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Tera on consoles 2017

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Comments

  • This is already stated in news, BHS is developing console version to release it in NA and EU first then maybe Far East (Korea, Japan and China) after. Which means, we get to test it before Asians make comment on it.

    I'm very excited and nervous about this. I'm happy more people will play and get to try out this game. and depending how it goes it could save tera. But it can go really bad.
  • edited August 2016
    Ultemecia wrote: »
    That's what it's seeming to look like, in the notes the slightly hint that the game will be slightly different to compensate for controller users, but that base should be easily portable. Well I say easily, nothing easy about it in all actuality. But I'm with you, this is probably our best bet for optimization.
    Now that the consoles are just basically standardized PCs, it's much easier than it's ever been in the past. This is one of the reasons we've seen a resurgence in PC ports for console games in recent times. Of course there's optimization work to do for PCs as well, in addition to exposing a whole bunch of options that you don't normally show on consoles, but it shouldn't be a terribly difficult feat.

    (Now, whether they'll do a good job on the port in the first place is perhaps another issue, but it's hard to imagine it could end up worse than the current state.)
    voidy wrote: »
    When I played FFXIV on my PS3, a major problem I noticed was communication. I couldn't talk to people in a feasible way at all. There was an on screen keyboard that I could use with my controller, but ... come on, really? I'd have to drop everything to type like, 7 words per minute.

    Now, I'll be frank. There might be some keyboard adapter thing out there for console gamers. I don't honestly know; I don't play console games anymore. I just hope we don't get a wave of players who literally can't communicate. Or, god help us, forced voice integration so that we're all being yelled at by beefy castanics voiced by prepubescent 12 year olds on xbox live paid for with mummy's credit card.

    Using a USB keyboard is easy and most console MMO players do that for chat. (Heck, with FFXIV in particular, the controller interface is well-developed enough that a lot of PC players choose to play with a controller, even in end-game raids.) But most MMOs don't do voice (partly due to the RP-related issues, I imagine). If you're in a guild or raid group, they may have a Discord channel (similar to how it works with TERA now), so people on consoles can connect using their smartphone or whatever. In general, I think communication should work itself out.

    Wolfito wrote: »
    So I think this is likely part of their "strategy" for optimizing the game for PC as well.
    I guess that is my biggest concern, at what cost?

    Are they dumbing down the game so much (removal of several consumables, stm, etc) to be easier to play on consoles and them we will receive an optimized port?
    I guess it depends on whether their idea is to integrate all players onto a common set of servers, or whether they will always keep TERA PC and TERA Console separate. Even if they keep it separate, I think they could port the engine but preserve some of the PC systems. (Or, to put it another way, they could port all the PC systems but then simplify them for consoles, keeping it the way it was on PC, if they want.)

    Personally, it seems to me that the changes related to stamina and the like are more in the interest in streamlining the game in general after years of accumulated bloat from a lot of different teams, so I suspect it probably would have happened anyway even if consoles weren't on the agenda. But I guess only time will tell where we end up.
  • BlueHole Studio Official Response: There will be no performance optimization for the consoles. If BHS devs could not do it for the PC in five years what makes you think we can do it for consoles in less than one. This initiative to get TERA onto consoles is only to get more players into the cash shop to buy more Elin costumes.
  • edited August 2016
    BlueHole Studio Official Response: There will be no performance optimization for the consoles. If BHS devs could not do it for the PC in five years what makes you think we can do it for consoles in less than one. This initiative to get TERA onto consoles is only to get more players into the cash shop to buy more Elin costumes.
    I know you're being facetious, but porting it to another engine is necessarily going to change the performance characteristics of the game. It's nevertheless a massive undertaking; probably only the idea of reaching new markets on consoles is made it worth the investment. There's likely a limit to how much optimization they can reasonably do using the cobbled-together old engine they have now.
  • msoltysplmsoltyspl ✭✭✭
    edited August 2016
    Hellster wrote: »
    Praying to RNGesus that this means improvement on the optimization of the game. Even more hopeful (but more unlikely) that it gets ported to UE4.

    What it probably means: reaching a new bottom of the barrel, to make the game accessible and "fun" for absolute play-30min-a-week casuals. In context of being good at the game and/or trying to get better. Not in context of mindless farming.

    ITOW BHS wants more money and the game will undergo further nerfs, dumbing down and simplifications.

    Also I think you all missed key point:

    "Bluehole Studio is currently looking for new staff to port TERA over to consoles, including PlayStation 4 and Xbox One. "

    looking

    That's not confirmation. That's wishful dreams of greedy, clueless execs wanting more money. Considering how different PS4 is from PC, porting this half a decade+ unoptimized mess to PS4 ? Wake the [filtered] up.

  • edited August 2016
    msoltyspl wrote: »
    Considering how different PS4 is from PC, porting this half a decade+ unoptimized mess to PS4 ? Wake the [filtered] up.
    Honestly, PS4 is really not that different from PC at all. It, and XBOX One, are basically just PCs now that use a specific/consistent hardware configuration (and, with the new variations coming, aren't even entirely consistent anymore). PS4 runs on a variant of FreeBSD, and Xbox One run on a variant of Windows 8.1/10. Games developed on UE4 (which they're porting to) can be compiled for all these platforms. Obviously there's platform-specific optimization that you would do, but it's really not all that different anymore. It's certainly not like the old days.

    Porting the game to UE4 is honestly the most sane way to deal with all the current engine's limitations anyway, regardless of whether you wanted to go to consoles or not. It forces you to start over with a lot of the parts that are broken now, while being able to preserve a lot of the assets.

    From a purely technical point of view, anyway, the proposal seems sound. Whether/how they'll screw it up, or whether they'll actually get it done, are other questions, of course.
  • I had this on my mind for a long time, about time they do it. Smite improved too much since introducing to consules, you can't be lazy in consoles
  • if they transfer your account from pc to ps4 im in i want all my cosmetics on my ps4 account LOL with out the pain of renaming and buying
  • EndevaEndeva ✭✭✭✭✭
    edited August 2016
    If only En Masse could give us some details...

    *stares @Spacecats & @Treeshark *
  • rexoerexoe ✭✭✭
    tera at 320p at 60 fps :pleased:
  • NopiNopi ✭✭✭✭✭
    The main aspect about the current consoles is that they are using x86 as well, which means they are much simpler to develop for because x86 has been a known standard for the past few decades. The new consoles on the horizon (like xbox S and scorpio, and the new Sony machine) will be made not as a new step in consoles, but as a sort of 100% backwards compatible upgrade to the current. For example, the xbox S's main features are 4K and a much bigger drive. The scorpio will apparently play games better than the current xbOne, but the games will be the same. Sort of like having the same choice PC users have. You want the standard set or want a more expensive premium experience? We on the PC market, and people on the mobile markets are used to these choices already.

    As for where tera can fit in all this. Well, I could assume a few scenarios. In one scenario, the PC version doesn't get "dumbed down" to console playable level, but also doesn't get any of the optimizations, nor will be cross platform. Basically it will be like it is now as a world on it's own. In another scenario, all versions of tera get put at the same level to make it easier to update everything. Though I admit this scenario is a little bit difficult. I mean, take Warframe for example. That game was pretty much made from the start to run on PC and consoles, YET they cannot update everything at the same time. The PC is usually a patch or two ahead. They manage because the game is made for both platforms.

    Anyway, as I said way before, and now as was posted here, this is just a job posting. I pretty much believe it means they are simply exploring the idea and wanted some input from someone who knows about the console industry.
  • EndevaEndeva ✭✭✭✭✭
    Nopi wrote: »
    The main aspect about the current consoles is that they are using x86 as well, which means they are much simpler to develop for because x86 has been a known standard for the past few decades. The new consoles on the horizon (like xbox S and scorpio, and the new Sony machine) will be made not as a new step in consoles, but as a sort of 100% backwards compatible upgrade to the current. For example, the xbox S's main features are 4K and a much bigger drive. The scorpio will apparently play games better than the current xbOne, but the games will be the same. Sort of like having the same choice PC users have. You want the standard set or want a more expensive premium experience? We on the PC market, and people on the mobile markets are used to these choices already.

    As for where tera can fit in all this. Well, I could assume a few scenarios. In one scenario, the PC version doesn't get "dumbed down" to console playable level, but also doesn't get any of the optimizations, nor will be cross platform. Basically it will be like it is now as a world on it's own. In another scenario, all versions of tera get put at the same level to make it easier to update everything. Though I admit this scenario is a little bit difficult. I mean, take Warframe for example. That game was pretty much made from the start to run on PC and consoles, YET they cannot update everything at the same time. The PC is usually a patch or two ahead. They manage because the game is made for both platforms.

    Anyway, as I said way before, and now as was posted here, this is just a job posting. I pretty much believe it means they are simply exploring the idea and wanted some input from someone who knows about the console industry.

    Real question:
    Is there going to be cross-platform multiplayer between PC/PS3/X1?

    Square-Enix seems to be in talks with Microsoft and The Division has it for all three platforms.
  • NopiNopi ✭✭✭✭✭
    Ginjitsu wrote: »
    Nopi wrote: »
    The main aspect about the current consoles is that they are using x86 as well, which means they are much simpler to develop for because x86 has been a known standard for the past few decades. The new consoles on the horizon (like xbox S and scorpio, and the new Sony machine) will be made not as a new step in consoles, but as a sort of 100% backwards compatible upgrade to the current. For example, the xbox S's main features are 4K and a much bigger drive. The scorpio will apparently play games better than the current xbOne, but the games will be the same. Sort of like having the same choice PC users have. You want the standard set or want a more expensive premium experience? We on the PC market, and people on the mobile markets are used to these choices already.

    As for where tera can fit in all this. Well, I could assume a few scenarios. In one scenario, the PC version doesn't get "dumbed down" to console playable level, but also doesn't get any of the optimizations, nor will be cross platform. Basically it will be like it is now as a world on it's own. In another scenario, all versions of tera get put at the same level to make it easier to update everything. Though I admit this scenario is a little bit difficult. I mean, take Warframe for example. That game was pretty much made from the start to run on PC and consoles, YET they cannot update everything at the same time. The PC is usually a patch or two ahead. They manage because the game is made for both platforms.

    Anyway, as I said way before, and now as was posted here, this is just a job posting. I pretty much believe it means they are simply exploring the idea and wanted some input from someone who knows about the console industry.

    Real question:
    Is there going to be cross-platform multiplayer between PC/PS3/X1?

    Square-Enix seems to be in talks with Microsoft and The Division has it for all three platforms.

    We are not even sure if they will ever decide to develop Tera for consoles. Much less if it will be cross platform. As I said, even games made with both consoles and PC in mind are not cross platform. Apparently such a thing is very difficult to achieve, even with current technology. Either difficult to make right, or very expensive to maintain. At least considering the short list of games that have it.
  • vkobevkobe ✭✭✭✭✭
    edited August 2016
    Ginjitsu wrote: »

    Real question:
    Is there going to be cross-platform multiplayer between PC/PS3/X1?

    Square-Enix seems to be in talks with Microsoft and The Division has it for all three platforms.
    you ask too much to bhs

  • AyiAyi ✭✭✭
    Just imagine how bad the optimization will be for those, oh boy what a year to be alive.
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