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Comments
Agreed. Zerks are fine right now in terms of difficulties in playing the class tbh. But I can see why people stuggle so much, because BHS keep adding flat damage, one-shots, and high damage attacks in dungeon mechanics, so Zerker's block is becoming more and more useless-- so much for "a class that will face tank damage while returning high amount of damage"... which is basically Brawler.
Update on Patch note:
3 more bug fixes:
Fixed an issue where Rakelith’s curse was applied on summoned entities. (added)
Fixed an issue where Burning Heart could be used after using a different skill without putting it on cooldown. (this was apparently broken glitch. look at the gif posted in the bottom of the document.)
Fixed an issue where a certain status (specifically debuff according to players) was applied while casting Warp Barrier (apparently Warp barrier failed to nullify debuffs when the effect was active)
Hell, at the very least they should fix the hit box and desync issues on like 50% of the skills. You know, the issues that they ignored for YEARS.
But I'll just sit in my corner and dream.
More damage isn't even... I don't know, damage is like the one thing I'm not upset about at the moment. What I'd love, in a perfect world, is maybe a larger HP pool, or a passive crit buff, or a separated cooldown on my dodge rolls, or if none of those things then a block that protects me against more than 38k, or dungeons with mechanics that can be survived by iframing OR by blocking perfectly. I'm aware that some people think blocking is a boring way to mitigate damage, but those people can play a slayer if they want to roll around all over the goddamned place. I picked a plate wearing block class because I wanted to be sturdy and block. Instead I'm hopping around all over the place with leaping strike, dashing around the map with overwhelm, and budgeting my one iframe like a single mom choosing between laundry detergent and cereal at the grocery store.
And if priest only gets minor tweaks, there's going to be an uproar about that too. Still waiting to see what they're going to do with the class. Doesn't look good going by the first "revamp" of classes after sorc. This can't even really be called a balance patch.
And what's with them adjusting equalized earrings, but not adding THE MOST IMPORTANT THING to them?! Stun resistance!!!
I dont want a class revamp, but i do want an actuall buff to the class
Ah you are right. I just confirmed it too. I dunno what made me think that while translating. Good catch.
Really though, just let us block stuff again and you'll be largely good to go. IMO, any given boss shouldn't have any more than one unblockable attack at most. I miss the days of REHM where I could block about everything. But now we have to use things meant to be attacks to pray we get out of the way in time, or ration our iframe. ._. I swear I spend as much time running away as I do attacking, if not more. Even just giving some super clear tell if something can be blocked or not would do wonders. Since I've found no pattern whatsoever.
At least it sounds like some of you are with me on at least some of these thoughts.
Tbh I could care less about the block. I'd be 100% happy and call the zerk revamped if we got some true crit glyphs, an infuriate and some way to gather up mobs. That's all the class honestly needs.