[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
This game lacks a proper tutorial that explains crystals, equipment/jewelry rolls and doesn't even explain enchanting, even though newbies are spoonfed with enchanting materials early on. With new players leveling so fast they get met with criticism when they reach 65 because they lack a lot of the knowledge they should have learned leveling up. The only way to offset this is to put this information right in front of them when they need it most (level 65) and let them play with it. Just throwing them in deep water when they need to learn how to swim is overwhelming.
Figuring out stuff is fine and all, like in the Elder Scrolls or Dark Souls series, but those games do not have complex systems that supplement and heavily influence gameplay nor do they have the added element of player expectations.
While it would be nice if the person offering help does so politely, the whole thing about discovering and learning by making mistakes doesn't work when playing with others in an mmo. You are just ruining someone else's run, or sometimes maybe his entire evening, because you decided to enter content that the community is used to pre-learn before entering because the community is already used to this kind of approach. Not saying I agree with how the community does this, but it's what they usually expect by now as a collective. And this is usually where flames and drama happen since both sides do have valid points and is only at the gate, or where mistakes are made, where both sides know the other doesn't agree with them.
Right now, every class has a single best performance setup and best way to play. Anything else is secondary and to be avoided. The only differences, as you said, come from either ping, lag, or that for some odd reason, the player cannot function at all with the recommended and proven ways to play. Though elitists would call that person simply a hopelessly bad player in the end. Still, many guides out there already have a lag/ping friendly setup and rotation.
I want to say as well that "It's a game." And to me it is and I personally don't take it seriously, but not everyone out there thinks of it the same, and their only way to play the game is by taking it seriously as if their lives depended on it. I don't agree with that but we all must understand not everyone plays for the same things as us, and all of these gaming approaches are being mixed and mingled with on IMS.
Anyway. My humble opinion. Not meant to start any flames. Just saying it as I see it.
This idea is quite well though out and would work if they made it so that you absolutely must complete the tutorial in order to enter any level 65 dungeon, whether it be through IM or via teleportal.
The keyword here is the voice tutorial: Many people just spam 'f' on various dialogue screens to rush to the end of them. However, a text version of the information would also be helpful as there's a lot of players from countries where English isn't the primary language that would benefit from being able to type that stuff into google translate.