[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85

[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20

Are you on Highwatch, Lake of Tears, or Valley of Titans? Please read and give feedback!

1353638404161

Comments

  • vkobevkobe ✭✭✭✭✭
    Palochi wrote: »
    Vkobe, this is legit the 7th time you say that in like 4 pages lol

    because people who defend this enmasse decision are from pvp server, i wish to see if they will keep same reasonings if enmasse chose to made the new server into pve server and i really wish to see the big thread in the forum if a day enmasse chose to change mount tyranna into pve server :)
  • RKCRKC ✭✭✭
    OMG this is like the EU thing all over again.
  • Mobius1 wrote: »
    I don't know why people keep downplaying the consequences of having level 65 PK.

    First of all, someone that is not in PvP gear, at level 65, who is attacked by a player in PvP gear, may as well be level 1, because it will present about as much challenge for the PKer.

    Second of all, with the lack of low level PKing, all of the PKers that would normally be PKing noobs, will shift to PKing level 65's. This means that you can't really use MT as a reference for how bad it will be, because it will be a whole different climate, where all the PKers will be condensed into one zone.

    And third, as I said in an earlier post - things are not as safe as people make it out to be. Unless you only do IoD and dungeons, and skip all your other vanguard quests, then you are vulnerable to PKers. Those same PKers can also change channels as easily as you can.

    And this is coming from someone who has always been on MT, and embraces open PvP. But I also don't wish to force the play-style on people that chose to avoid it. I personally won't try to downplay it.

    Honestly, it's only a matter of time before the new PvP server declines, and a merge is needed with MT. Their population is small, even combined. Instead of delaying the inevitable, they should just be merged with MT.

    People losing names, is not as bad as PvErs being forced into a PvP server, or PvPers being forced into a not-a-full PvP server.

    We went through big mergers in the past, on MT. We can handle it again. The names will work out.

    And HW should be merged with a PvE server.

    It's going to happen eventually, anyways.

    +1 for merging MT with VoT and LoT and HW with different PvE server.
  • PalochiPalochi ✭✭✭
    @vkobe
    They arent actually.
    What i see is that mostly the ppl who correct what some others say here about PvP are from PvP servers.
    The only ppl who defend a forced PvP are the ones who are from Highwatch wanting to get merged because of the population problem..if you think a bit no one from PvP servers have any reason to defend forced PvP on PvE players.
  • Zensa wrote: »
    I think it definitely makes business sense to consolidate 3 lesser populated servers into one server. From a server resource standpoint this has real value. From a player standpoint, I think it would be fun to have a PVP server that starts at 65, but is PvE while leveling. I think that many less vocal players out there don't join PVP servers only because they don't want to get griefed when they are trying to level. I would vote for doing what Treeshark proposes. It seems like a well thought out and viable solution to the population issues on these servers.

    if the servers are virtualized on physical hardware your argument might not hold water
  • I was playing on VoT for 3 years, and all my chars is on VoT. Last months Vot lost almost all players, and now its totaly dead...LFG is always empty, world chat is empty, actually no people around! I had to move my main to the other server, but i didnt have much money to move all my lovly chars, that was so sad to leave my server, leave all my friends.. Now im playing on TR. And anytime i visit Vot to play my old chars, i realize that i cant even do something, LFG is empty as all the time and on VO there is no people to duel, if i will queue ill wait ages for cs or get a trap party in dungeon .-. so i just feel sad and leave. So im so happy that you guys want to merge this servers! Idk about hightwatch but Lot and Vot has to be merged for sure!!! Thats a great idea!
  • vkobevkobe ✭✭✭✭✭
    Palochi wrote: »
    @vkobe
    They arent actually.
    What i see is that mostly the ppl who correct what some others say here about PvP are from PvP servers.
    The only ppl who defend a forced PvP are the ones who are from Highwatch wanting to get merged because of the population problem..if you think a bit no one from PvP servers have any reason to defend forced PvP on PvE players.

    they admit themselve they are in pvp server

    the guys in highwatch asked free tansfert

    be merged with pve server

    or statu quo
  • So, finally let this discussion sit overnight. It helped clear some of the saltines I've had with HW merging with PvP servers.

    From what I've read, the main issues PvE players from HW have with the proposed merger is getting PK'd while doing whatever anywhere any time. Those from the PvP servers dismiss this as a small thing (ex: "we only pk in this area anyways!," "Just change channels," "Stay in safe zones, not like you do anything but afk in Highwatch/Velika anyways," "it's only like a 0.01% chance of you getting pk'd!," "quit your qq carebear," etc). For those who are casual PvE players, traveling the maps doing whatever (questing for achieves, stalking, helping friends, EERP if your into that, etc) without needing to look over our shoulders is the selling point of us rolling in a PvE server.

    I will admit I've never played on a PvP server and have no desire to do so. HOWEVER, HW does need a boost in people able to do end game content (like sshm, dsu, etc) because the LFG is pitiful.

    I would like to say thanks to the person who explained the Outlaw system. The idea of it is good, but it's still lacking for those of us who wish to not be a part of any pk at all because as it is, it only takes one Outlaw to ruin the fun for a group of PvE only players. "I couldn't care less if everyone else pvps as long as I don't get hit," is my personal go to for PvP.

    Given that the new proposed server is PvP 65+, I doubt they will make a PvE only channel. It's inconvenient for pve-ers for ch1 to be PvP, and inconvenient for pvpers for ch1 to be PvE. My favorite proposed solution so far is to only allow outlaws to smack each other, since that'll eliminate the possibility for accidental pk of non pvpers. My second most favorite is to allow for PvP zones similar to the alliance territories, third is PvP hours.

    Has it been said so far to implement something similar to a reverse outlaw system where instead of flagging yoursel for PvP you flag yourself as incapable of it at all? This way, the current outlaw system could stay as is, those who wish to avoid PvP can mark themselves as a non-target, and those without marks can still gobsmack outlaws.

    Or make something which makes you immune to player damage and unable to deal player damage that lasts for an hour or two. -w-

    TLDR: I'm not against PvP, but I'd like to PvP on my own terms because carebear life. So, gimme an option to opt out entirely that doesn't involve server transfers or rerolling or quit game or "just shut up and take it."
  • thekor wrote: »
    So, so far theres alot of complaining from both sides a lot of people are for the merge but some are not and the server not yet been determined on what it would be will it be pve or will it be pvp. pvp argues that people can still pve on a pvp server but the pve players argue that they don;t want to get ganked while doing their bams and dallies by other people. so i have come up with an idea possibly a solution to this problem. these are just some ideas and is just something to really discuss but what if instead of having a full on pve or pvp server we had this as a solution these are just some ideas i came up with but just things to consider.


    Idea 1 a few channels dedicated to PvP and pve.

    what i mean by this is those who wish to PvP can swap a channel and end up in what is basically a pvp server and those who do not wish to pvp can go to the pve channel and stay there for simple pve things and bams not wishing to be ganked or killed. maybe give a time limit to how often you can swap to a different channel maybe ever 5 minutes or so and those with infamy who kill lowbie players who try to swap out of the pvp channel to escape being kileld while on the pve channel are allowed to be attakc by any white name player as penalty for killing lowbies and trying to get out the easy way. while the outlawed lowbie killer cannot kill those on the pve channel pvers or pvpers on the pve channel atm can choose whether or not to engage the lowbie killer but he cannot choose to engage them. this gives a fair penalty for those who think they can ill players and escape to a pve channel to escape the wrath of other players while encouraging said player to kill his own level or become geared enough and good enough witha group of friends to take on those who would try to kill them for their penalty. like wise this rule applies to gvg targets. (which is going to be changing so im looking at it like the old dway gvgs were done idk much about the new way but form what i know its gonna be done in battle ground.. short of?)

    Idea number 2 only those with outlaw on can kill those who have outlaw on.

    pretty simple if you're not outlawed then those outlaw on cannot kill you unless you turn outlaw on deciding to engage in pvp combat. i like this idea and feel this is how PvE servers should of been done int he first place as it allows people to make their own choice whether or not to engage in pvp or not if you're a low lvl and you get ganked its because you decided to turn pvp on. like wise this should have like a 20 min cool down and last a few hours and like wise in the course of gvgs only those who are fighting each other in the gvg can kill each other. now this is going to change because crusades are going to change as is the concept of gvg.

    so what do we think good ideas bad ideas or could be improved upon these are just two ideas i thought of but i have no idea how it would work anyways discuss away.

    Both ideas require new programming, so won't happen.
  • SametbhSametbh ✭✭✭
    edited July 2016
    A lot of people are ignoring that many players opt into PVE for peace-of-mind and to never think of getting PKed in open world. Even if it's unlikely and there are ways to avoid it, that's still living in fear. I'm neutral to PVP, but I feel for those who chose a PVE server to avoid PVP.

    Now the next logical thing is to offer PVE players a short transfer-out period if this new server is to be PVP. But that's asking people to leave their home isn't it? Same thing can be said about PVP players if this new server becomes PVE. All I'm saying is this is a serious topic people shouldn't dismiss or overlook as "not a big deal."
  • BusinessCatBusinessCat ✭✭✭
    edited July 2016
    Palochi wrote: »
    @BusinessCat
    Tbh everyone understand that..but some ppl are making it look like a bigger problem than it is.
    I agree with having a free server transfer to one other PvE server, not any server tho.
    Its just that ppl rather say wrong stuff about things they dont really know than try to come up with solutions. If you look at this the last comments here, ppl have been talking about how OW PvP works more than how to make ppl satisfied with the merge/transfer, ppl actually gave reasons for this to happen, other ppl continued it and this thread is becoming a discussion about how PvP works ft. PvE ppl as the main voice.
    No one is here wanting to force PvE ppl to PvP, those who do are the ppl from Highwatch who think that the merge will be the only possibility with no transfers and they arent wrong in their point either. (We cant confirm what will happen also, but the solutions is what this thread should be about)

    THIS IS SO TRUE!!! THANKS...
    this is not about pvp against pve.. its about solutions...
    ppl should respect each other likes and dislikes...
    this is why i keep my suggestion: merge all 3 servers and make a trial time... maybe a few folks from pve server start to like pvp... after few days, transfer those from HW to another PVE server... im not talkin about free transfer.... EME would move only HW players from the new pvp server to one pve server.. players wont choose the server...
    and that way they can keep the new server full pvp if they want to, so pvp players wont be sad with the lvl65 restriction...

    EDIT: what i dont know tbh is if the LOT and VOT population, without HW is enough to keep this new server...
  • PalochiPalochi ✭✭✭
    edited July 2016
    @BusinessCat
    Well..even if it isnt, its better than having 2 servers for both of them so its a start. Some here said that they should just merge to MT but MT is already full of ppl.
    Its kinda hard to know what to do lol
    Every choice will have problems for some ppl, Eme just need to find the one that will make most ppl satisfied with it. -thats probably why this thread exists-
    (talking about your edit lol)
  • CatservantCatservant ✭✭✭✭
    I think the number of ppl who have sshm clear can reflect the population and quality of each server. At least in CH, no more than 200 ppl have clears. I see in other servers already over 300+

    It's because the focus of the server is different. I don't think people choose to go to CH if their primary focus is on clearing hard mode end-game content. There are still some who do, but it doesn't mean the overall population of the server is lacking. In my experience, CH is one of the busiest servers overall.

    Yes, CH attracts all the folks who are more interested in doing a little of everything and then wearing something cool and jumping around Highwatch with their friends than in HM dungeon clears. This is the home of a guild dedicated to Popos wearing afros. They come and line dance occasionally.

    Not saying other servers don't have their share of people like that, just saying that a server marked "role play" is probably going to attract more of them.
  • What about to merge the PVP servers and join the PVE one into another PVE one ? Forcing PVE players to get REKT by PVP players with PVP rolls and such is going to generate gamequits for sure. And Even if they merge this PVE players with PVP ones... is not like they get benefits. PVE players wont always be happy to carry PVP nerds to instances and PVP nerds wont be always happy to carry PVE players on BGs. GVGs or random PKs can create caos. I do think is good idea merging the Servers in order to generate a better ambient to players. Having more competitivity and such but if u gave the player base the opportunity to choose between PVE SERVER and PVP SERVER then u cant take the right of them to choose .

    But Despite that on VOT for example there is very low PK population. Only Fey Forest is target of PKs. Is weird see random pks on other zones that DEAD is server status atm. Velika Outskirts is not even alive. So if PVE players are worry if they gonna get attacked. Nah we have complete PVE dedicated guilds on server and they has no single problem playing like IOD is not even PK zone so idk why u guys worry so bad anyways. But yeah like i said before there is still the right to "choose" at the begining of screen when creating char... so... Idk what to think . Better PVE with PVE and PVP with PVP
  • TzilahTzilah ✭✭
    I have 12 characters on Highwatch.

    I have 6 characters on Valley of Titans (whereas several have the same name as the ones on Highwatch).

    How do you propose to solve this?

    Regards,

    Tzil
This discussion has been closed.