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because people who defend this enmasse decision are from pvp server, i wish to see if they will keep same reasonings if enmasse chose to made the new server into pve server and i really wish to see the big thread in the forum if a day enmasse chose to change mount tyranna into pve server
+1 for merging MT with VoT and LoT and HW with different PvE server.
They arent actually.
What i see is that mostly the ppl who correct what some others say here about PvP are from PvP servers.
The only ppl who defend a forced PvP are the ones who are from Highwatch wanting to get merged because of the population problem..if you think a bit no one from PvP servers have any reason to defend forced PvP on PvE players.
if the servers are virtualized on physical hardware your argument might not hold water
they admit themselve they are in pvp server
the guys in highwatch asked free tansfert
be merged with pve server
or statu quo
From what I've read, the main issues PvE players from HW have with the proposed merger is getting PK'd while doing whatever anywhere any time. Those from the PvP servers dismiss this as a small thing (ex: "we only pk in this area anyways!," "Just change channels," "Stay in safe zones, not like you do anything but afk in Highwatch/Velika anyways," "it's only like a 0.01% chance of you getting pk'd!," "quit your qq carebear," etc). For those who are casual PvE players, traveling the maps doing whatever (questing for achieves, stalking, helping friends, EERP if your into that, etc) without needing to look over our shoulders is the selling point of us rolling in a PvE server.
I will admit I've never played on a PvP server and have no desire to do so. HOWEVER, HW does need a boost in people able to do end game content (like sshm, dsu, etc) because the LFG is pitiful.
I would like to say thanks to the person who explained the Outlaw system. The idea of it is good, but it's still lacking for those of us who wish to not be a part of any pk at all because as it is, it only takes one Outlaw to ruin the fun for a group of PvE only players. "I couldn't care less if everyone else pvps as long as I don't get hit," is my personal go to for PvP.
Given that the new proposed server is PvP 65+, I doubt they will make a PvE only channel. It's inconvenient for pve-ers for ch1 to be PvP, and inconvenient for pvpers for ch1 to be PvE. My favorite proposed solution so far is to only allow outlaws to smack each other, since that'll eliminate the possibility for accidental pk of non pvpers. My second most favorite is to allow for PvP zones similar to the alliance territories, third is PvP hours.
Has it been said so far to implement something similar to a reverse outlaw system where instead of flagging yoursel for PvP you flag yourself as incapable of it at all? This way, the current outlaw system could stay as is, those who wish to avoid PvP can mark themselves as a non-target, and those without marks can still gobsmack outlaws.
Or make something which makes you immune to player damage and unable to deal player damage that lasts for an hour or two. -w-
TLDR: I'm not against PvP, but I'd like to PvP on my own terms because carebear life. So, gimme an option to opt out entirely that doesn't involve server transfers or rerolling or quit game or "just shut up and take it."
Both ideas require new programming, so won't happen.
Now the next logical thing is to offer PVE players a short transfer-out period if this new server is to be PVP. But that's asking people to leave their home isn't it? Same thing can be said about PVP players if this new server becomes PVE. All I'm saying is this is a serious topic people shouldn't dismiss or overlook as "not a big deal."
THIS IS SO TRUE!!! THANKS...
this is not about pvp against pve.. its about solutions...
ppl should respect each other likes and dislikes...
this is why i keep my suggestion: merge all 3 servers and make a trial time... maybe a few folks from pve server start to like pvp... after few days, transfer those from HW to another PVE server... im not talkin about free transfer.... EME would move only HW players from the new pvp server to one pve server.. players wont choose the server...
and that way they can keep the new server full pvp if they want to, so pvp players wont be sad with the lvl65 restriction...
EDIT: what i dont know tbh is if the LOT and VOT population, without HW is enough to keep this new server...
Well..even if it isnt, its better than having 2 servers for both of them so its a start. Some here said that they should just merge to MT but MT is already full of ppl.
Its kinda hard to know what to do lol
Every choice will have problems for some ppl, Eme just need to find the one that will make most ppl satisfied with it. -thats probably why this thread exists-
(talking about your edit lol)
Yes, CH attracts all the folks who are more interested in doing a little of everything and then wearing something cool and jumping around Highwatch with their friends than in HM dungeon clears. This is the home of a guild dedicated to Popos wearing afros. They come and line dance occasionally.
Not saying other servers don't have their share of people like that, just saying that a server marked "role play" is probably going to attract more of them.
But Despite that on VOT for example there is very low PK population. Only Fey Forest is target of PKs. Is weird see random pks on other zones that DEAD is server status atm. Velika Outskirts is not even alive. So if PVE players are worry if they gonna get attacked. Nah we have complete PVE dedicated guilds on server and they has no single problem playing like IOD is not even PK zone so idk why u guys worry so bad anyways. But yeah like i said before there is still the right to "choose" at the begining of screen when creating char... so... Idk what to think . Better PVE with PVE and PVP with PVP
I have 6 characters on Valley of Titans (whereas several have the same name as the ones on Highwatch).
How do you propose to solve this?
Regards,
Tzil