[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85

[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20

Tera on consoles 2017

2456

Comments

  • I really hope they optimize TERA it's been years and they never optimize it.
  • PUT CONSOLE PLAYERS IN VOT and LOT !
  • Oh god...

    More Elins mean...

    Ughh...

    Gotta get the freaking +15 weapons on all roles...

    sigh...
  • RKCRKC ✭✭✭
    If they can make this, why arent they fixing the optimization in the PC version, are they abandoning PC or something
  • NopiNopi ✭✭✭✭✭
    This one is the old article about the job posting. Was discussed here a few months back. Mind the May 17th date.
  • I really hope they optimize TERA it's been years and they never optimize it.
    RKC wrote: »
    If they can make this, why arent they fixing the optimization in the PC version, are they abandoning PC or something

    Part of this project is porting the game to UE4, and in so doing they should be able to address many of the performance issues of the current engine. If they successfully complete this project, I think it's quite possible the UE4 version may eventually replace the current UE3 version on PC. So I think this is likely part of their "strategy" for optimizing the game for PC as well.
  • It will be interesting to see how this turns out. Ive used a 360 controller since Tera's open beta and I've never had much trouble with it. For a 360 controller you can bind up to 27 different skill/items. Its a decent number of skills i think and is enough space for the important skills i need. I still use an extra tray and switch out things as i need them though.

    From past experience playing as a tank, healer, dps using a 360 controller
    PVE wise i see no problems. My current main is a brawler and i never had issues tanking things like FIHM, SSHM and such. As a healer/dps i havent attempted the latest set of hm dungeons but based on past experience i believe it would be fine.
    PVP wise i can see how a PC player has an advantage. Sometimes i wish i could make my cursor movement or camera speed faster. I dont see this as an unbridgeable gap though as i have done fairly well in duels at Velika outskirts and have been the top scorer in FWC & CS matches. Well i guess brawler is a little op *cough*

    I do have concerns though,
    One of the xbox 360 mmo's i used to played was Phantasy Star Universe. This game ran into a few issues, had a major decline and eventually died.

    As a controller player there are a few things that i wished could be fixed/changed. One example deals with the elite nostrum and talisman trio. Currently if i add these to the shortcut tray for the controller and decide to use them they will freeze the game up for a short period of time. Because of this i have to click them manually which is slower and makes me sometimes hit the Ghillieglade tele scroll which is op in dungeons. Once you hit it, gg, you cant hit out of it.

    If this ever comes out and it is crossplatform i wonder if Tera would incorporate voice chat into the game. Having only xbl or playstation online exclusive chats would be weird. Anyway this is just my spur of the moment thoughts/opinions on this from my past experiences with a controller. I would love to have more ppl play the game, but im not here to argue with people on the forums opinion wise or how it should/should not be.
  • NopiNopi ✭✭✭✭✭
    A little off topic, but since previous poster has this problem... It's true that adding the talisman trio and nostrum to the normal skill bar will make things freeze up for controller users. And each patch seems to make it worse. Here's two things I've found. First, removing the controller guide from your screen will pretty much negate the freeze, more or less fixing the issue. BUT, you won't have a visual cue as to what's where on your actual gamepad. The second workaround involves mapping the num pad keys from your KB into the secondary skill bar. And I mean the separate shortcut bar you can get and move around and have displayed besides the main skill bar. Of course, in this case you need a keyboard nearby, but you do use chat and other stuff that needs a KB anyway, so not much of a problem.

    As for the game on consoles, there's one key item that game pad users have that usually mouse+KB users don't have or don't like to use. Aim helpers. Here in tera, the ranged classes still need some aiming to deliver some skills. Not as precise as a first person shooter but the need to aim at a general position still remains. I wonder if the console port will have any sort of helper (hopefully toggable).
  • voidyvoidy ✭✭✭✭✭
    When I played FFXIV on my PS3, a major problem I noticed was communication. I couldn't talk to people in a feasible way at all. There was an on screen keyboard that I could use with my controller, but ... come on, really? I'd have to drop everything to type like, 7 words per minute.

    Now, I'll be frank. There might be some keyboard adapter thing out there for console gamers. I don't honestly know; I don't play console games anymore. I just hope we don't get a wave of players who literally can't communicate. Or, god help us, forced voice integration so that we're all being yelled at by beefy castanics voiced by prepubescent 12 year olds on xbox live paid for with mummy's credit card.
  • NopiNopi ✭✭✭✭✭
    voidy wrote: »
    When I played FFXIV on my PS3, a major problem I noticed was communication. I couldn't talk to people in a feasible way at all. There was an on screen keyboard that I could use with my controller, but ... come on, really? I'd have to drop everything to type like, 7 words per minute.

    Now, I'll be frank. There might be some keyboard adapter thing out there for console gamers. I don't honestly know; I don't play console games anymore. I just hope we don't get a wave of players who literally can't communicate. Or, god help us, forced voice integration so that we're all being yelled at by beefy castanics voiced by prepubescent 12 year olds on xbox live paid for with mummy's credit card.

    First, keyboards have been supported by consoles properly since the xbox 360 era. Earlier consoles may have had some support but from x360/ps3 era and forwards, you can connect a USB KB and use it. It's up to companies to make their games compatible to the hardware.

    And as for voice. You will not hear much from buff characters with pre-pubescent voices in Tera. You will be mostly yelled at by elins with deep, nasal and perverted sounding voices.
  • NPUNPU ✭✭
    edited August 2016
    You also need to think about the fact that this version of TERA probably will not get a NA release on our consoles. They could leave it for KR only, just like other games with no ports... *cough*SEGA*cough*
  • AetonaAetona ✭✭✭
    Nopi wrote: »
    A little off topic, but since previous poster has this problem... It's true that adding the talisman trio and nostrum to the normal skill bar will make things freeze up for controller users. And each patch seems to make it worse. Here's two things I've found. First, removing the controller guide from your screen will pretty much negate the freeze, more or less fixing the issue. BUT, you won't have a visual cue as to what's where on your actual gamepad. The second workaround involves mapping the num pad keys from your KB into the secondary skill bar. And I mean the separate shortcut bar you can get and move around and have displayed besides the main skill bar. Of course, in this case you need a keyboard nearby, but you do use chat and other stuff that needs a KB anyway, so not much of a problem.

    As for the game on consoles, there's one key item that game pad users have that usually mouse+KB users don't have or don't like to use. Aim helpers. Here in tera, the ranged classes still need some aiming to deliver some skills. Not as precise as a first person shooter but the need to aim at a general position still remains. I wonder if the console port will have any sort of helper (hopefully toggable).

    I do believe that those (talisman trio) will be gone. When we get the patch that gives us the consumables all in one, I'm pretty sure that they'll be removed.
  • This is already stated in news, BHS is developing console version to release it in NA and EU first then maybe Far East (Korea, Japan and China) after. Which means, we get to test it before Asians make comment on it.
  • So I think this is likely part of their "strategy" for optimizing the game for PC as well.

    I guess that is my biggest concern, at what cost?

    Are they dumbing down the game so much (removal of several consumables, stm, etc) to be easier to play on consoles and them we will receive an optimized port?

  • Aetona wrote: »
    Nopi wrote: »
    A little off topic, but since previous poster has this problem... It's true that adding the talisman trio and nostrum to the normal skill bar will make things freeze up for controller users. And each patch seems to make it worse. Here's two things I've found. First, removing the controller guide from your screen will pretty much negate the freeze, more or less fixing the issue. BUT, you won't have a visual cue as to what's where on your actual gamepad. The second workaround involves mapping the num pad keys from your KB into the secondary skill bar. And I mean the separate shortcut bar you can get and move around and have displayed besides the main skill bar. Of course, in this case you need a keyboard nearby, but you do use chat and other stuff that needs a KB anyway, so not much of a problem.

    As for the game on consoles, there's one key item that game pad users have that usually mouse+KB users don't have or don't like to use. Aim helpers. Here in tera, the ranged classes still need some aiming to deliver some skills. Not as precise as a first person shooter but the need to aim at a general position still remains. I wonder if the console port will have any sort of helper (hopefully toggable).

    I do believe that those (talisman trio) will be gone. When we get the patch that gives us the consumables all in one, I'm pretty sure that they'll be removed.

    The talisman trio is removed but the nostrum stays with new effects to offset charms. All the specific info is over on essentialmana.com
    NPU wrote: »
    You also need to think about the fact that this version of TERA probably will not get a NA release on our consoles. They could leave it for KR only, just like other games with no ports... *cough*SEGA*cough*

    This is something I've thought about as well. I think they'll release in their home market first, wait 6-7 months to gauge the population and if profitable then localize and release in the english speaking regions. Then branch farther out to the other regions.
    I really hope they optimize TERA it's been years and they never optimize it.
    RKC wrote: »
    If they can make this, why arent they fixing the optimization in the PC version, are they abandoning PC or something

    Part of this project is porting the game to UE4, and in so doing they should be able to address many of the performance issues of the current engine. If they successfully complete this project, I think it's quite possible the UE4 version may eventually replace the current UE3 version on PC. So I think this is likely part of their "strategy" for optimizing the game for PC as well.

    That's what it's seeming to look like, in the notes the slightly hint that the game will be slightly different to compensate for controller users, but that base should be easily portable. Well I say easily, nothing easy about it in all actuality. But I'm with you, this is probably our best bet for optimization.
Sign In or Register to comment.