[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85

[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20

Current PvP Class Balancing and META

1246710

Comments

  • Keti wrote: »
    Hello1738 wrote: »
    KEEMWL4NCG wrote: »
    slayer sak in current meta? plz
    3s premade skyring pov

    stopped watching the moment I saw a 70k eviscerate. That's never happening in NA Tera against geared players.

    I remember when it used to happen routinely in equalized :^]

    pretty sure that RU slayer's white damage is on par with crits in equalized 3's here
  • KetiKeti ✭✭
    RU is that far behind us?
  • Hello1738 wrote: »
    KEEMWL4NCG wrote: »
    slayer sak in current meta? plz
    3s premade skyring pov

    stopped watching the moment I saw a 70k eviscerate. That's never happening in NA Tera against geared players.

    icb>overpower>evis. too hard for NA players, thats why this never happened. everyone in this vid have full vm6/7 +15.
    and RU is on par with NA, but they have pretty healthy 3s comunity with 10-15 teams queueng in prime time.
  • KEEMWL4NCG wrote: »
    Hello1738 wrote: »
    KEEMWL4NCG wrote: »
    slayer sak in current meta? plz
    3s premade skyring pov

    stopped watching the moment I saw a 70k eviscerate. That's never happening in NA Tera against geared players.

    icb>overpower>evis. too hard for NA players, thats why this never happened. everyone in this vid have full vm6/7 +15.
    and RU is on par with NA, but they have pretty healthy 3s comunity with 10-15 teams queueng in prime time.

    No way slayer should be hitting that high if people are using the same gear +15 armor and weapon setting. I am sorry but RU players must suck if they think slayer is broken in a non EQ equal gear setting.
  • MorokuMoroku ✭✭✭
    That moment when someone says Ninja is more OP than Reaper. I sort of die inside every time....
  • KetiKeti ✭✭
    Moroku wrote: »
    That moment when someone says Ninja is more OP than Reaper. I sort of die inside every time....

    They are classes that fulfill different purposes. But both are too strong :p
  • Ninjas are strong but I don't think you should weigh in the CoS bug as something detrimental to opponents since it's unintended and there's a soft fix to get around it.

    I feel like the main issues with ninja would be the damage output of the skills are too high? Or is it too much mobility?

    I think all classes can be countered but ninjas can be countered the easiest out of all the classes.

    But I'm not sure if the ease of being able to punish is enough to label it as a "balanced" class.

    Can you guys suggest appropriate nerfs/changes needed to make the class not "very strong"?
  • PalochiPalochi ✭✭✭
    The CoS bug isnt what makes Ninjas strong..but its another small thing that they have lol for no reason, thats all what im saying, not that its a big problem.
    I'd say a decent nerf would be stopping any kind of animation cancel with Decoy and make the Jagged Path a bit slower(its faster than i mount..sad when i try to run from Ninjas)
    Also removing the possibility of a 100 -> 0 HP combo would help a lot imo..a class that is hard af to hit or aim at that can kill you in only one combo that they can use just by hitting a stun (that they can hit just by using a stagger-everything staggers-) is kinda unfair imo.
  • Ahhh yesh I see what you mean. The 100-0 combo requires bladestorm which is like 20 seconds with glyph. Actually it's not even 100-0 anymore in EQ gear. It does like 100-10 to another ninja. And if their healer is at least decent, dmg would be negated.

    If you're talking about in a duel standpoint you can iframe jagged path and double cut and stun will be hard to land.

    I do agree jagged should be slower or a shorter range.

    Sorcs can pull of a 100-0 combo too in EQ.

    Not sure about archers anymore but I think they can.

    Reapers also have insane lockdown and like two 100-50 combos that are quick to get in.

    Maybe remove the first hit stagger on the auto attack too?
  • KetiKeti ✭✭
    Ninja is highly punishable? Due to their speed and ease in which they cancel into iframes, I find them to be extremely safe when played intelligently. Which is fine, they're ninja and that makes sense. Their damage is possibly a bit too high really, their staggers locking shuriken alone gives them high utility along with everything else, so they don't need super high damage to be useful like sorc.

    Warrior needs to be looked at more, they should not be able to 100-0 a leather class in a single backstab combo in eq, which is exactly what happened to my reaper in corsairs last night, and has happened to my Archer as well.
  • KetiKeti ✭✭
    Warrior CDs are sufficiently low that they overcome peel better than most classes. but Regardless of peel/no peel, I feel it's horrible design to be able to 100-0 anyone ever in any situation out of a skill like backstab. But warrior has been a mess since the beginning. How could they take that bs away from them when they're so exceedingly useless in groups save for annoying healers?
  • PalochiPalochi ✭✭✭
    Hm..idk about removing the stagger on auto attack. Because honestly ppl dont stagger lock on Ninja like a Slayer would, usually i see the auto attack being used defensively or to just annoy healers so i dont think its something that deserve so much attention. I cant iframe jagged because of how fast it is XD im high ping and my brain is slow so i cant react in time unless its really in max range, but i dont want it to be nerfed for that reason in specific because i know not everyone has my problem. I just wanted it to be slower because its really just too fast..you cant even run away from a Ninja in a mount.
    About Sorcs..yeah they can 100-0, but really their crit rate is a joke in PvP, if i do the longest possible combo, i only kill in EQ if i crit everything..which is soo hard, usually i dont crit anything on it and i have ~260 crit factor during the whole combo.
    And yeah Reaper is stupid right now. >w>
  • PalochiPalochi ✭✭✭
    edited July 2016
    Also about Warrior..the ~50% damage thing said isnt true honestly.
    Really good Warriors know how to do some stuff that you dont see often.
    Even if they start with no edge they can easily kill you, D Stance has a 10 Edge combo and A Stance has a 9 Edge combo.
    My friend tested on me, i was Cloth with +12 Tensus armor/boots and he was full +12 Schisma, his D Stance combo literally took 85% of my HP and he tested his A Stance a few days ago with a +14 SF Sword and Belt on a full +15 SF Priest, he killed her with the A Stance combo.
    Ofc its based on RNG since they need to crit a lot for that..but that just shouldnt be so easy, specially taking how easy it is to hit backstab.
    (ps edit: those combos were with 20% stun time reduction)
  • KetiKeti ✭✭
    Yeah feels cruddy when any schmoe can kill you just out of backstab. It really promotes the worst kind of playstyle.
  • KetiKeti ✭✭
    Derpybowl wrote: »
    Keti wrote: »
    Yeah feels cruddy when any schmoe can kill you just out of backstab. It really promotes the worst kind of playstyle.

    Yup and most importantly it required pvp stats like attack speed. I see warriors trying to do blade draw combo with double enrage and then wonder why i didnt die in 1 combo.

    Yeah gating those huge combos behind needing insanely expensive T3 etchings (if those are needed) doesn't sound fun for the warrior either. Etching as a system is broken now and needs changes as well lol.
Sign In or Register to comment.