[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85

[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20

Current PvP Class Balancing and META

2456710

Comments

  • null
    Actually sorcerers with decent attack speed cant stagger sleep anyone with ping 100 or less
  • HazezoidHazezoid ✭✭✭
    edited July 2016
    Team 3's DPS rating
    Lancer 8/10
    Brawler 6/10
    Gunner 6/10
    Berserker 8/10
    Warrior 10/10
    Slayer 4/10
    Archer 7/10
    Reaper 9/10
    Sorcerer 7/10
    Ninja 7/10

    Rough estimation and it varies what comp you run with.
  • KetiKeti ✭✭
    edited July 2016
    Imo you can't give reaper 10/10 in group pvp when they are so vulnerable to cc and mass aoe cc is so plentiful due to all the brawlers and ninjas. Yeah if they can cast they're great but they're very easy to stop. There's also the fact that in most Mass PVP scenarios (open world, Corsairs, FWC) they'll likely have to deal with hills which screw with their skills more than any other class. Classes like Archer/gunner are much more reliable in raids. I think you even overrate them 1v1 because they are so predictable due to only having a handful of skills, especially with warriors absolutely dicking on them. They're definitely godly in 3s though, and all things considered they're likely the best overall as well. at least self res doesn't work in PvP anymore though right?
  • KiraboshiKiraboshi ✭✭✭
    Keti wrote: »
    Imo you can't give reaper 10/10 in group pvp when they are so vulnerable to cc and mass aoe cc is so plentiful due to all the brawlers and ninjas. Yeah if they can cast they're great but they're very easy to stop. There's also the fact that in most Mass PVP scenarios (open world, Corsairs, FWC) they'll likely have to deal with hills which screw with their skills more than any other class. Classes like Archer/gunner are much more reliable in raids. I think you even overrate them 1v1 because they are so predictable due to only having a handful of skills, especially with warriors absolutely dicking on them. They're definitely godly in 3s though, and all things considered they're likely the best overall as well. at least self res doesn't work in PvP anymore though right?

    Reapers are mostly ranged. The proper way to play reaper in fwc/cs is to kite and then snipe teams with whipsaw/sundering/shadow(which is stagger immune). If a reaper is getting CCed more than other classes, then unless that reaper is intentionally being focused by the other team he is playing incorrectly.
    Derpybowl wrote: »
    Wait what? Reaper and Lancer are above Warrior in 1v1? No no no no

    Warrior difficulty 2/10 at best, and 10/10 1v1 FOR SURE. Like the only class that even compares to Warrior in 1v1 is Mystic, and honestly they got nerfed for that and should still lose 1v1 to Warriors unless they're better geared.

    Warrior is the 1v1 class, the best class in the game on it's own.

    are you dumb?

    Obviously you have never faced a a good lancer before lol no warrior is gonna kill a good lancer especially when 1/2 of the pvp lancers around spam iron will and have macro. Far as reapers are concerned...... numbnips ping advantage or gtfo.

    Warrior is very easy at low skill levels ( IE: backstab hero class ) due to bs being the hardest skill in the game to counterplay against when you aren't aware of how it works. Few things in this game are easier than making random nobodies explode in CS with a bs-vortex-bd-etc.etc.etc combo.

    So people who aren't very good and/or haven't tried learning Warrior themselves tend to think it's an easymode. This delusion usually persists until they make a warrior of their own and face people that actually know what they are doing.

    Warrior vs BRs: 1/10 difficulty
    Warrior vs randoms: 2~4/10 difficulty depending on just how "random" they are.
    Warrior vs seasoned PvPers: 6/10 ( 1v1 ) or 8/10 ( not 1v1 ). Good luck getting a combo off on a priest from a pvp guild in fwc without getting peeled by two full +15 reapers from the same premade.


  • aeee98aeee98 ✭✭✭✭
    Kawaguchi3 wrote: »
    "This class is the go-to-class at the current meta. Its a very strong class which can 1 combo you in a 7 sec stagger lock."

    Is that true? A mother F***King 7 second stun lock? Seriously if a class is going to be that overpowered in pvp, it should become worthless in pve to balance it out.

    stagger lock, which can be countered by the reaper getting staggered while in a combo instead. Thankfully it is NOT a stun lock, or else that is legit broken.
  • aeee98aeee98 ✭✭✭✭
    edited July 2016
    --remove buggy post is buggy--
  • Great post, I'm recently returning to the game and was looking for something like this to help me decide what class to roll!! Thank you, great info!!
  • PalochiPalochi ✭✭✭
    edited July 2016
    Kiraboshi wrote: »
    Warrior vs BRs: 1/10 difficulty
    Warrior vs randoms: 2~4/10 difficulty depending on just how "random" they are.
    Warrior vs seasoned PvPers: 6/10 ( 1v1 ) or 8/10 ( not 1v1 ).
    "BRs"
    There are ppl with high ping who can play pretty well and depending on their class and how they do it they can get their skill really far.
    The BR hate never makes sense imo. I know some BRs dont even try to learn when they play but i dont see how that is something hate worth when that has nothing to do with where they are from.
  • KetiKeti ✭✭
    (Quote doesn't work for me zzz)

    If reaper is just kiting away and trying to just snipe at the enemy raid they're going to simply be outperformed by true ranged dps unless they're in shadow reaping. There's also the fact that all 3 of the skills you mentioned have to be power linked into to be strong and have long animations making them that much more avoidable/predictable/peelable. For reaper to get the most out of their kit they have to try to go a little deep, if they can get all their skills off with shadow reaping up they'll turn the fight, but their power links leave pretty clear interrupt windows that aren't abused enough on NA possibly due to either the skill level of randoms, or maybe they're showing up as grey blobs for some so they can't really deal with them. Considering reaper can flail on grey blobs the same way they would normally, I feel like this sort of situation favors them.
  • @hellno Do you consider Ninja as a broken and/or OP class?
  • @hellno

    Just wanted to see your opinion lol. It's an open discussion. Just had seen people rejecting duels because they don't like dueling with "broken classes". But they duel reapers. So idk why.
  • KetiKeti ✭✭
    I've met plenty of good reapers at all points since release, and I'd like to think that my own reaper is pretty decent as well. I don't really have specific trouble with them on other classes because they ARE stoppable. I don't disagree they're the best overall pvp class atm. But people focus way too much on complaining rather than figuring out counterplay, because it is there. Also FYI, most reapers I've seen don't run numbing whipsaw outside of duels, even then, it's a little overrated for 5 points.
  • KetiKeti ✭✭
    Doing two huge utility nerfs like that would really gut the class lol. I think just ensuring whipsaw -> cable step can't work would be pretty good. It's what makes the difference in reaper's ability to 100-0. That and undoing the unnecessary damage buff sundering got. A big problem is reaper has so few skills, that some of them have to be overloaded for the class to be relevant. The class was most balance when their damage was [filtered] and they were a sort of utility dps that had AoE cc out the [filtered]. No other class fills that niche so why not just opt for straight pvp damage nerf?
  • HazezoidHazezoid ✭✭✭
    Lancer/Reaper is just as good as Reaper/Warrior
  • - Ty for so much repplies that means a lot to me so my time was worth spent -

    Id like to get back to some main things Ive read so far: "ninja stagger combo is easier than reaper cuz jagged - combo - double - combo - stun"
    That's 100% not true because double cut does have 2 staggers (1 on each hit) but as some of us know ninja cant overstagger so just 1 hit acutaly staggers. The point here is that you can stagger 3 times with this combo jagged - combo - 1st of double and in the 2nd animation of this hit where the target isnt staggered anymore they will break out before the 2nd combo hits them (u can try that out). By cannot overstagger I do have a very good example as well. The jagged + stun is nice for 20% of ninja player who have a good server connection and dont desynch. Im not blessed with that so I gota do jagged - spin cam 180° - wait till 1st stagger ends - time double cut the stagger AFTER the 1st ends before they can break out - stun - dps combo. If you would use double 0.5 sec to early or to late u gonna have a bad time hiting the stun cuz the target breaks out ...

    "Warrior is a 10/10 in difficulty!" Ive mained warrior since tera release and I used to be the best while I was on EU and I proved that not just in ranking and guild wars I beated everyone in duels except my own best friends who were the best sorcs. Back in the good old days warrior was a stagger lock only class. In bgs you went with attack stance and 1v1 def stance against block and trap classes like sorcs. If you decided to go def stance you dealt almost no damage. You had to pressure your target the whole fight and if you did 1 mistake it was over most of the times. Im not telling I was the best because Im born as a god! Im saying that because I loved warrior, nobody played him (guess thats why I was the best warrior kappa) and I watched all guides, videos and what I found in the internet to improve. After 1 year training I made my goals and Im still proud till today. But back to the real deal: Warrior WAS the hardest class in the game back in 2014 where you dealt like no damage at all and had to stagger perfectly to get good results. Today warrior can deal 81k with just 4 edge while in d-stance thats just crazy. Not saying that they are op tho because they dont fullfill the op rules* (rules at the end)

    "Reaper's..." Reaper was my 2nd main also since reaper release and I sucked at 1v1. Not against bad or casual player but against really good players. Getting to rank 1 in 3v3 on eu was like the easiest thing ive ever done in tera tbh. 30/0 most of the games in cs also werent a problem. On NA I just hit rank 1 in cs because my reaper on NA was created to pre-farm for ninja patch (what I did). I never mained the current reaper (full ats) I played the crit/power reaper but I tried the new reaper and its kinda funny how fast u get the combos done. Everyone can blame ninja for being ez and op thats everyones personal opinion but ninja is cloth + meele reaper is not and seting up a combo with double shear is 10 times easier than with jagged - spin - ds - stun you can try to hit a flawless combo with both classes by your own im not trying to manipulate anyone.

    When is something OP?
    OP is a really strong word and everyone is just throwing this out like nothing else (same to me when I get salty after missplaying)
    A class/charakter have to fullfill certaint points to coint as OP FOR ME! (FOR ME ONLY)

    .) Burst: This must be this 1 skill which rekkt u from 100-0%. Its like the old fireblast or the old thundering strike which killed with 165k through full +15. But also combos which kills you without you being able to react to that so if you get hit by the initiating skill you are done except a teammate helps you.

    .) Utility: This Class need a lot of iframes, movement abilities and positioner like gab closer or escapes

    .) Defense: A real OP class cant be that easy to kill. They have to have a good armor so cloth without any special defense skill can never be op. If a cloth class is OP they need to have some skills to protect their hp from drop of like strong barriers or immortality.

    .) Sustainability: The ability to stay alive by your own not needing a heal. This class has skils which regen their hp or steal them from other players.

    .) Must be easy to learn

    If a class can fullfill EVERY point listened it's OP in my Opinion. So there are some question incoming I guess so Id like to share some answers for possible questions:

    "So Ninja is still OP right?" In my opinion NO. Simply because they wear cloth armor and have absolutly no skills no protect their hp bar from damage. They also do have 0 healing skills and 0 1 shot skills. They are pretty strong cuz of their insane amount of utility tools but they are made as a ninja never forget that. They are fast, strong combo damage but also just a glass canon.

    "So with your list, brawler must be OP?" To be honest 100% yes. This class fullfill every single point of my list. They are tanks which deals more damage than some dps classes, have a self heal and can dump up mass pvp with their AOE CC. I dont want to attack any brawler players. Its still a game and you should play what you enjoy!

    "Whats with gunners tho"? Gunners are very strong but not many ppl know that. Gunners do have a good dps combo, strong armor and self heal throught their boths. Their mobility is ok but not the best also they dont really have an extrem burst even their combo is really strong. So I woudltn consider gunner as OP

    "Ok so Reaper arent OP because they arent wearing heavy armor right"? Wrong. Even they dont wear heavy armor they are still extremly strong atm. Would I consider Reaper as OP? Well that a really hard question because they are missing the heavy armor and the sprint you need in the utility section. Reaper is OP in this particular meta but not as its own. If they would decrease the effective stagger range on their skills they have to dive deeper in the danger zones so they would have to take higher risks for higher rewards.
Sign In or Register to comment.