[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85

[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20

UHFT Isn't Working in Dungeons

24

Comments

  • edited May 2016
    Serey wrote: »
    Zemazta wrote: »
    what are you guys complaining about. the previous 2 times we had URF mode enabled they made the horrible mistake of enabling it in dungeons and BG's so that only you and a select other people could see you spam your skills with no cooldown. Now they fixed this issue by making it only work in uppers and open world so everyone can be productive and bullrush for an hour straight, mystics popping motes literally everywhere, giving people 1 fps when they zone in and all that other goodies that we so much love.

    Thank you EME for doing the right thing by not enabling it in dungeons

    /s

    on another note. please add x3 drops in ghillieglade aswell. theres no other dungeons im even remotely interested in running anymore

    I understand BG, but dg's? how is it bad to enable it during dungeons? wtf is the point of doing it for open world? Does anybody need 80% CDR on some [filtered] mobs?

    people will get but hurt that someone will beat their brhm accumulated with this

    they could have atleast put that in the description so we dont get excited only to be brought down.. then we wouldnt have to waste our time with these [filtered] events
  • Honestly, you can't really make any use of this event outside dungeons... and just to be clear by use I mean something that brings joy, fun. Useless "event".
  • Why not disable the scores for the duration of event? Disable event buff in dungeons where score matters.
    I was looking forward to it but since Its only activated in open world then theres no point in having this event.
    I mean you can remove this buff from my account if it stays like this. I have no use for it.
    Of course for lower level players its something else.
  • EllieChuEllieChu ✭✭✭
    Serey wrote: »
    Zemazta wrote: »
    what are you guys complaining about. the previous 2 times we had URF mode enabled they made the horrible mistake of enabling it in dungeons and BG's so that only you and a select other people could see you spam your skills with no cooldown. Now they fixed this issue by making it only work in uppers and open world so everyone can be productive and bullrush for an hour straight, mystics popping motes literally everywhere, giving people 1 fps when they zone in and all that other goodies that we so much love.

    Thank you EME for doing the right thing by not enabling it in dungeons

    /s

    on another note. please add x3 drops in ghillieglade aswell. theres no other dungeons im even remotely interested in running anymore

    I understand BG, but dg's? how is it bad to enable it during dungeons? wtf is the point of doing it for open world? Does anybody need 80% CDR on some [filtered] mobs?

    No fun allowed
  • ProioProio ✭✭
    Last time I URF mode was turned on it worked in dungeons and it was really fun. Why it was left out this time I don't understand because I thought that was the whole point of this. I was prepared to run many dungeons only to find out it only works outside which is pretty pointless if you ask me. Please fix this and give us a proper URF mode EME.
  • i love this event in the open world <3 i glyph charging lung use some potions and its 1sec cd on charging lunge! X3 im passing all 280 speed mounts <3
  • Good thing we just got 2k viewers on twitch, nnice than you note.
  • It was enabled in dungeons, you just had to log out and back in after teleporting into the dungeon to access it.
  • You must relog after teleporting into the dungeon. The buff will work then.
  • EllieChuEllieChu ✭✭✭
    Vua wrote: »
    It was enabled in dungeons, you just had to log out and back in after teleporting into the dungeon to access it.

    oh cool, so only way to enable it was to have connection issues and dc on accident and log back in and realise the buff worked if you did that. and THEN you could go have fun with this event. good thing we know this know! only 11 hours till the next one
  • BanimBanim ✭✭✭
    edited May 2016
    Vua wrote: »
    It was enabled in dungeons, you just had to log out and back in after teleporting into the dungeon to access it.

    I asked some people in my server's global chat because that's what we had to do in uppers, and they said it didn't work even after they relogged. So yeah, unless 99% of Tera's population is lying or really silly (who knows... stranger things have been seen), it only applied to uppers because the game technically doesn't consider it a dungeon.
  • Banim wrote: »
    Vua wrote: »
    It was enabled in dungeons, you just had to log out and back in after teleporting into the dungeon to access it.

    I asked some people in my server's global chat because that's what we had to do in uppers, and they said it didn't work even after they relogged. So yeah, unless 99% of Tera's population is lying or really silly, it only applied to uppers because the game technically doesn't consider it a dungeon.

    This is quite possible as I was running uppers as well. Would love a comment from EME on this.
  • EllieChuEllieChu ✭✭✭
    Vua wrote: »
    Banim wrote: »
    Vua wrote: »
    It was enabled in dungeons, you just had to log out and back in after teleporting into the dungeon to access it.

    I asked some people in my server's global chat because that's what we had to do in uppers, and they said it didn't work even after they relogged. So yeah, unless 99% of Tera's population is lying or really silly, it only applied to uppers because the game technically doesn't consider it a dungeon.

    This is quite possible as I was running uppers as well. Would love a comment from EME on this.

    it was only enabled for uppers. You had to relog after you died cus you lose it with every death
  • This was what my guild were telling me.
    I tested in both ABHM and DSL but it did not work there.
    Apparently it only worked in DSU
Sign In or Register to comment.