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Are you on Highwatch, Lake of Tears, or Valley of Titans? Please read and give feedback!

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Comments

  • Blurberry wrote: »
    Xenyzhia wrote: »
    vkobe wrote: »
    Blurberry wrote: »
    Ya'll need to realize. You die-hard PvE'ers can still TP to your safe zone dungeon entrances, without being ganked.

    No PvPers are going to hunt you down, if you are doing achievements.

    There are multiple channels for a reason. You aren't being targeted, you are just being self-centered and bubbled.

    Ya'll need to realize than we choose pve server because we dont want change channel and than we want to run or walk to our favorite dungeon or even be afk there in front the portal :)

    Yeah ^ just what he said...hassle to change channel...We didn't play for that stuffs.. yada yada...

    If 5 seconds is a "hassle". You really need to not be so bubbled. Also, you don't pay to play the game. F2P remember? :^)

    Doesn't make any sense...We move to HW in 1 reason..it is PVE SERVER.... This merging stuffs shouldn't force us to go to a PVP Server.. I came from CH and I do spend EMP to transfer characters to HW server .. So I do pay to play this game...
  • So I pose a question to those PvP players who are saying switch channels/stay in safe zones (the latter being moronic as far as actually doing anything in the open world). Why not make it a PvE server instead? You guys can request to duel, you can use battlegrounds for PvP and you can declare GvGs. Would you have a problem going from a PvP server to a PvE server?

    Because PVP is EASILY avoided, but how do I kill a bot that is taking ore from me?
  • aeee98aeee98 ✭✭✭✭
    *some dailies*

    I am laughing a little too hard here. What dailies? Doing nagas? (Note main daily quests used to be PvP free zones, TAR spot used to be a safe haven in GvGs)

    Also yes, outside dungeon zones there is a area that is marked as a safe zone.

    Also if you are legit trying for champion laurel you would already be experienced enough to not feed to the majority of the OWPvPers who are way weaker than the big guns out there.

    If only people realised that tera was originally supposed to be a game that focused quite a bit on the outlaw and pvp system.

    And yes I dont bother changing channels even in PvP servers aside from lumbertown because no one and I know no one will hit me. Unless Lake of Tears decided to be salty.

    The absolute truth is, you are only being forced to a "PvP server" in name. It will just end up like a nerfed version of MT with so many pve guilds out there with 0 experience in pvp as well.
  • tal10tal10
    edited July 2016
    #STOPOWPVP
    I hope to support at least part of the ENMASSE, who do not want to lose players. As you can see, there are people who play on HW and they do not want the conversion in OWPVP. Please not will ignore our voice. Thank you.
  • Fallsmyer wrote: »
    So I pose a question to those PvP players who are saying switch channels/stay in safe zones (the latter being moronic as far as actually doing anything in the open world). Why not make it a PvE server instead? You guys can request to duel, you can use battlegrounds for PvP and you can declare GvGs. Would you have a problem going from a PvP server to a PvE server?

    Because PVP is EASILY avoided, but how do I kill a bot that is taking ore from me?

    and PvP is easily initiated through duels/BG/GvG
    So again, would you be bothered if the PvP server you chose was changed to a PvE one?
  • vkobevkobe ✭✭✭✭✭



    This is not a "trust" or "breaking promises" issue. The whole reason for this thread is to get feedback. If, after considering all the feedback, the decision is made to follow this course, it won't be because they're "breaking their promise" or "lying". Even if a compromise is offered, no matter what they do, they will not please everyone. No matter what they do -- merge the servers, wipe names, whatever -- you could argue that's "breaking the agreement". Some people will be inconvenienced for sure. But there's still a compelling reason to make a change.

    The reason to get HW involved in this whole thing in the first place is because some HW players complained that there isn't a good end-game community on that server. This would be a way of bolstering that community, provided you can get the VoT and LoT players to stay and be part of the merged community. Neither TR, AV, nor CH need to be merged with HW, and if you get them involved in this scheme, they are all going to have to go through the name collision problem. And you don't want the remaining VoT and LoT players to all abandon ship to MT.

    As I said before, I think having the option for HW players to transfer off to another PvE server (not TR) is okay, but if all the problems are going to be solved (at least to the extent we can try to solve them...), everyone's got to think about the big picture and what's best for the long-term of their server community. That means something has to change. If not this, then something else...

    This isn't an issue about the "principle" of changing PvE to PvP65, but coming up with some sort of compromise that tries to address the concerns of each of the three server communities.

    yes you right enmasse can chose to ignore us, so they will lost again so much players as in march :)

    it is not only highwatch, other pve server and even pvp server would be concerned in the future, today it is highwatch and after ? now i asked if one day tempest reach will not suffer the same problem in the future

    you know what they should sacrifice vot and lot and send them to mount tyranna it will be more acceptable than merge them with highwatch
  • edited July 2016
    Why should PvE players only interested in consensual (for lack of a better word) PvP be forced into any OwPvP situation?

    Because, to ensure the best long-term growth prospect for the new server, it's better for it to have a unique identity that will give it some opportunity to grow over the longer term. If it's just yet another PvE server (as HW is now), or a regular PvP server (as both VoT and LoT are now), it will always be an "also-ran" to MT and TR (and to a lesser degree, more established servers like AV and CH). If it presents a new option, there's an actual reason people may want to choose this server going forward (particularly, for example, as new classes continue to arrive). And, making it PvP-65 removes the biggest obstacle/complaint about PvP in general, which is ganking while leveling.

    In other words, the benefit is less about individual/personal potential for discomfort, but about trying to consider the long-term health of the server on the whole.
  • BlurberryBlurberry ✭✭✭
    tal10 wrote: »
    #STOPOWPVP
    I hope to support at least part of the EME, who do not want to lose players. As you can see, there are people who play on HW and they do not want the conversion in OWPVP. Please not will ignore our voice. Thank you.

    There is like 8 of you.
  • aeee98aeee98 ✭✭✭✭
    #bringbackthegvgtrashtalkinhwthough
  • Fallsmyer wrote: »
    So I pose a question to those PvP players who are saying switch channels/stay in safe zones (the latter being moronic as far as actually doing anything in the open world). Why not make it a PvE server instead? You guys can request to duel, you can use battlegrounds for PvP and you can declare GvGs. Would you have a problem going from a PvP server to a PvE server?

    Because PVP is EASILY avoided, but how do I kill a bot that is taking ore from me?

    and PvP is easily initiated through duels/BG/GvG
    So again, would you be bothered if the PvP server you chose was changed to a PvE one?

    You didn't answer my question at all. How do you kill a bot that is taking ore from me? and yes I know bots exist. Or do you just sit back and allow the market to be flooded with bot farmed materials?
  • vkobevkobe ✭✭✭✭✭
    Blurberry wrote: »
    vkobe wrote: »
    Blurberry wrote: »
    Xenyzhia wrote: »
    vkobe wrote: »
    Blurberry wrote: »
    Ya'll need to realize. You die-hard PvE'ers can still TP to your safe zone dungeon entrances, without being ganked.

    No PvPers are going to hunt you down, if you are doing achievements.

    There are multiple channels for a reason. You aren't being targeted, you are just being self-centered and bubbled.

    Ya'll need to realize than we choose pve server because we dont want change channel and than we want to run or walk to our favorite dungeon or even be afk there in front the portal :)

    Yeah ^ just what he said...hassle to change channel...We didn't play for that stuffs.. yada yada...

    If 5 seconds is a "hassle". You really need to not be so bubbled. Also, you don't pay to play the game. F2P remember? :^)

    it is my right to stay afk in channel 1 in lumbertown among the pig and to fear only about monsters and not about players in highwatch o:)

    If you fear the pigs in fey you are a failed PvE'er. 8^)

    true pve is dress up our cute elin and go to highwatch and show our cuteness among the pig in lumbertown area B)
  • YuxibrYuxibr ✭✭✭
    The funny thing here is that if we were in a pvp server and complaining about PK and other stuffs, you all would send us to a PVE server...
    We choose a PVE server and thats what we want. :)
  • Xenyzhia wrote: »
    I don't know why people are worried about PvP, it makes literally no difference for the regular PvE Player. In all the time i've been on MT, I haven't been attacked once.

    It does... I made an alt on MT just to try it out. (I am a PVE player on HW)...And players kill me while questing on low level and i hated it (Level 58 vs level 11). So this really wouldn't work for players who really prefer PVE and staying away from PVP stuffs.... BTW PVE players doesn't mean we don't like PVP..it's just not our advantage...My friends usually have ping issues and dying on PVP related stuffs which is really isn't favorable. Some PVP players tend to trash talk without knowing the suffering a bad-ping player who stay away from pvp fights.

    This server is gonna be lvl 65 open world pvp so that wont happen in this server. Please read before typing.
  • edited July 2016
    vkobe wrote: »
    yes you right enmasse can chose to ignore us, so they will lost again so much players as in march :)

    it is not only highwatch, other pve server and even pvp server would be concerned in the future, today it is highwatch and after ? now i asked if one day tempest reach will not suffer the same problem in the future

    There's no evidence for that. The game doesn't need more than one PvP-65 server, and there's no reason to convert other PvE servers to PvP-65. This is a unique opportunity caused by a very specific population situation. If this goes through, it's not going to mean that PvE players on other servers are threatened to "give up their PvE server" at any other point.

    vkobe wrote: »
    you know what they should sacrifice vot and lot and send them to mount tyranna it will be more acceptable than merge them with highwatch

    No, because MT is already large enough. And, you can't just "send them" there -- the only way to do a merge is to create a new server and move everyone (meaning all MT players have to deal with name collisions). Plus, if you do this, it will do nothing to help HW's end-game community at all.

    Again, this isn't about "the principle of the thing" it's about a compromise that aims to solve a very precise problem affecting three servers.
  • Butterfly44Butterfly44 ✭✭
    edited July 2016
    Why should PvE players only interested in consensual (for lack of a better word) PvP be forced into any OwPvP situation?

    Because, to ensure the best long-term growth prospect for the new server, it's better for it to have a unique identity that will give it some opportunity to grow over the longer term. If it's just yet another PvE server (as HW is now), or a regular PvP server (as both VoT and LoT are now), it will always be an "also-ran" to MT and TR (and to a lesser degree, more established servers like AV and CH). If it presents a new option, there's an actual reason people may want to choose this server going forward (particularly, for example, as new classes continue to arrive). And, making it PvP-65 removes the biggest obstacle/complaint about PvP in general, which is ganking while leveling.

    In other words, the benefit is less about individual/personal potential for discomfort, but about trying to consider the long-term health of the server on the whole.

    I'm going to have to disagree with you there. There are clearly people who are adamant about not being forced into a PvP server regardless of how it is tailored.
    As far as going forward, sure, people may want to choose that server because it appeals to them. It still doesn't answer the question of why should a PvE server suddenly change to a PvP one. Regardless of greater good, people still chose to be a on PvE server, they didn't choose to be on a PvP server.
This discussion has been closed.