritating as those of the Warriors and Archers. I get an opportunity to react with everyone else.
Since you mentioned CS, do remember that CS gear is garbage enough without the stun duration. Everyone hits hard as hell and it's pretty unfair. If they gave CS earrings stun reduction, they'd have to give everybody more attack speed to compensate or it would make several classes virtually useless. But that still won't stop every class from doing massive amounts of damage as it is. Just consider the stun-time-for-attack-speed exchange a realistic choice considering the mechanics of the battleground (such as climbing ladders). Otherwise everyone would just kill you faster and it wouldn't make a bit of difference.
You also have a problem with players being too good at their class? Oooooook.
You also dont mean what you said about other class combos. Using the classes you mentioned, both reaper and brawler can 100-0, and slayer can too but less reliably.
Warrior, on the other hand, has a long range, instant stun with no wind up animation. It doesn't go on CD until you have a guaranteed target. They're always in close range so there isn't particularly a range indicator on that too. The only thing that makes it balanced is that they're not supposed to have the same level of capability in largers BGs, but rather specialize on pick-offs.
My advice for OP, get some nice relentless niveots, get dyads if you really need them. and 1 warding or resolute. This will help you survive longer in CS, or in any BG.
That said, I already know my crystals. You guys can stop assuming this is the issue. Most of the time, warriors are indeed just little gnats who don't bother me too much. However, there are the few warriors which if played as well as I can on my preferred classes will easily have the advantage. I can fight back, but it takes far more set-up than other classes. I don't really mind having to do that, but this was of course just another post about how 1 v 1 fights are pretty garbage sometimes.
So I was looking to drop this issue, since again it was mostly just me venting about having a rough couple matches with other experienced players, but idiots keep trying to keep this post alive since you know, stupids be stupid. In essence this could all be solved if I had people to run with, but I am extremely casual with Tera now, and just looking for a couple hours every so often to kill some time. So when faced against people that are likely on an even skill level, but have a ganky class, you can expect for people to be annoyed. Tera will never be balance, no [filtered]. But that doesn't mean people will not complain about it in the forums.
Having 20 kills and no deaths feels so good though.
Although winning with first place in FWC using fod gear feels better.