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Please make leveling train players how to play!

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Comments

  • Well don't treat it like a singleplayer game. When you have fun 'your way', you are imposing your fun on others and possibly ruining their enjoyment of the game (griefing comes to mind). When you go online and play with other people you all mutually agree to some standards that are acceptable. I would say having fun your own way is not one of them in Tera.

    This game lacks a proper tutorial that explains crystals, equipment/jewelry rolls and doesn't even explain enchanting, even though newbies are spoonfed with enchanting materials early on. With new players leveling so fast they get met with criticism when they reach 65 because they lack a lot of the knowledge they should have learned leveling up. The only way to offset this is to put this information right in front of them when they need it most (level 65) and let them play with it. Just throwing them in deep water when they need to learn how to swim is overwhelming.

    Figuring out stuff is fine and all, like in the Elder Scrolls or Dark Souls series, but those games do not have complex systems that supplement and heavily influence gameplay nor do they have the added element of player expectations.
  • NopiNopi ✭✭✭✭✭
    Steplite wrote: »
    What works best for you may not work best for them. Your parents, or someone somewhere in your life should have told you in your formative years that NO ONE likes unsolicited help. Don't "help" unless you are asked to help. If you DO offer help to someone who is clearly having a hard time then be very careful how you word it and try not to make them feel like an idiot. As for new players - usually they are in the process of experimenting with different things to see what works. So of course they are not reading every guide or even the log-in stuff. They want to try stuff and find out for themselves. That's the joy of starting a new game!

    While it would be nice if the person offering help does so politely, the whole thing about discovering and learning by making mistakes doesn't work when playing with others in an mmo. You are just ruining someone else's run, or sometimes maybe his entire evening, because you decided to enter content that the community is used to pre-learn before entering because the community is already used to this kind of approach. Not saying I agree with how the community does this, but it's what they usually expect by now as a collective. And this is usually where flames and drama happen since both sides do have valid points and is only at the gate, or where mistakes are made, where both sides know the other doesn't agree with them.
    In addition, everyone has a different way of playing their class and they glyph differently according to that and they have different issues with lag on the game. It's been proven that certain crystals that are supposed to be good for dps are actually very bad if you are very laggy on the game, i.e. you do much less dps with them.

    Right now, every class has a single best performance setup and best way to play. Anything else is secondary and to be avoided. The only differences, as you said, come from either ping, lag, or that for some odd reason, the player cannot function at all with the recommended and proven ways to play. Though elitists would call that person simply a hopelessly bad player in the end. Still, many guides out there already have a lag/ping friendly setup and rotation.
    It's best if you just don't take things so seriously. It's actually kind of funny sometimes to see how klutzy some teams are, as long as they don't start swearing and blaming everyone else for how bad they are doing. If you prefer to be so serious and have everyone play exactly your way and gear up and load crystals your way, etc., then make your own guild and insist that all your guildies do what you tell them. However, I can tell you that I've encountered a number of players who became unhappy with the game because they had such a guildmaster. It's a GAME! Just let people have fun. Don't insist they have fun YOUR way. If you want them all to have fun your way find some friends who are like-minded and just do stuff with them.

    I want to say as well that "It's a game." And to me it is and I personally don't take it seriously, but not everyone out there thinks of it the same, and their only way to play the game is by taking it seriously as if their lives depended on it. I don't agree with that but we all must understand not everyone plays for the same things as us, and all of these gaming approaches are being mixed and mingled with on IMS.

    Anyway. My humble opinion. Not meant to start any flames. Just saying it as I see it. :)

  • Madoif wrote: »
    The only way to teach players in my opinion, is to gate content behind knowledge tests. I think the best way to do this kind of thing would be to setup a gauntlet of tests within a copy of a dungeon say Saleron's Sky Garden (Or Dreadspire).

    FOR NEW ACCOUNTS/ONE CHARACTER TYPE ONLY (Melee/Ranged/Tank/Healer)

    Each room would consist of lessons and bosses (with nerfed AI to serve the purpose of the lesson) setup like this:

    //////////////////////////////////////////////////////////////////////////////
    With VOICE TUTORIAL, and not a boring voice actor like in saleron sky garden!

    ***wall of text***

    This idea is quite well though out and would work if they made it so that you absolutely must complete the tutorial in order to enter any level 65 dungeon, whether it be through IM or via teleportal.
    The keyword here is the voice tutorial: Many people just spam 'f' on various dialogue screens to rush to the end of them. However, a text version of the information would also be helpful as there's a lot of players from countries where English isn't the primary language that would benefit from being able to type that stuff into google translate.
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