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Are you on Highwatch, Lake of Tears, or Valley of Titans? Please read and give feedback!

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Comments

  • AlbaMeiraAlbaMeira ✭✭
    edited July 2016
    How is CH's population? I do not think it is healthy...

    Celestial Hills is doing just fine population wise. We have enough people on our servers we just need a balance on the broker pricing on our servers. ( Like for example [filtered] that's on CH is like twice the price of [filtered] that would be on persay MT's server? ) Like for example for people charging as much for stuff as they do on CH? You'd expect CH's broker to be flooded out the [filtered] with the items that people want but nope. We got people but we dont got half the things people want on our broker. So nope we ( Celestial Hills ) do not need to merge with anybody else.

    If anything there needs to be another "Free transfer day" so people can come over and put their stuff on our broker so it'll sell.

    But yeah sorry I wont sidetrack this discussion any longer.

  • theHap06theHap06 ✭✭
    edited July 2016
    Hi, I'm on Highwatch. Honestly I hate pvp but finding endgame dungeon groups is really hard sometimes. I'd rather the merge then care about server being pvp or not...

    Here's one thought I had though....

    Why not make one channel thats available everywhere which is a non-pvp channel?
  • edited July 2016
    theHap06 wrote: »
    Here's one thought I had....

    Why not make one channel thats available everywhere which is a non-pvp channel?

    It's a good thought, but the game programming doesn't support that sort of thing at the moment. It would probably take too long for BHS to add that (if they even are willing to do it).
  • PalochiPalochi ✭✭✭
    edited July 2016
    Another problems with this is also, if its given a server transfer from HW to any server:
    Ppl can think "Why would i go to Valley of Highwatch's Tears when i can just go to a populated and stable server like MT or TR?"
    And also ppl from VoT and LoT could just want it as well..if a server that isnt so dead can have it why wouldnt they?..which would be almost the same as pretty much removing 3 servers without making a new one
    Im just giving problems to some ideas..im not affected by the merge/transfers, im just seeing too much wrong stuff here with ppl agreeing just because its what they want instead of what makes sense.
    Why not make one channel thats available everywhere which is a non-pvp channel?
    Thats one of the things that could work but honestly one of those channels would be dead most of the time, dont forget the open PvP affects only 65's

    One idea that i didnt see here but its actually what a friend thought when he saw "65 PvP" is that there would be a PvP skill like Murderous Intent but to PvP, the other person need to have it on as well..for example, if you have the PvP skill on and i dont you cant hit me; but that would be almost useless as well lol, there are Duels and Deathmatches for that.
  • Palochi wrote: »
    Another problems with this is also, if its given a server transfer from HW to any server:
    Ppl can think "Why would i go to Valley of Highwatch's Tears when i can just go to a populated and stable server like MT or TR?"
    And also ppl from VoT and LoT could just want it as well..if a server that is dead can have it why wouldnt they?..which would be almost the same as pretty much removing 3 servers without making a new one
    If there's a free transfer, I don't think it should be to "any server". I think it should just be to AV, and maybe CH if you want. Avoid TR and MT, because they're already well-populated. I think that makes the choice a bit more nuanced.

    This is also why I prefer making the new server PvP-65 rather than just regular PvE or regular PvP -- because it gives a unique reason for the server to exist in the eyes of new players.
  • theHap06theHap06 ✭✭
    edited July 2016
    One idea that i didnt see here but its actually what a friend thought when he saw "65 PvP" is that there would be a PvP skill like Murderous Intent but to PvP, the other person need to have it on as well..for example, if you have the PvP skill on and i dont you cant hit me; but that would be almost useless as well lol, there are Duels and Deathmatches for that.

    That's how Highwatch is right now though, you have to enable the pvp when you want to

    Edit: Nvm I just checked can't do that in HW...I guess I confused it with how it was in WOW

  • PalochiPalochi ✭✭✭
    @counterpoint
    Yeah..thats why i said to " ONE other PvE Server " in another post also, dont need ppl going everywhere..i didnt think of AV tho lol
    But the 65PvP idea is good to me..if it existed when i started playing that would be my option
  • QNTMQNTM
    edited July 2016
    Makes me sick that people are soo upset with the "pvp" tag. I'm a PvE player from HW and can already say that owpvp will barely have any impact on pve players. The towns are safezones, IoD is a safezone, the area around the teleportal to dungeons is a safezone. The only time when you can be attacked is when WB hunting or doing achievements but the chances of that are slim. Some people I know did say they're concerned about how community events would go (such as the bam ones) and expressed concern that a raid of pvp players would come in and wipe everyone and potentially get all the rewards, but let's face it, that's not going to happen. Either way, the option to disable owpvp for your character seems to be the best solution.

    Giving out server transfers out of this new server would also defeat the purpose of the merge, but it's not like we have a lot of players who do end-game content anyway.
  • aeee98aeee98 ✭✭✭✭
    I dont even, so many pve players not even knowing what a pvp server is before bailing out. They dont even know what a Outlaw Declaration is and how it works
  • Shineee wrote: »
    Do I really have to change servers just because of this server merge?

    Why would you (eme) merge pve and pvp servers? Like..what? Hello?

    zzzz

    Either change server or completely cancel elite and quit. :proud:
  • aeee98 wrote: »
    I dont even, so many pve players not even knowing what a pvp server is before bailing out. They dont even know what a Outlaw Declaration is and how it works
    The only exposure a lot of PvE players is to the concept of a TERA PvP server is the videos and threads about people being ganked, and complaints about people not being able to complete their dailies in the TAR days when there weren't enough channels, so I don't think it's easy for people to understand how it works not having been there. Most of the objection to PvP is on principle -- "I don't want to even have to consider it happening to me" -- rather than based on the likelihood or actual mechanics. But that basically is the objection to PvP servers, and why EME split them in the first place, I think.
  • PagesPages ✭✭✭✭
    edited July 2016
    theHap06 wrote: »
    One idea that i didnt see here but its actually what a friend thought when he saw "65 PvP" is that there would be a PvP skill like Murderous Intent but to PvP, the other person need to have it on as well..for example, if you have the PvP skill on and i dont you cant hit me; but that would be almost useless as well lol, there are Duels and Deathmatches for that.

    That's how Highwatch is right now though, you have to enable the pvp when you want to

    Highwatch is a PVE server.
    Lake of Tears & Valley of Titans are PVP servers.

    The way Outlaw Declaration works is this: One person uses the skill, thereby declaring themselves an Outlaw. Their name turns red and they get a blue ring around their feet. This player is flagged for PVP. They can PVP and be PVPed by ANYONE (other than their party/guild) as long as they are outside of a safe zone (towns, cities, dungeon entrances, etc). This means they can PVP who are NOT flagged as Outlaws. Only one person needs to be flagged as Outlaw for PVP to happen.

    In another scenario, if there are two players who are on a PVP server, and neither of them are declared as Outlaws, they CANNOT PVP each other until one or both of them declares Outlaw.

    What you described is how all PVP servers currently work (LoT, VoT, MT). The new server would work the same, except Outlaw Declaration would ONLY be allowed for level 65s. The way LoT, VoT and MT currently work is that Outlaw is available from Level 11, and this means that level 65s can PK players that are lower level than them. This new system would prevent that, as it locks Outlaw and PVP to only level 65.

    I hope this helps Highwatch players who do not understand how Outlaw works. I know there were 2 Highwatch players who came to LoT earlier today that did not know how it worked. For Highwatch players who are concerned about not wanting to experience PVP: You will not be forced to experience PVP with this new server. Changing channels is a very good way to avoid running into random Outlaws (they will almost always stay on CH1). You cannot PVP on Island of Dawn, at dungeon entrances, in towns, cities, etc. One thing to understand is Pacifist guilds do not exist on PVP servers. All guilds are automatically declared "ready for battle" and this tag cannot be changed. However, with the new GvG raid system, open world GvGs will be removed. So this will NOT affect you as players.

    You can avoid PVP very easily if you are that against it.
  • Just merge VoT and LoT with MT since there's no need of multiple PvP servers.
    And leave Highwatch as it is, if they're to lazy to change channels and surrender in GvG to avoid PvP then they don't deserve any merge.
  • vkobevkobe ✭✭✭✭✭
    aeee98 wrote: »
    I dont even, so many pve players not even knowing what a pvp server is before bailing out. They dont even know what a Outlaw Declaration is and how it works
    The only exposure a lot of PvE players is to the concept of a TERA PvP server is the videos and threads about people being ganked, and complaints about people not being able to complete their dailies in the TAR days when there weren't enough channels, so I don't think it's easy for people to understand how it works not having been there. Most of the objection to PvP is on principle -- "I don't want to even have to consider it happening to me" -- rather than based on the likelihood or actual mechanics. But that basically is the objection to PvP servers, and why EME split them in the first place, I think.

    we could live with that if enmasse choose to made server pve and pvp together as in ktera in 2011, but they choose to split to pve and pvp server, now it is too late to back, what is do is done and it is their fault to create the highwatch problem, it was a stupid idea to gave free week transfer to mount tyranna last year, all the problem we have now it come from enmasse decision in the past and now their solution it is to create more problems
  • edited July 2016
    vkobe wrote: »
    aeee98 wrote: »
    I dont even, so many pve players not even knowing what a pvp server is before bailing out. They dont even know what a Outlaw Declaration is and how it works
    The only exposure a lot of PvE players is to the concept of a TERA PvP server is the videos and threads about people being ganked, and complaints about people not being able to complete their dailies in the TAR days when there weren't enough channels, so I don't think it's easy for people to understand how it works not having been there. Most of the objection to PvP is on principle -- "I don't want to even have to consider it happening to me" -- rather than based on the likelihood or actual mechanics. But that basically is the objection to PvP servers, and why EME split them in the first place, I think.

    we could live with that if enmasse choose to made server pve and pvp together as in ktera in 2011, but they choose to split to pve and pvp server, now it is too late to back, what is do is done and it is their fault to create the highwatch problem, it was a stupid idea to gave free week transfer to mount tyranna last year, all the problem we have now it come from enmasse decision in the past and now their solution it is to create more problems

    You can't change the past. If they offer transfers for HW players to AV or another PvE server, I think it would solve the main problem people are expressing in this thread. Other than that, I honestly think the solution is better than the alternatives of either a) not getting HW involved at all, or b) making the combined server a regular PvE or PvP server.
This discussion has been closed.