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Are you on Highwatch, Lake of Tears, or Valley of Titans? Please read and give feedback!

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Comments

  • PagesPages ✭✭✭✭
    Sigrutas wrote: »
    I don't speak for the entirety of the server but most if not all the members of my guild play on a pve server to avoid world pvp, im not saying that we dont participate in pvp such as battlegrounds and in the alliance territory but those things are relatively structured. I havn't played on any of tera pvp servers so I don't know if its completely open pvp or if they have a toggle. If the open world pvp isn't optional via a toggle/flag system then keep world pvp off pve servers even if highwatch doesn't get merged with another pve server later on down the road so what we have our little gem that we play on. A world we call home and we like it the way that it is.

    I wrote out an explanation a while back, I'll quote it below for you.
    Pages wrote: »
    theHap06 wrote: »
    One idea that i didnt see here but its actually what a friend thought when he saw "65 PvP" is that there would be a PvP skill like Murderous Intent but to PvP, the other person need to have it on as well..for example, if you have the PvP skill on and i dont you cant hit me; but that would be almost useless as well lol, there are Duels and Deathmatches for that.

    That's how Highwatch is right now though, you have to enable the pvp when you want to

    Highwatch is a PVE server.
    Lake of Tears & Valley of Titans are PVP servers.

    The way Outlaw Declaration works is this: One person uses the skill, thereby declaring themselves an Outlaw. Their name turns red and they get a blue ring around their feet. This player is flagged for PVP. They can PVP and be PVPed by ANYONE (other than their party/guild) as long as they are outside of a safe zone (towns, cities, dungeon entrances, etc). This means they can PVP who are NOT flagged as Outlaws. Only one person needs to be flagged as Outlaw for PVP to happen.

    In another scenario, if there are two players who are on a PVP server, and neither of them are declared as Outlaws, they CANNOT PVP each other until one or both of them declares Outlaw.

    What you described is how all PVP servers currently work (LoT, VoT, MT). The new server would work the same, except Outlaw Declaration would ONLY be allowed for level 65s. The way LoT, VoT and MT currently work is that Outlaw is available from Level 11, and this means that level 65s can PK players that are lower level than them. This new system would prevent that, as it locks Outlaw and PVP to only level 65.

    I hope this helps Highwatch players who do not understand how Outlaw works. I know there were 2 Highwatch players who came to LoT earlier today that did not know how it worked. For Highwatch players who are concerned about not wanting to experience PVP: You will not be forced to experience PVP with this new server. Changing channels is a very good way to avoid running into random Outlaws (they will almost always stay on CH1). You cannot PVP on Island of Dawn, at dungeon entrances, in towns, cities, etc. One thing to understand is Pacifist guilds do not exist on PVP servers. All guilds are automatically declared "ready for battle" and this tag cannot be changed. However, with the new GvG raid system, open world GvGs will be removed. So this will NOT affect you as players.

    You can avoid PVP very easily if you are that against it.
  • DokibunDokibun ✭✭✭✭
    Pages wrote: »
    Dokibun wrote: »
    A TL;DR of my post on page 45;

    Merge AV and HW. Result: PVE for already PVE servers, boosted population. YAY!

    Merge VoT and LoT with MT. Result: PVP for already PVP server, MT's population boosted VERY slightly. YAY!

    The problem with these ideas is that you create unnecessarily conflicts for the servers you are merging to.

    AV and MT do not need merges. Yes, I understand that AV does not have TR/CH population, but its population is the true definition of "Low Population" versus LoT/VoT/HW "Dead Population".

    You create name conflicts, you create guild name conflicts, character slot conflicts, etc. every time you merge servers. Merging with servers that do not need these conflicts is causing more problems than necessary. There is a solution that has been given and people won't accept it because they want everything to be 100% in their favor.

    This merge won't make everyone 100% happy but the way it is written out would actually make most people mostly happy.

    Oh, I'm completely aware that a merge will not make people happy. However, in my opinion, I think that what I posted will make it fair to as many existing players as possible. But thanks for taking the time to respond :)
  • Mobius1Mobius1 ✭✭✭
    All the PvP servers will inevitably end up merging with MT anyways. And all the PvE servers with whichever is the largest.

    So why delay the inevitable?

    It will make all these server issues go away forever.
  • PixelatorPixelator ✭✭✭✭
    Dokibun wrote: »
    Merge AV and HW. Result: PVE for already PVE servers, boosted population. YAY!

    Merge VoT and LoT with MT. Result: PVP for already PVP server, MT's population boosted VERY slightly. YAY!
    Yes, this. I wouldn't be surprised if the newly 3-way merged server would become a prime candidate for low population problems again later down the road. Might as well nip the problem in the bud to avoid future headaches.
  • CezzareCezzare ✭✭✭
    On another note -more or less related to the topic- other than increasing the endgame active population, I wonder if the "contract" for server hosting is ending soon and the company also wants how much they can cut the costs in that area...
  • Mobius1Mobius1 ✭✭✭
    It's probably all VMs, anyways.
  • edited July 2016
    Cezzare wrote: »
    On another note -more or less related to the topic- other than increasing the endgame active population, I wonder if the "contract" for server hosting is ending soon and the company also wants how much they can cut the costs in that area...

    I'm quite sure the amount of work the merger will require will more than offset the costs of just maintaining the status quo for a year or more. So I don't think this is about "cost savings," but about improving the QoL for end-game players.


    Edit:
    Dokibun wrote: »
    Merge AV and HW. Result: PVE for already PVE servers, boosted population. YAY!

    Merge VoT and LoT with MT. Result: PVP for already PVP server, MT's population boosted VERY slightly. YAY!
    The reason this isn't great is because you would be involving all of AV and all of MT also in name collisions, and their populations are fine as is and couldn't necessarily support the added load during crunch windows of combined traffic. It seems like a "win" if your most important factor is just keeping PvE and PvP segregated, but there's a significant potential benefit to having a new server as PvP65 in terms of on-going interest and growth potential. So I think it's better to avoid this path. (Well, plus, it's not on the table, as it says in the opening post.)
  • AryixAryix ✭✭✭
    vkobe wrote: »

    it is why i suggest to merge highwatch with another pve server, because highwatch future is better with another pve server than with lot and vot

    maybe, but i guarantee you than enmasse and people in the new server will suffer more, because many player will just quit the new server, because enmasse change the rule about pve/pvp server and i am not surprise if the new server will die in 6 months and just look what enmasse decision bring us now in the last 12 months, you really think the new server will save lot, vot like when enmasse create highwatch and let free transfert to mount tyranna one year ago ? :)

    sincerely have fun to watch the fall of your new server since than you admit than vot and lot are unable to keep alive the new server

    Are you aware of the amount of people that actually want this to happen, tho?

    Players ask for server merge and EME goes "HERE IS SERVER MERGE GUYS!" and this random @vkobe goes "Oh I don't like your terms, has to be on our terms." ...hello? You do remember you are also playing their product, right? They could indeed merge VoT and LoT, and leave HW as is. You know what will happen? You'll go "We want server merge now, even if we take PvP!", and it won't happen. You have no idea if it'll be good or bad. Just try it. You might actually like it.
  • edited July 2016
    Eiiji wrote: »
    Let's put this PvP, PvE thing to a side and think about it again. Let's say EME merged these three servers into one. We are already considering HW as a dead server, and those other two servers are in worse condition than HW, then how this server merge will make anyone happy actually? In one month, if not longer, people will again start to complain about the emptiness and lack of LFGs, end game dungeon runs in this new server, I really can see it from now. This server merge won't create anything but only another dead server.
    This is the very reason why it's important that it be a PvP-65 server -- a unique style of server that doesn't already exist in the game. Given that TERA is going to continue to introduce new classes going forward, there will be a lot of potential recurring interest in a PvP server that has no ganking. This is what potentially prevents the new server from being just another "also-ran" in the server list. Of course, it's not 100% guaranteed to work as this really depends on what BHS does with the game over the next few years. But I think it's the best chance there is at making it work. And, at this time, the numbers don't justify merging with the other servers.

    (Even though people claim HW is dead, it's not really dead overall. It's just the end-game community doing hard mode content. But there are communities doing that content on LoT and VoT as well, though also struggling. This is the benefit of this particular merger. Otherwise, if not for this, you wouldn't involve HW at all.)
  • vkobevkobe ✭✭✭✭✭
    Aryix wrote: »
    vkobe wrote: »

    it is why i suggest to merge highwatch with another pve server, because highwatch future is better with another pve server than with lot and vot

    maybe, but i guarantee you than enmasse and people in the new server will suffer more, because many player will just quit the new server, because enmasse change the rule about pve/pvp server and i am not surprise if the new server will die in 6 months and just look what enmasse decision bring us now in the last 12 months, you really think the new server will save lot, vot like when enmasse create highwatch and let free transfert to mount tyranna one year ago ? :)

    sincerely have fun to watch the fall of your new server since than you admit than vot and lot are unable to keep alive the new server

    Are you aware of the amount of people that actually want this to happen, tho?

    Players ask for server merge and EME goes "HERE IS SERVER MERGE GUYS!" and this random @vkobe goes "Oh I don't like your terms, has to be on our terms." ...hello? You do remember you are also playing their product, right? They could indeed merge VoT and LoT, and leave HW as is. You know what will happen? You'll go "We want server merge now, even if we take PvP!", and it won't happen. You have no idea if it'll be good or bad. Just try it. You might actually like it.

    you know the majority of post i see from highwatch, is leave highwatch alone and merge vot lot, merge highwatch with pve server, free transfert if they merge highwatch with lot and vot and bye enmasse if i am stuck with vot lot

    and obvisously i am not alone to think than the new server will die in some months and you admit than vot and lot are unable to keep alive a new server without the whole highwatch population it is why you want to force them to stay with your dead server and than you are against the free transfert, you admit yourself the fate of your new server is dark

    so why lot and vot is highwatch problem ? keep your problem for yourself and dont share it with us
  • YamazukiYamazuki ✭✭✭✭✭
    Eiiji wrote: »
    Let's put this PvP, PvE thing to a side and think about it again. Let's say EME merged these three servers into one. We are already considering HW as a dead server, and those other two servers are in worse condition than HW, then how this server merge will make anyone happy actually? In one month, if not longer, people will again start to complain about the emptiness and lack of LFGs, end game dungeon runs in this new server, I really can see it from now. This server merge won't create anything but only another dead server.

    The issue with HW isn't that it's dead, it just lacks people doing end game instances. The people from HW were either complexly new to Tera or those not associated with much on other servers. The people who can clear end game content efficiently did not transfer to HW as most of them have statics/groups/guilds/friends they play with and transferring would mean giving all of that up. There's also the fact the more serious players tend to choose either MT or TR leaving HW with mostly a mix of casuals and inexperienced people.

    Either way, I don't think mixing two groups of people with different interests together is going to work out well nor should people be forced to be on a server with elements they have no interest in. Whether there's ways to "avoid" it or not is irrelevant, as these are inconveniences that lower the quality of the experience playing Tera. Anyone that legitimately cares about pvp should only care about pvping those that actually want to pvp. Not only is there that, but the general attitude of the players between these groups also aren't the same and they don't really get along well at times, which you can already tell just by reading this thread.
  • I'm in favor of this, the majority of my characters are on VoT, so it'd be nice to actually be able to play them again (and there being a [filtered] market on the server...)
    I'll be sad that most of their names will be changed but eh it'll be worth it to have some activity there again since the majority of the people who did dungeons, including me, transferred to MT.
  • VoT + LoT + MT = PvP scenes from all servers together and reunited guilds and friends.

    MT slightly notice population boost and ppl from VoT and LoT will be finaly happy.

    Names conflict isn't a valuable reason to not do it. (Can give players unique title of name they lost :^) or maybe some unique item maybe even emp)

    Same goes for HW+some PvE server.
  • edited July 2016
    vkobe wrote: »
    so why lot and vot is highwatch problem ? keep your problem for yourself and dont share it with us
    HW players have said repeatedly that they do have a problem in attracting and maintaining a dedicated/skilled end-game community. This is the problem this is trying to solve by doing two things: 1) providing an immediate boost by merging in LoT and VoT players, and 2) creating a new, unique style of server that has a chance of bringing in people going forward. (In the recent big thread about HW problems, one of the key takeaways was that HW's weakness was that it had no unique attracting factor even though it had the "recommended" label.)

    So this is about HW's problem, and leveraging the situation in VoT and LoT to give a more unique (if different) identity for the server going forward. Again, throughout this entire thread you've been nothing but one-issue-campaigning about how horrible it is to force PvP on PvE players, but you need to also consider the larger issues at stake for all three servers involved.
  • I created a PvE character on a PvE server and made a PvE guild for a reason. I do not enjoy playing PvP. If High Watch is merged with PvP servers, then I lose what I care for in this game. I won't be able to enjoy this game if there are PvP players coming around to kill me. I will seize to play TERA, and I will encourage anyone I know to never play the game for as long as I live if you make this terrible choice of merging two completely different sets of players.
This discussion has been closed.