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Redo the Race/Gender Restrictions... Here's an Idea for That...

2

Comments

  • HappoyHappoy
    edited August 2016
    Sadly next class also for female as in the Q&A update thread. They said that more people played female characters so they made more female classes. In my opinion in the past, people wouldn't just choose female classes if they have the same racial perks. Everyone now says Elin is the master race cuz the faster animation... People would just pick more male char if the perks (animation speed, range, hitbox, etc) between gender are the same. I feel rly weird playing as little girl when my family just walked by my desk... I rly dont want any more female...especially elin class doe..
  • @Happoy
    I know exactly what you mean. I've been saying that exact same thing for a while now. "... people wouldn't just choose female classes if they have the same racial perks." If they actually offered the same class/perks for other races and/or males, more people would be inclined to chose those other races and/or males.

    People are playing these female characters because the female characters are getting the best/OP/new content, so why play something older and weaker?

    Something I read a while ago seems to be coming true, this game is becoming a softer version of Scarlet Blade (I think that what it's called, I don't really want to search it right now). If I'm not mistaken it is a female character based, borderline pornographic, mmo. I mean, don't get me wrong... I enjoy the jiggle and bounce more than most, but in this case I think it has gotten quite out of hand. Especially when I run through a city and see almost nothing but females in swim suits, and chat cluttered with sexual/loli referencing. It's gotten to the point where sometimes I feel like I'm the only one playing that isn't sitting behind my computer playing with one hand.
  • When Gunner was released I thought it was going to be a Castanic Male. So I saved up about 200k worth of stuff just so it can be female. [filtered] you BHS.
  • Happoy wrote: »
    They said that more people played female characters so they made more female classes.

    I find it funny to hear this mentioned. In all of Tera's new-class release history, they have ALL been massively more OP than what was currently available (Except reapers, who were made for PvP), easily able to solo dungeons meant for 5 people with little (none) skill required. The most convenient thing to say is that they make more female only classes because people play females, but it's just an endless cycle. People play the new classes because they're overpowered as hell and make the game easier than it already is, and it just so happens that the new classes are (Surprise!) female only, so of course, females are going to be quite popular. (See Self-Fulfilling Prophecy)
  • JoKellsJoKells
    edited August 2016
    @RussianFed
    That's sucks... that just really sucks. I'm just glad through every new class I stuck with my priest, otherwise I probably would have done the same thing.

    @Troyzerk
    I feel exactly the same with everything you just said right there. I couldn't have said that much better, except I was a priest roaming the land helping the needy while still taking down any BAMs that stood in my way.

    @Gaalrak
    I wanted to say that exact same thing, but I couldn't think of the term at the time. Thank you, that is exactly the case with TERA.
  • NopiNopi ✭✭✭✭✭
    Apparently the part about people playing more females came before any of the new classes and it was apparently why the new classes were what they are. Of course that was in Korea and Japan. We all know here in NA the stats might be either closer or even more towards males. Again, talking about classic classes.
  • NopiNopi ✭✭✭✭✭
    The connection of the apparent gender choice stats before the new classes and the new classes is that when managing an already old game with less resources, devs have to chose what to bring and what to leave in the drawing table. The data on what players play should help them work on not only the gender and race to lock a new class to, but also if to even make a new class. Of course, devs are also humans and not everyone will like the decisions. There's also the question about hy not at least bring a male version to gunner and brawler. That's up to them to answer and what they feel they should be focused on. Again, with limited resources.
  • Gaalrak wrote: »
    I find it funny to hear this mentioned. In all of Tera's new-class release history, they have ALL been massively more OP than what was currently available (Except reapers, who were made for PvP), easily able to solo dungeons meant for 5 people with little (none) skill required. The most convenient thing to say is that they make more female only classes because people play females, but it's just an endless cycle. People play the new classes because they're overpowered as [filtered] and make the game easier than it already is, and it just so happens that the new classes are (Surprise!) female only, so of course, females are going to be quite popular. (See Self-Fulfilling Prophecy)

    tumblr_nduoamVDHB1r48t0bo1_500.gif

  • @Nopi
    I can perfectly understand and appreciate that, but that is also why they run Beta testing when bringing an "old" game to a new market/region. However, it is understandable that all the new classes are based from the Korean version. Otherwise that would require NA devs to not only translate and "westernize" the game, but also bring completely new animations/programming into the game, which I'm guessing is well out of the bounds of their contract/agreement with the Korean developers.
  • NopiNopi ✭✭✭✭✭
    Indeed. EME cannot really modify the core game. So making a big change solely for NA is out of the question, sadly.
  • GaalrakGaalrak ✭✭
    edited August 2016
    A simple solution would be simply to release new classes perhaps simply for one gender if you're itching to get a new class release out, but also to plan to implement it also for other races and genders in the future. BHS has had 4 such releases of new classes with no mention whatsoever of ever bringing about a male version of any of them, or any in the future.

    I daresay the entire NA region is fairly unhappy with these class releases not because of their simplicity (The classes are generally pretty entertaining and flashy) but simply because they are forced upon females when even such a thing hardly makes sense (Did you know a gunner's Arcannon weighs ~400lbs? Twirls that thing around like a paperweight with sticks for arms). I have stated and do state pretty often that I have absolutely not problem playing females character whatsoever. The problem itself is being FORCED to play them because BHS is too lazy (It's really not all that difficult to develop those animations, (it's not even MoCap) to bother putting any effort into developing the class besides what is presentable and acceptable (Barely) to slap onto a female model and then begin pumping out a bunch of new costumes specifically for said new "Class".
  • NopiNopi ✭✭✭✭✭
    Gaalrak wrote: »
    A simple solution would be simply to release new classes perhaps simply for one gender if you're itching to get a new class release out, but also to plan to implement it also for other races and genders in the future. BHS has had 4 such releases of new classes with no mention whatsoever of ever bringing about a male version of any of them, or any in the future.

    I daresay the entire NA region is fairly unhappy with these class releases not because of their simplicity (The classes are generally pretty entertaining and flashy) but simply because they are forced upon females when even such a thing hardly makes sense (Did you know a gunner's Arcannon weighs ~400lbs? Twirls that thing around like a paperweight with sticks for arms). I have stated and do state pretty often that I have absolutely not problem playing females character whatsoever. The problem itself is being FORCED to play them because BHS is too lazy (It's really not all that difficult to develop those animations, (it's not even MoCap) to bother putting any effort into developing the class besides what is presentable and acceptable (Barely) to slap onto a female model and then begin pumping out a bunch of new costumes specifically for said new "Class".

    If they were to port a class to another race/gender, it'd apparently take them almost a year. I personally find the stat kind of dodgey, but this was a discussion I had here a few months back and we were still trying to see if making animations was easy or difficult. I myself, without being a pro at all (not even any schooling on it) managed to make a bunch of animations for Second Life. OF COURSE, the quality wasn't game worthy, but they did their job. Each took me from 30 minutes to about 1 hour 30 minutes once I got the process down. My own argument was. If a derp like me can do that, what can a group of pros do?

    Now on the other side of the coin, add that they would have needed to make male versions of the unique outfits these classes have. That's some more time there. Add that they are in a roll of making new cash shop outfits on a very constant basis, which takes the same devs that could be porting the classes to male but are too busy creating more ways to have elins show their rear end because the Japanese need their pantsu and BHS higher ups need their money from sales of said pantsu, and we fall in a hole that makes it difficult at most to take time to port those classes to males, just for a side of the world they don't care as much about (us) but are as happy to take their money from, mostly because pantsu is also a selling point here. >.<
  • For people who never knew development.. the follow you can only pick 2 while doing software developing in general (that includes games)
    iron-triangle.png?itok=zo3HVTkb

    Of course this is not a MUST when it comes, just a guideline.

    Personally when I develop, I either pick Scope+Schedule or Scope+Resource. I don't like to opt out things for profit, nor to disappoint a minority part of my users.

    As you can see BHS chose Schedule+Resource, and yes, this is the cheapest and most profitable method while having results in a short amount of time. WHICH IS OK on their part. Although I still have some hope but I doubt they will ever serve better. They are not Riot Games or Blizzard.

    I do not mind if they takes months to years to produce a quality content just because I know how time consuming it is.
    That is just the way it goes.
    BHS: "You want something right away? Here's a elin-locked ninja for you."
  • @Nopi This hole you mentioned, is it blue?
    @YellowGem That's an interesting chart you have there, but is there really no middle ground? Triangles show the whole relationship thing, but if you're only allowed to choose two shouldn't it be a list? I'm not saying what you put is wrong, just that they maybe could've spent a little more time (which we're already used to being gamers as most companies tend not to get on schedule but deliver enough to make people not be completely upset at the wait) all this is, of course, unless i misunderstand what a triangle chart does..
  • YellowGemYellowGem ✭✭
    edited August 2016
    Ccoffee wrote: »
    @Nopi This hole you mentioned, is it blue?
    @YellowGem That's an interesting chart you have there, but is there really no middle ground? Triangles show the whole relationship thing, but if you're only allowed to choose two shouldn't it be a list? I'm not saying what you put is wrong, just that they maybe could've spent a little more time (which we're already used to being gamers as most companies tend not to get on schedule but deliver enough to make people not be completely upset at the wait) all this is, of course, unless i misunderstand what a triangle chart does..

    In a perfect world, you will want all 3 (perfect quality).
    In the real world (as for today), you are only allowed to pick 2 since time and budget are concerns. The amount of codes need to be written grows exponentially as time progresses while humans can't improve nor sped up exponentially. If you decide to do all three mediocrely, then there would be no good quality.
    Unless your vision is to produce a "ok ish product" then yes, a middle ground is there for you. But I doubt any developers would ever aim for less quality while they are capable of achieving better than "just ok".
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