[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Patch Notes
Any patch notes coming today? or this ones will do?
https://espeitr.wordpress.com/2016/01/26/ktera-26-01-2016-patch-notes/
https://espeitr.wordpress.com/2016/01/26/ktera-26-01-2016-patch-notes/
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Mystic —Summoned Thralls
The following changes apply to all thralls:
Thralls can now be summoned while moving
Thrall of Life and Vengeance can be summoned while moving
Thrall of Wrath and Protection will allow movement as soon as it is cast
Up to 2 thralls can be summoned at one time
One of either Thrall of Life or Protection
One of either Thrall of Vengeance or Wrath
MP consumption ratio and timing has been changed from 50% at cast → 50% at summon to 20% at cast → 80% at summon
The attack command skill no longer consumes MP
Thrall of Life
Thrall of Life is now invincible
Glyph of Fortification has been removed
Thrall of Wrath
The thrall will no longer attempt to return to caster during its attack animation when summoned
Thrall of Protection
The thrall AI has been improved to immediately attack the same target as caster
Added a threat generating aura around thrall (8 meters) and greatly increased passive threat generation
Decreased the distance of forward movement when attacking
Greatly increased max HP
Thrall of Vengeance
The thrall AI has been improved to immediately attack any enemy within 18 meter radius
Greatly increased attack, HP, and projectile speed and can no longer be knocked-down
Mystic — Party Play
Titanic Favor
Increased amount healed, removed Heal-Over-Time
Improved lock-on detection system
Vow of Rebirth
Skill has been changed to a lock-on
Glyph of Multiplicative and Glyph of Longshot has been added
Glyph of Multiplicative
Glyph Point: 3
Effect: Increase number of lock-on targets by 1
Glyph of Longshot
Glyph Point: 3
Effect: Increase rage by 3 meters
NOTE: Players already in possession of Glyph of Spread (Titanic Wrath) will gain Glyph of Multiplicative (Vow of Rebirth) automatically while players in possession of Glyph of Lingering (Titanic Wrath) will gain Glyph of Longshot (Vow of Rebirth)
Sharan Bolt
Increased projectile speed by 30%
Arun’s Vitae
Skill has been changed to be able to charge for 1.5 seconds; can be thrown up to 18 meters in front
Increased HP recovery speed
Multiple pick-ups will now increase HP healed up to 2 times
Slightly decreased MP cost
Decreased cool down from 8 to 5 seconds
Arun’s Tears
Skill has been changed to be able to charge for 1.5 seconds; can be thrown up to 18 meters in front
Changed MP recovery amount from 639 to 20% of max MP
Slightly decreased MP cost
Decreased cool down from 8 to 5 seconds
Arun’s Cleansing Touch
Improved lock-on detection system
Aura of the Merciless
Skill level and effects has been changed
Aura of the Merciless I
Level: 26
Effect: Insanity (Power 20, ASPD 6%)
Aura of the Merciless II
Level: 50
Effect: Insanity (Power 20, ASPD 6%), Rage (Crit Factor 2x)
Aura of the Merciless III
Level: 56
Effect: Insanity (Power 25, ASPD 6%), Rage (Crit Factor 2x)
Aura of the Merciless IV
Level: 63
Effect: Insanity (Power 40, ASPD 6%), Rage (Crit Factor 2.1x)
Insanity from Aura of the Merciless will NOT stack with Priest’s Energy Stars; Rage will still apply
Titanic Wrath
The skill effect has been combined with Aura of Merciless and has been removed
Priest — Party Play
Focus Heal
Improved lock-on detection system
Divine Intervention
Improved the movement restrictions targets experienced when pulled by the skill
Kaia’s Blessing
Skill will now prioritize caster when used
Arun’s Blessing has been added
Arun’s Blessing I
Level: 20
Effect: For 15 minutes, increase movement speed by 10
Arun’s Blessing II
Level: 26
Effect: For 15 minutes, increase movement speed by 10, Power by 17
Arun’s Blessing III
Level: 50
Effect: For 15 minutes, increase movement speed by 10, Power by 25
Glyphs
Glyph of Lingering
Glyph Point: 2
Effect: Increase buff duration by 30%
Glyph of Boost
Glyph Point: 3 (Master: 2)
Effect: Increase movement speed effect by 50%
Glyph of Fleetfoot
Glyph Point: 3 (Master: 2)
Effect: Increase combat movement speed by 15
Shara’s Blessing has been added
Shara’s Blessing I
Level: 34
Effect: For 15 minutes, regenerate 55 HP every 2 seconds, increase Endurance by 6
Shara’s Blessing II
Level: 40
Effect: For 15 minutes, regenerate 62 HP every 2 seconds, increase Endurance by 6
Shara’s Blessing III
Level: 46
Effect: For 15 minutes, regenerate 67 HP every 2 seconds, increase Endurance by 6, increase resistances by 5
Shara’s Blessing IV
Level: 52
Effect: For 15 minutes, regenerate 71 HP every 2 seconds, increase Endurance by 11, increase resistances by 5
Shara’s Blessing V
Level: 58
Effect: For 15 minutes, regenerate 73 HP every 2 seconds, increase Endurance by 11, increase resistances by 5
Glyphs
Glyph of Lingering
Glyph Point: 2
Effect: Increase buff duration by 30%
Blessing of Shakan, Blessing of Arachne, Blessing of Zenobia, and Blessing of Seren has been removed
Any glyph points used in the above skills have been reset
Lancer
Greatly increased Resolve regeneration amount and speed
Greatly increased Resolve regenerated when landing Shield Barrage
Greatly increased Resolve regenerated when landing Wallop
Berserker
Increased Thunderstrike’s over charge damage by 40%
Increased Cyclone’s over charge damage by 30%
Talent System
Warrior
Cross Parry: Fixed an issue where the effect was applied in succession
Lancer
Backstep: Talent has been changed to reduce RE consumption by 52
Iron Will: Rank 1 will recover 300 instead of 650; at max rank 750 HP recovered per second instead of 2000
Slayer
Whirlwind: Reduced cool down reduction of Measured Slice by 5.5 to 2.8 seconds when the skill crits
Archer
Feign Death: Increased cool down reset chance from 3 to 10%
Gunner
Arcane Barrage: Chance to reset will only apply when defeating monsters
Brawler
Meat Grinder: Reduced (all) skill damage increase from 25 to 5% when the skill crits
Dressing Room
Items which cannot be worn by your character will now be greyed out
Bug Fixes
Battleground
Fixed an issue where the “Love Drunk” effect did not properly apply and prevent tank usage in Iron Battleground
UI
Fixed an issue where class and level requirements were not shown in the new guild UI
Skills
Fixed an issue where Crit Chance increase was not applied to Thunderstrike and Cyclone
Fixed an issue where Crit Chance increase for Thunderstrike and Cyclone did not apply to Human Females and Elins
Fixed an issue where the wrong glyph effect was shown for Gunners
Fixed an issue where the wrong glyph effect was shown for Reapers
Fixed an issue where Warriors in Defensive Stance were still pushed around
Fixed an issue where Berserkers in Intimidation were still pushed around
Fixed an issue where Lancers were still pushed around while using Challenging Shout
Fixed an issue where Lancers’ Challenging Shout threat value was set low
Yup, here's a good overview for whats coming. http://www.essentialmana.com/ninja-patch-update/
And here's a good list for the class changes. https://sites.google.com/site/yoshasstuff/class-change-8
No it's amazing, that means my heals will get there quicker so I can save that poor scrub from floormatting.