[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
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[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
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[KTERA] New Developer's Note about 30 man Raid
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I see it more as a message to push players to try harder content rather than pushing out the casual players from attempting the raid. as such though, i'm worried that even though server population itself is quite decent, there won't be enough people to challenge the content. it could be worse if players start excluding select players from attempting the run with them but as it is a 30 man raid and some servers indeed do lack players who challenge harder content, i'm sure players will need to compromise. i'm at least expecting players to attempt up to stages 1 and 2, while some elite groups may challenge the upper stages. hopefully false-elitism won't be a big issue here.
I also see it as a matter of commitment to the group- even with several wipes, is the group willing to continue challenging the dungeon? if the group needs a member change, i'm praying that players won't be straightout rude and the person being replaced won't take it to personally and see it as a chance to get better at not just their class but being able to predict and move accordingly. i know that most players are quite efficient with the class, but in certain situations some players do start spacing out.
I was actually hoping that the archer revamp would be before this update since having more than one archer would diminish dps greatly due to how Velik's Mark works... was the same with warriors with the edge system but we'll have to wait and see how it will play out.
They are coming up with an optimization option for things such as the extravangance of skills and etc. hoping it will be good enough for a decent gameplay quality.
We'll let you guys know once more information becomes available!
For those of you who remember the very first Nexus Traverse, the server did crash when everyone was trying to load all the characters. they did bandaid that issue by graying out players after loading x amount of players. hopefully this dungeon will be better optimized.
Cheers,
seraphinush
- Archer
- Ascension Valley
Both are/were fundamentally broken, and that also includes everything related to "gearing" - regardless of the stage or the subject (enchanting, mw, rerolling, etching, awakening).
/Everything/ is based on:
a) mindless farming
b) dumb luck and casino addiction, with obvious hints towards cash shop for those desperate enough (or with a job)
It's a cancer in - especially - an action combat game. Where gear shoud be a simple, tunable, replacable tool for the job.
In Tera ? Any "message" for people to try something harder is thrown in a trashcan every few months with [harder] instances' nerfs/removals and new seasonal gear circlejerk that guarantees people would be walled from any harder content that might (if at all) happen in such "season". This 30man "raid" takes it to further extremes (weekly per stage limits and so on).
We could have at least ten super hard instances by now, that people could be trying / doing without worrying about stupid gear. We have empty shell of a game with people only farming.
They won't.
Fool me once, shame on you. Fool me twice, shame on me. With Tera / BHS and optimizations we're around fool me ten(+) times ....
I've been meaning to ask this. What would you suggest instead? Something that'll bring money in and keep players occupied for months at a time and doesn't involve large amounts of grind. And, no, "interesting content" is not a proper answer to the question, a bit more detail would be good.
Anyway. That's my 2 cents on that, though I may be derailing the thread.
Go play WoW Legion, don't worry it will totally have lasting content that won't EVER get boring. Zzz people these days with no brains.
c) mindful manipulation/riding of market forces
You can make more than what the mindless "wage slave" can ever dream of, and you don't even have to blow your brains out from boredom doing it.
So, basically, your idea is to keep developing 50 dungeons, adding "twists" with the shelf-life of 3 days and then hoping people will keep playing for the fun of doing the same dungeons 10k times and paying for femani costumes. That is, indeed, a sound business plan.
I think you missed the "Something that'll bring money in" part. It seems most people forget that Tera is a product and generating profit is necessary. What you're suggesting is just having the developers waste resources maintaining a bunch of instances for nearly no gain, potentially losses. Even with the amount of dungeons currently available it can already take sometime to get a party other than for the more common instances like DFNM. Having too many instances solves nothing but add disappointment because ultimately people will just go with which ever gives the most rewards per minute, leaving all the other instances dead.
Good point. They have to have the right number of dungeons available. Too many and the queues are too long. Too few and people get bored grinding the same ones over and over.
I didn't say "coming up with a new dungeon". We've had like 50 endgame dungeons by now that'd need to be "tweaked" regularly. Your example of random buffs doesn't make it harder. You think people are so dumb, they can't glance at a few numbers and remember them? And those idiots are the players who need harder content?
Well, guess I misspoke. I can totally see how glancing at the numbers adds a whole new layer of complexity to the dungeon. And having to keep them in mind for the whole 5min of the run is such a challenge. It's, like, 3 whole numbers, only the very best can remember such a complex thing.