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Current PvP Class Balancing and META

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Comments

  • @KEEMWL4NCG No slayer will see numbers even close to that high in a non eq bg unless the opposing team is in fodder gear. I could pop crit scroll and every buff possible and still never get close to 72k to an equally geared player. Let alone in 3s.

    @Moroku Moroku is like, let me break out my reaper and use idoneal to show you what the real op class is lmao
  • ch0obch0ob ✭✭
    Isn't ninjas like the squishiest class in the game? I feel as though their damage output isn't complained as much because of that downside of super low defense.

    I heard circle of steel is broken though. People saying it ignores i-frames, etc. Haven't really confirmed it to be true though.
  • Being a berserker is suffering
  • null
    If you watch one of Kilryan's FWC videos in Intimidation Stance, then you'll see him singling out healers effortlessly.

    Gunners need either a heal or defense nerf, along with arcane.
    Gunners are the only ones with the best defense,attack, and heals.

    About the brawler part, I believe you should be able to get around blocks as any kind of warrior or if you play an Elin, then certain skills for most melee classes will go through all blocks and face it most of us play as an Elin,so why not?

    Sorcs and Warriors are basically in the same position for me in terms of their most annoying skills.

    Time Gyre and Backstab are kinda ridiculous, despite being a warrior myself and having little experience with sorcs battles. The animation for Time Gyre is not clear enough for some to see and with me playing at minimum viewing distance kills it for me when a sorc is out of range for me that I can't see the animation for Time Gyre.

    Can't complain about Berserkers, the only true aiming melee class there is in this game. Berserkers struggle with catching ranged classes if they don't have Intimidation. Basically you get outran by people if you don't have Intimidation.

    Archers - Don't have much to say. Just super annoying and effective peelers for just about any battle. I just got super pissed in a 3v3 battle when I was about to kill the enemy priest and an archer just KDs me before I used scythe.

    Lancers- Can't complain about them. Super Difficult classes should be rewarding, right? Fair compensation.

    Ninja- I really don't think this is a fair match-up for slayers period. Has its skill curve over the other new classes.

    Reapers- Too much damage! PLZ NERF!
    Most reapers that try to PvP are the equivalent of a Backstab kiting warrior.

    Slayers- Need a bit more defense, I'm not sure how to buff them up besides having more defense and less desyncing. Kinda hard to get up on anyone unless you use a super armor skill at the right time(mostly when someone attacks you with a slow skill) without having to resort to the Backstab stagger method first. Mostly my personal experience from playing a slayer.

    Brawlers- Still annoying as [filtered] and the only class that can keep you from using retaliate with just one lift-combo for at least 3-5 secs.
    They basically resist stuns without blocking at all. WTF? Besides that blocks are just another way for me to get a free KD on them.

    Warriors - Very difficult to do mass PvP as if you can't pull that one solo'er out, but besides that they do very well in 3v3s, and 1v1s. Backstab is still a bit overpowered, no animation warning whatsoever. I'd suggest running and just predicting a Backstab when they get close for inexperienced Warriors that is. Warriors can attack around blocks unlike other classes, without being an Elin.
    They can do some good in Mass PVP if they can pull in 5 enemies with Binding Sword and get everybody to gang up on them.
  • CuatalCuatal ✭✭
    edited August 2016
    qsmDC.png
    OH YOU KNOW, JUST LANCER THINGS
  • Archers - The king of cheese in 3s, all the staggers and cc they have pretty much can peel for any combination be it lancer + archer (cheeserino) or warrior + archer, etc. And in large scale battles like FWC, they pretty much excel in cc-ing people and putting radiant in people's behind. No issue at all in PvP.

    Berserkers - Basically has issue with range classes but against ones like Slayer, they're pretty much good against them. Just burn out one reta and let the kd chain begins.

    Brawlers - Since they got their whirlwind cc nerfed, brawlers are pretty much in the "okay" area. They're still excel in 1v1 with all that combo and air time, but in groups they have gotten a bit meh...once ground pound is out.

    Gunners - A good gunner could probably kite melee classes easily and with being heavy/healing bot, they could pretty much keep melee classes at bay. I mean- their stuns aren't that great but if the player know how to bait, they could lock and pretty much kill someone in a self destruct stun combo.

    Lancers - Requires skills to play and basically if you have great ping, you're the turtle god and the peeling king.

    Ninjas - A class that is basically a walk in the park (for me), their defense is compensated for their damage but honestly, in 3s a ninja (if skilled) can put a lot of pressure on the healer if they can. Not only that, thousand cuts can take out a good chunk of hp if you get hit with a cc-combo. And most of their skills has very high base damage which needs nerfing.

    Reapers - A class that needs nerfs badly. Honestly don't know why they enabled more sundering combos from death spiral -> sundering. Even if they have low defense, reaper's iframes make up for that, not to mention their ability to quickly reposition themselves and all that stagger. Honestly needs a nerf in PvP attack.

    Slayers - Too balanced that other classes has advantage against them. It doesn't require much skills to know how to combo with Slayers but it requires a lot of skills know how to play mind with a slayer vs other classes. Especially against classes that has block, slayers pretty much has issues against them and basically are countered against classes like reaper (get numbing debuff and you're way too slow to execute most combos). They need to revert the PvP stats on slayers for PvP defense back to pre-FoA since what killed mostly everyone was icb (+PvP attack AND 10% pvp damage) that made the UOHS too powerful when someone gets a full combo chain of stun/kd> UOHS > evis >UOHS and dying before measure hits. Not only that, the animation lock on some skills was another thing that slayers had that other classes could pretty much exploit their weakness.
  • Reaper shouldn't be 4/10 Difficulty. Should be 0/10. It's a facerolled class lol.
  • KetiKeti ✭✭
    tbh you'd solve so many problems by just having only the first hit of whipsaw stagger so whipsaw -> cable step would never work. It's the main link that wouldn't work when AS was lower and what's allowed reaper to have bonkers combo damage off of easy double sheer hit confirm rather than having to do something more risky.
  • Reaper, Ninja, Gunner - this classes are broken. Need huge nerfs/revamp.
    Sorc, Archer - too strong against melee classes in group PvP. traps should be removed, AoE nerfed.
    Lancer - mass leash should be removed, rest should be ok.
    Warrior - backstab should be removed, class should be revamped and balanced without backstab. Warrior should became evasion tank once again.
    Slayer - weak, need rebalance.
    Brawler - This class have no no way to even start PvP in current state. Just one short range skil with 15 sec CD to start combo. And as tank have no way to survive because all block does not work in PvP. I have no idea how koreans balancing games, but this class from god became total trash.
    Berseker - class would be ok if rebalance rest of classes.

  • KetiKeti ✭✭
    Zdzisiu wrote: »
    Reaper, Ninja, Gunner - this classes are broken. Need huge nerfs/revamp.
    Sorc, Archer - too strong against melee classes in group PvP. traps should be removed, AoE nerfed.
    Lancer - mass leash should be removed, rest should be ok.
    Warrior - backstab should be removed, class should be revamped and balanced without backstab. Warrior should became evasion tank once again.
    Slayer - weak, need rebalance.
    Brawler - This class have no no way to even start PvP in current state. Just one short range skil with 15 sec CD to start combo. And as tank have no way to survive because all block does not work in PvP. I have no idea how koreans balancing games, but this class from god became total trash.
    Berseker - class would be ok if rebalance rest of classes.

    Hmmmm I wonder what classes you play...
  • xoBarbxoBarb ✭✭✭
    Whats the point of this thread and how did you decide on the final # for a class /10

  • Zdzisiu wrote: »
    Reaper, Ninja, Gunner - this classes are broken. Need huge nerfs/revamp.
    Sorc, Archer - too strong against melee classes in group PvP. traps should be removed, AoE nerfed.
    Lancer - mass leash should be removed, rest should be ok.
    Warrior - backstab should be removed, class should be revamped and balanced without backstab. Warrior should became evasion tank once again.
    Slayer - weak, need rebalance.
    Brawler - This class have no no way to even start PvP in current state. Just one short range skil with 15 sec CD to start combo. And as tank have no way to survive because all block does not work in PvP. I have no idea how koreans balancing games, but this class from god became total trash.
    Berseker - class would be ok if rebalance rest of classes.

    Lol Brawlers are still OK after they got their pull-cc counter combo nerfed. It's just they're not as effective as the pre-nerfed brawler that would spam that since only thing left they have is ground pound.

    Slayers aren't weak, they're outperformed due to other classes having better kits than them. But a good slayer can pretty much overcome that if they know how to set up the other person. In group pvp like FWC, they're basically the striker role that takes out the ones that are not in group. Like I said in my post, slayers just need to get their pvp stats buffed back up to the pre-FOA (before nerf) so they get a bit of advantage.

    If you remove traps for sorc and archer (especially), you're basically removing one of their classes' way to keep enemies at bay. If those two classes has no traps then you'd pretty much be seeing them getting 100-0 and useless to some extent.

    Lancer's giga is something you don't need removed, there's nothing wrong with the skill at all since it's not broken. Just don't get giga set up (simple).

    Warrior tanking is dead and has been dead, no one needs an evasive tank. I have no issue with backstab in PvP at all. Like slayers, you need a way to get close to your enemies.
  • Zdzisiu wrote: »
    Reaper, Ninja, Gunner - this classes are broken. Need huge nerfs/revamp.
    Sorc, Archer - too strong against melee classes in group PvP. traps should be removed, AoE nerfed.
    Lancer - mass leash should be removed, rest should be ok.
    Warrior - backstab should be removed, class should be revamped and balanced without backstab. Warrior should became evasion tank once again.
    Slayer - weak, need rebalance.
    Brawler - This class have no no way to even start PvP in current state. Just one short range skil with 15 sec CD to start combo. And as tank have no way to survive because all block does not work in PvP. I have no idea how koreans balancing games, but this class from god became total trash.
    Berseker - class would be ok if rebalance rest of classes.

    Lol Brawlers are still OK after they got their pull-cc counter combo nerfed. It's just they're not as effective as the pre-nerfed brawler that would spam that since only thing left they have is ground pound.

    Slayers aren't weak, they're outperformed due to other classes having better kits than them. But a good slayer can pretty much overcome that if they know how to set up the other person. In group pvp like FWC, they're basically the striker role that takes out the ones that are not in group. Like I said in my post, slayers just need to get their pvp stats buffed back up to the pre-FOA (before nerf) so they get a bit of advantage.

    If you remove traps for sorc and archer (especially), you're basically removing one of their classes' way to keep enemies at bay. If those two classes has no traps then you'd pretty much be seeing them getting 100-0 and useless to some extent.

    Lancer's giga is something you don't need removed, there's nothing wrong with the skill at all since it's not broken. Just don't get giga set up (simple).

    Warrior tanking is dead and has been dead, no one needs an evasive tank. I have no issue with backstab in PvP at all. Like slayers, you need a way to get close to your enemies.

    I have no idea how are you want to start combo from a long casting skill what does not cause hard CC. You need to sleep or be blind to not counter ground pounder.
    Only skill what brawler can even think about start combo is flip kick, with is like start combo from slayer kick - 0 hitbox, 0 range. This plus absolutly no gap closer make brawler unable to do anything.
    Brawler do not have any other skill to even open PvP.

    Yes, slayers are outperformed. That is why they are weak.

    They are range, they have instant cast CC skills and they are very good at kite. Traps make them OP. Especialy when I want to remove backstabs from the game.

    Giga is broken. The game need to be cleaner from all this AoE, AoE CC etc.

    Warrior evasive tanking was fun to play. Also for PvP is was much more solid class when it was tank. Backstab is broken skill, allow to instant stun combo from long range.

  • YuriYuri ✭✭
    edited August 2016
    Cuatal wrote: »
    qsmDC.png
    OH YOU KNOW, JUST LANCER THINGS

    That's normal/ working as intended.
  • edited August 2016
    To me I have problems with Reapers and Gunners. It's hard killing a skilled gunner. A skilled Gunner vs A skilled Slayer/Berserker. Gunner wins hands down. Gunners can escape KD's, Auto heal, KD you from a large distance, stun you if you attempt to get closer to KD so it's a mindgame you gotta be smarter than the Gunner. It's a class that has no skill ceiling just like Reaper. Now, don't even get me started with Reaper they can pull of their combo off on you and you can't escape it.

    Backstab can be predicted. Giga can too. That's balanced I have no issue with that. That's apart of their kit. Glyph of Numbing the attack speed debuff is cancer it affects your animations when you try to roll out of things. Brawlers are a bit ok now but I could see a few more balances being done to this class.
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