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Tips on Sorcerer PVP?
Skills, Glyphs, Rotations, Hyperlinks, anything will be great. I want to try PVPing.
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The only way to mitigate high ping is extremely high speed. Energetics can be considered on PvP Sorcs.
rip, good thing i got it on Copy Paste because i felt i did..so!
Sorc became pretty simple with the last nerfs imo.
You have 2 main CC's -Mindblast and Light Trap- hit them and get as much HP as you can from it.
Rotations dont really exist in PvP tho
Idk how "deep" you are into PvP and Sorc so i guess ill list some stuff
Make sure you use the glyph on Ice Needle to make Mindblast faster..glyphs shouldnt be so hard to make lol
Just dont get the PvE double crit glyphs on your skills since it will be useless.
Stagger: Magma Bomb and Flame Pillar
Knock Down: Nova and Pain Trap
Stun: Light Trap
Sleep: Mindblast
"Super Armor": Nova
The idea for duels is: kite with your staggers/KDs until you can hit either stun or sleep. once you hit them you go for a combo.(ill say some "combos" after the stuff because it applies everywhere)
3's: stagger + sleep/stagger/silence the enemy healer when you can, Mana Volley mana hungry classes, be annoying af if you need to peel, use pillars and dont die.
Raid BGs: Fireblast, Nova and Hailstorm are your main skills, know when to use them and youll do fine. Stagger sleep on healers can help as well but usually in big BGs, if you just sleep youll end up hitting it because for many ppl your sleep wont even load lol and healers wont have iframes up as much.
A few ways to hit stun/sleep
-Magma Bomb -> Mindblast (ping dependant*)
-Magma Bomb -> Light Trap (this works only at "perfect" range tho)
-Flame Pillar -> Light Trap (ping dependant*)
-Time Gyre -> Mindblast (if you know what the enemy has up and how Time Gyre affects their skills, you can do that; but if your ping is good enough its still better to use Magma before)
-Nerve Exhaust -> Mindblast/Light Trap (risky since ppl can walk away from stun and get closer to you to avoid sleep..know when and which one to use)
-KD Trap/Nova -> Nerve Exhaust (this is a legend >w> but if you know what youre doing i guess that can be handy..if the enemy does as well it will never work tho)
A few possible combos
1 For Sleep:
- l Ice Needle (for the glyph), Magma Bomb, Sleep l go to the enemy back, Overchannel, uncharged Arcane Pulse to the ground-if you have the crit factor glyph-, Fireblast (i personally dislike this one)
- l Ice Needle, Magma Bomb, Sleep l go to the enemy back, stun Void Pulse Overchannel, Fireblast (2 CC's in one combo)
- l Ice Needle, Magma Bomb, Sleep l go to the enemy back, Overchannel, stun, Fireblast and Nova (same as above and ping dependant)
- l Ice Needle, Magma Bomb, Sleep l go to the back, Overchannel, Nova, Backstep towards your enemy and Void Pulse (ill put a gif after the stuff explaining that)
2 For Stun:
- Fireblast, Nova (ping dependant and i never saw someone who can fit an Overchannel on that)
- Sleep, FB/Nova-VP (i personally hate those)
- Void Pulse, Overchannel, Nova
- Overchannel, Nova, Backstep behind them and Void Pulse
Those are the main ways i think
A few things to remember, try to OC the highest damage skill that youll use in that combo
The main way to sleep is stagger sleep but you have more ways to just stun: Glacial Retreat and Flame Pillar can speed the casting of Light Trap and they are both part of your main kiting skills, Glacial R. is also used to reposition faster so try to not be so obvious if you do for example Glacial R. -> Jaunt -> Stun.
Another way to hit stun that not many ppl know is Magma Bomb -> Jaunt -> Flame Pillar -> Stun, not just this way is ping dependant*; it requires good aiming because youll need to aim back.
Remember that after KDs and during sleeps, you can always use an uncharged Mana Siphon being sure it will hit. Not charged but still 1000 MP
Keep in mind that if youre close enough to a class that blocks, you can spawn the trap inside them and it will go through their block.
Also, Sorc with no Burst of Celerity in PvP is almost useless, so if youre being KD locked and your BoC is in CD for like 4 or 5 more seconds, wait until Boc is at 1 Sec left so you can Retaliate and use the skill with Retal buff, ofc this can be ignored if youll die or have other reasons to retaliate asap.
ping dependant* = not only it depends on your ping, it depends on the enemy's ping as well since lower ping will make them escape from staggers faster.
Example of the KD - Backstep behind - VP
Sorry for the FPS there >w> pls no hate.
Hope that can give you an idea, im a high ping Sorc so i cant do everything Sorcs can..another person to talk about what to do would be nice since you might be able to do stuff that i cant or that i never heard of.
Ps edit: There is another combo that works that i forgot to say there -do it only in 1v1 situations tho-, the only long combo left after the nerfs; i call it the Death Bubble combo.
I cant make a gif showing everything but ill show one that explains the part that is hard to understand i guess.
Ofc you will go full charge with Arcane Pulse..i did it this way so i can fit that first part in the gif.
After the stun you can do any of the other stuff that doesnt use sleep, if you have the opportunity to go to the enemy back before going for Arcane Pulse, this combo is pretty worth it imo.
The whole combo would be
Ice Needle -> Magma Bomb -> Mindblast -> go 18~22m away -> full charge Arcane Pulse -> Jaunt -> Light Trap -> Flaming Barrage asap -> Overchannel -> Nova -> Backstep behind -> Void Pulse (you can use a glyph on Glacial Retreat to make AP faster as well but not needed in this combo and even if it was it would be the only thing you would use it for so..up to you to use it or not. Even if you dont use the glyph for it, Glacial R. can be used in this combo anyway because youll keep the Light Trap glyph -if you have it- after the jaunt as well; if your ping is low enough you should be able to do this at lower ranges, but try it yourself i guess..That might be the only 100->0 combo left if everything crits)
You can change combos at your will and also depends on your CDs.
Gl with it c: @NPU
Marking you here so you can notice the edit! lol
Have fun with Sorc..its a fun class to me, wish i had good ping to actually use it XD
KD -> Nerve doesn't work unless the person has really low attack speed, has long retal animation (Gunner), have exhausted all iframes, or is a Sorcerer out of celerity.
Two tips:
1. Know when to keep it short and simple.
2. Don't blow your iframes, especially in 1v1.
Try Flame Pillar -> Light Trap with 200 ping, idk if you know how slow it is.
Depending on your ping, A Speed doesnt help.
I tried myself Stagger Sleep with all the A Speed i can get and it wont work.
2 Bloodwise rings(2% each), A Speed Scroll, accessories set buff, double A Speed on weapon and it goes on with etchs and stuff.
Think i had +150 and it was useless.
It IS a matter of having good ping, the higher your ping, more delay you get between each skill; the lower the enemy ping is, faster they can escape your staggers.
KD->Nerve will never work, if they are 65 with one A Speed roll (taking that everyone has A Speed in PvP) and their ping isnt terrible, they will escape because they can just Retaliate and iframe or block. I did say it doesnt work tho, idk what you meant there.
Also, as i said, that combo is capable of getting ppl from 100% to 0 HP in eq gear if you crit enough, if you want to trust the RNG you can do it and i even said its only for 1v1's.
And of course it doesn't work if you have 200 ping. Stagger locking with most combos is nigh impossible.
My FP -> LT doesn't work on people because I have ~+30 aspeed only right now. It doesn't work when I have +35 either (my max since I'm without etchings.) This was tested vs people with ~100 ping. If ping is the primary factor, then I should have no problem FP -> LT versus anyone (including people with moderate-high ping), but I still can't.
You said it doesn't work on people who know what they're doing... Not that it will never work.
It shouldnt work because its easy to escape, its as easy as its easy to escape a Sheer -> Sundering from a Reaper and even so some ppl get hit by it because of certain circunstances; it does works in some cases and thats why i listed it there, its something good to know and i explained that.
Under normal circunstances it doesnt work unless your enemy has no idea what they are doing. Thats what i meant.
And as i said, i cant know how it is for someone who is low ping. My ping isnt and i cant try it myself to say something, i cant escape from anyone who has low ping when they use FP Stun mainly because of my ping only, doesnt matter their A Speed in my case, thats why i said it would be good if someone with low ping could say something also.
Also, you can make some things easier by just using OC - FB instead of the flashy combo after the successful sleep/stun if you aren't in EQ gear.
like what @MorningCoffee said, the less iframes and skills you burn the better. Something as simple as Setup -> Trap -> Glacial Retreat -> Void Pulse -> Fireblast (only OC if you have low enough ping and high enough AS to do so cuz from testing you run out of stun time after you OC) is enough to burn off 60-70% of the opponent's HP and it is extremely low risk and somewhat ping friendly compared to messing up a potential 100% and then dying cuz you ran out of iframes for that 3-4 seconds.
Stagger Sleep isnt the only thing Sorc can do, and i never said it is, but its for sure the easiest way for those who can do it. Since i cant use it i simply use other stuff.
As i said, that combo is for 1v1's only, the only iframe youre using for it that will be in CD when the combo is finished will be Jaunt, if Jaunt is your main iframe something is probably wrong; also i never mess that combo up because i got used to it and if you know how to do it properly + got a few times doing it, you wont miss anything at all.
If i can stagger sleep, i can do that combo, so i can secure you that combo is ping friendly, because i can do it even with the delay on locking-on with Flaming Barrage.
I dont think there are any problems with what ive said so far even though it seems like there were to you somehow because its not making sense to me, though i understand when MorningCoffee said that; i may have worded it wrong on the KD Nerve Exhaust part.
About CDs in that combo tho, try to tell a Warrior to not kill someone in one combo because they will have something in CD, try to convince the Warrior that they should keep Cascade of Stuns for another time because they will have a chance of using it later IF they can CC again..thats not how it works, you should know when to use your stuff; and idk how many times i said that the long combo i explained there is for 1v1's >only<, the CDs arent even the real reason to not use it in other kinds of PvP.
You should have Teleport Jaunt down for ~9 seconds if you have no CD Reduction rolls on your weapon and no Jaunt CD reduction glyph..doesnt sound that bad taking the fact that you can kill enemies just by doing it or simply put them in a super defensive situation where they will become predictable af.
Btw, @aeee98; the combo you said isnt good tbh. Even if you just do Void Pulse - OC - Fireblast after stunning youll do more damage, and Glacial Retreat isnt needed to go back, you can use skills while walking back. If as you said, there is enough time for ppl to use OC + Glacial Retreat in that combo, it would be better to Flame Pillar instead because the damage is much higher and actually worth it.
Despite that though, Glacial Retreat is used mostly for the slow rather than the damage (which iirc is longer than the stun duration) . This is if you know you can't kill them off in one full combo that you have mentioned, forcing them to burn iframes after the retaliate which should come right after that combo. You will see them being as defensive as they would with critical amounts of hp.
It can be something like: After said stun combo, Lightning Trap should be at 18-20s, Flame Barrage up (which is honestly pretty crap for above 200ms ping), Nova Up, Void Pulse at 8s iirc, the magma bomb (and eventually the new lightning bolt thing) up. Assuming sleep is reset (which should be, with my set you can run the second combo of Time Gyre bait: Jaunt into position, magma and sleep again. But after that sleep your celerity would already be down so Mana Siphon into a very slow Nova would end it. Of course that seems more advanced than your long combo but at least from my perspective it is easier to predict where the player would iframe to rather than doing a complicated combo that could desync. (Yes you can still desync in current patch).
Again, nothing is cast into stone, especially on sorcs. That is what both of us can agree on. I didn't count my attacks for 1v1s based on raw damage, but on number of hits required to kill, meaning that a person with 30khp and a person with 40k hp left respectively should take the same number of hits to die or 1 extra soft hitting skill for example.
Going deep like that is kinda hard because its predicting your enemy, not everyone reacts the same way to stuff happening, specially against more skilled players and its also trusting RN too much -specially the Sleep Reset-
And its rare for me to use F. Barrages with my ping because of how long it takes compared to normal Sorcs.