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Dreadspire motivation (uppers)

Loot is too low atm, 90% of designs cost less than 10 000g.
I made more than 110 clears (dsu3) and have great statistics about design's price. Price drops very quickly.
The average price of one clear has fallen from 45k/run to 17k/run. Seems like next week it's will be 10-13k/run for each party member.
DS2 drop was awesome and served as a great motivation for the passage of such old bosses until the last hours before the release of the patch with ninjas.
Can we expect to improve the loot from the 22nd floor?
Though before you and said that the DS3 out very easy to pass, but time costs remained the same as during the DS2.
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Comments

  • BaldurdashBaldurdash ✭✭✭
    Eiiji wrote: »
    some people on HW buying them cheap from other servers, then selling them at 700-800k on broker, good business I guess since not many people clearing DSU on HW nor teaching/helping anyone.

    It's the other way around. Not many people willing to learn.
  • PixelatorPixelator ✭✭✭✭
    Eiiji wrote: »
    Madoif wrote: »
    Eiiji wrote: »
    some people on HW buying them cheap from other servers, then selling them at 700-800k on broker, good business I guess since not many people clearing DSU on HW nor teaching/helping anyone.

    It's the other way around. Not many people willing to learn.

    don't know, last time I checked, most of them were going with their premades and not accepting people who wanted to learn, same goes for SSHM and MM too. ''you don't have skilled tag, sorry, we need skilled people''
    Then the unskilled players could form their own training runs? They don't have to rely on the experienced - there are extensive written and video guides out there. Those experienced players had to wipe for hours in there too. Also, all of these dungeons really punish you for the weakest link in your group, so I can see why many statics are hesitant to take on an unproved member. DPS checks in DS Uppers, mob phases in SSHM and the dreaded center puddle in MM comes to mind.
  • It's a bit too low yes,especially when u drop 2 times an archer chest design (yay 500 gold in trade broker)
  • BanimBanim ✭✭✭
    edited July 2016
    Pixelator wrote: »
    Eiiji wrote: »
    Madoif wrote: »
    Eiiji wrote: »
    some people on HW buying them cheap from other servers, then selling them at 700-800k on broker, good business I guess since not many people clearing DSU on HW nor teaching/helping anyone.

    It's the other way around. Not many people willing to learn.

    don't know, last time I checked, most of them were going with their premades and not accepting people who wanted to learn, same goes for SSHM and MM too. ''you don't have skilled tag, sorry, we need skilled people''
    Then the unskilled players could form their own training runs? They don't have to rely on the experienced - there are extensive written and video guides out there. Those experienced players had to wipe for hours in there too. Also, all of these dungeons really punish you for the weakest link in your group, so I can see why many statics are hesitant to take on an unproved member. DPS checks in DS Uppers, mob phases in SSHM and the dreaded center puddle in MM comes to mind.

    Most unskilled players are unskilled for a reason! Thats why they tend to shy away from more harder based content, which makes finding players willing to learn or improve themselves very difficult.

    It is difficult to find them, but most skilled players had to go through it and in the end it's for the best. That's how friendships are formed and how people become good at the game, it is also how some of those top guilds come to be formed.

    While it's nice for people to take less experienced players into runs, they aren't under any obligation. Experienced players also want to do smooth fast runs, which they earned, and even if they do want to teach the dungeon to some people, not everybody who asks is ready, a lot of players want to skip steps and go directly to uppers without yet being very competent at their class, which can be achieved in other dungeons, by looking at guides and by simply asking experienced players. Class questions is something most experienced players will take a few minutes to answer, at least I do and so do my friends, so that's a way to learn some stuff. Can also ask some dungeon specific tips, and they'll also probably be happy to answer.

    I speak from experience, I'm a CH player that has had to struggle a lot to find players to do the hardest content of each patch since I started playing on Feb 2013. I always succeeded, even if it took a while. If you have the motivation, right mindset and improve yourself, you'll find likeminded players in one way or another.
  • Yeah i agree, DSU 3 drop are low in, Imo the worst is that 300 t10 stack split in 5, 60 t10 for a upper, really ? And yeah those designs arn'r worth anything anymore.
  • EndevaEndeva ✭✭✭✭✭
    edited July 2016
    Flexy wrote: »
    Loot is too low atm, 90% of designs cost less than 10 000g.
    I made more than 110 clears (dsu3) and have great statistics about design's price. Price drops very quickly.
    The average price of one clear has fallen from 45k/run to 17k/run. Seems like next week it's will be 10-13k/run for each party member.
    DS2 drop was awesome and served as a great motivation for the passage of such old bosses until the last hours before the release of the patch with ninjas.
    Can we expect to improve the loot from the 22nd floor?
    Though before you and said that the DS3 out very easy to pass, but time costs remained the same as during the DS2.

    If you don't think its worth it, then don't run Dreadspire Uppers.

    Personally, I like the bosses and anything you spend on it you get back. MWA and Noctenium is pretty good, and a chance to drop high price design, Smart Dyad, etc are just icing on the cake.
  • AetonaAetona ✭✭✭
    Ginjitsu wrote: »
    Flexy wrote: »
    Loot is too low atm, 90% of designs cost less than 10 000g.
    I made more than 110 clears (dsu3) and have great statistics about design's price. Price drops very quickly.
    The average price of one clear has fallen from 45k/run to 17k/run. Seems like next week it's will be 10-13k/run for each party member.
    DS2 drop was awesome and served as a great motivation for the passage of such old bosses until the last hours before the release of the patch with ninjas.
    Can we expect to improve the loot from the 22nd floor?
    Though before you and said that the DS3 out very easy to pass, but time costs remained the same as during the DS2.

    If you don't think its worth it, then don't run Dreadspire Uppers.

    Personally, I like the bosses and anything you spend on it you get back. MWA and Noctenium is pretty good, and a chance to drop high price design, Smart Dyad, etc are just icing on the cake.

    High price design? So Protestar or Fascifist designs? Cause those are the only ones worth running for (on TR anyway).
  • ds2 had that retardedly high rewards for a rather short time to make up for literally 0 drop before it getting fixed.
  • SylvietteSylviette ✭✭✭
    No.
    If you don't think it worths the time, dont do it. Same time cost but tons more ppl can do it now, even small change in loot table would have a much bigger effect on the market, unlike the time during DS2.
  • EndevaEndeva ✭✭✭✭✭
    Aetona wrote: »
    Ginjitsu wrote: »
    Flexy wrote: »
    Loot is too low atm, 90% of designs cost less than 10 000g.
    I made more than 110 clears (dsu3) and have great statistics about design's price. Price drops very quickly.
    The average price of one clear has fallen from 45k/run to 17k/run. Seems like next week it's will be 10-13k/run for each party member.
    DS2 drop was awesome and served as a great motivation for the passage of such old bosses until the last hours before the release of the patch with ninjas.
    Can we expect to improve the loot from the 22nd floor?
    Though before you and said that the DS3 out very easy to pass, but time costs remained the same as during the DS2.

    If you don't think its worth it, then don't run Dreadspire Uppers.

    Personally, I like the bosses and anything you spend on it you get back. MWA and Noctenium is pretty good, and a chance to drop high price design, Smart Dyad, etc are just icing on the cake.

    High price design? So Protestar or Fascifist designs? Cause those are the only ones worth running for (on TR anyway).

    There's other designs that are worth some gold.
    Ginjitsu wrote: »
    Flexy wrote: »
    Loot is too low atm, 90% of designs cost less than 10 000g.
    I made more than 110 clears (dsu3) and have great statistics about design's price. Price drops very quickly.
    The average price of one clear has fallen from 45k/run to 17k/run. Seems like next week it's will be 10-13k/run for each party member.
    DS2 drop was awesome and served as a great motivation for the passage of such old bosses until the last hours before the release of the patch with ninjas.
    Can we expect to improve the loot from the 22nd floor?
    Though before you and said that the DS3 out very easy to pass, but time costs remained the same as during the DS2.

    If you don't think its worth it, then don't run Dreadspire Uppers.

    Personally, I like the bosses and anything you spend on it you get back. MWA and Noctenium is pretty good, and a chance to drop high price design, Smart Dyad, etc are just icing on the cake.



    The problem with that logic is that people who want to run it for fun will suffer because of the bad rewards causing players who run it for money to no longer run it. Less people running it, the harder it becomes to find parties to run for fun

    That's part of any dungeon's life, people stop running SSHM after getting title but those that run it for fun will continue to run the dungeon.
  • SylvietteSylviette ✭✭✭
    edited July 2016
    Not really.
    If a player is both unskilled and unwilling to learn the dungeons, of course they won't go around asking other to help. However, an unskilled player, even if he wants to learn, would not go and ask for help unless they know the person. It's just common sense that most people won't join training run since they don't know the ppl in the party, so don't expect them to shamelessly come ask you personally.

    How about go make a group of 4 skilled players and post on global something like "need 1 more for DSU, willing to teach" ? If you can't even do that don't go complaining nobody want to learn.
    The problem with that logic is that people who want to run it for fun will suffer because of the bad rewards causing players who run it for money to no longer run it. Less people running it, the harder it becomes to find parties to run for fun

    You wanna do it for fun ? Grab some newbies who would be more than willing to do it without rewards.
    Unless your "fun" means "easy money".

  • JenieveJenieve ✭✭✭
    Ginjitsu wrote: »
    Flexy wrote: »
    Loot is too low atm, 90% of designs cost less than 10 000g.
    I made more than 110 clears (dsu3) and have great statistics about design's price. Price drops very quickly.
    The average price of one clear has fallen from 45k/run to 17k/run. Seems like next week it's will be 10-13k/run for each party member.
    DS2 drop was awesome and served as a great motivation for the passage of such old bosses until the last hours before the release of the patch with ninjas.
    Can we expect to improve the loot from the 22nd floor?
    Though before you and said that the DS3 out very easy to pass, but time costs remained the same as during the DS2.

    If you don't think its worth it, then don't run Dreadspire Uppers.

    Personally, I like the bosses and anything you spend on it you get back. MWA and Noctenium is pretty good, and a chance to drop high price design, Smart Dyad, etc are just icing on the cake.

    Basically he's saying he doesnt because its not worth it and the amount of people wanting to run it drops daily.
  • Treeshark talked about this before DS3 came out (or maybe right after it did). The loot was designed like this because DS3 is easier now thanks to Ninja being a class and being able to keep an entire party alive through things that they shouldn't live through.
  • FelipeThomazFelipeThomaz ✭✭
    edited July 2016
    I hate to be picky, but I must remember; we are complaining about the most profitable dungeon right now here. A dungeon that can give 100k gold to each party member from a single drop.

    Many people would love farm dsu, but they can't because their hardware isn't enough, their dps is 400 k/s at best, they are not a ninja or a gunner, they are with mid gear slaughter and they don't even look for a static to don't act a fool of themselves. So they farm iod and dfnm to gain 5x less. At least.

    And of course, there's elitism. There is indeed a single lfg in my server at night always running dsu. Such a friendly folk. I'll never apply to it. Ever. Wanna know the announcement? "DSU: No Monkeys".
  • EnlighteningEnlightening ✭✭
    edited July 2016
    Honestly they should award you each at each floor, instead of getting a reward if you break the chest and end the run.

    I think it would be more fun for newer players and would also help with the lackluster rewards at queen.
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